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How is The Ghoul balanced?

I love the collaboration with Tokyo Ghoul, it's great. Sadly, I cannot find myself having any fun when playing against this killer. Any exhaustion perk against him is useless because he can just catch up and he always gets a guaranteed first hit? When you manage to outplay his power with some obstacles he gains it back immediately, no reward for the survivor.

I like playing against a good blight (or even nurse) which both are S Tier Killers because there is some skill involved and you can outplay the killer if you know what you're doing, but this? No fun. The more I play against him the less I want to play this game.

Hope this gets better or different.

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Comments

  • brunohvs
    brunohvs Alpha Surveyor Posts: 88

    he is completely balanced, his point is exactly the opposite of nurse or blight, he is simply good at moving around, the other too are decent on that, but since their movement is lethal, its inprecise, so you run away at the right time and gain distance, but in loops theyll excell on you, nurse ignores the entire thing and blight bumps his way to you with ease.

    Kaneki is the complete opposite, no matter when, if you try running full W forward, he'll catch up, you need to find a very sharp loop and stay there, preferably an open loop, cause kanekis always slide, them in a short loop he will not be able to use the power well, becoming an m1 killer.

    And exactly because of this survivors are finding him hard, we are too used to just use W to gain a bunch of seconds in any chase. I have myself already use the full W on a nurse and gained ground. When we are presented with a killer that is good against that we are broken untill we get used to how to not play like that.

    But, when looping a kaneki, try finding open spaces with a tight loop nearby, if he is using power, go to the open, he will have very lil amount of places to go, then you apply the nurse logic, if he dashes in a direction, you go to the other… When he gives up the power and begins waling, jump in the tight loop, do quick vaults until everything gets blocked and go back to the open.

    Also, when he locks on you, dont panic and cuss him, i see many people complain that he locks them and then gives a second hit, but they already could be running a long time ago.

    Buy the character, play him enough to start seeing good survivor, learn how they will loop you

  • brunohvs
    brunohvs Alpha Surveyor Posts: 88

    he can only cancel the slide, if he has a place that holds him tight, what does not exist on an open tight loop, he need to throw himself at a wall to stop, if there are no walls, there are no brakes, i use that in game, and that works, principally on second floor loops like the saloon main one, if he dashes against the fence to close the gap there, he slides against the fence and drops to the street, every time, also coming from the "basement" to the front, he will many time fall on the hole if he uses his power

  • brunohvs
    brunohvs Alpha Surveyor Posts: 88

    he can cancel his power, allowing him to hit, but he dows NOT cancel the slide, he always move , thats inclusive how you get the easiest second hit with him, you throw yourself in front of the survivor, cancel mid air, and slide towards them already able to slap

  • brunohvs
    brunohvs Alpha Surveyor Posts: 88

    well it works, i loop em, i see more trouble against nurse and blight than a kaneki, the only bigger difficult he gives me is when he is not chasing me and my team just complains and take 5 second chases.

  • Zuiphrode
    Zuiphrode Member Posts: 513

    Can we start closing these ghoul whine threads already? They all say the same thing and they're all mostly from a small group of people on Discord.

  • brunohvs
    brunohvs Alpha Surveyor Posts: 88

    that is not the whole counter play, i made a complete post about it, you just said something an experienced kaneki wouldnt fall for it, yet the tight loop still works, the open one too

  • M0mmy
    M0mmy Member Posts: 4

    Even if that play would work with tight loop and open space… it is a specific condition which you have to look for on the map and on some maps it's rare. The counterplay for nurse and blight always exists.

    And additionally to his high mobility he gets one free hit with deep wound, short leap cooldown and can vault pallets or windows fast if played right. So even with that specific counter play you're mentioning, I cannot see the balance.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935

    Well, you claim he is balanced under expectation he can't cancel his slide.

    Well, then nerf him so he works as you think, so he can't cancel his slide. It wouldn't change how you view him and if you consider that balanced, he would become one.

  • LeFennecFox
    LeFennecFox Member Posts: 1,390
    edited July 16

    I don't even think he's that insanely strong, but the auto aim hitscan legion attack is horrendous game design. If it was only used to gain his power without injuring/deep wound people would have way less issue.

  • Brokenbones
    Brokenbones Member Posts: 5,627

    Funny thing, I have a theory the only reason why it deep wounds survivors in the first place is to make it work against injured survivors. If it didn't, maybe survivors would just stay injured and force him to stay out of enraged mode all game

  • Teroo
    Teroo Member Posts: 84

    Any exhaustion perk against him is useless because he can just catch up

    The survivors when you can't just run to the yellow, proc Lithe and hold shift W:

  • M0mmy
    M0mmy Member Posts: 4

    I don't see why you get downvoted so much, it's about finding a solution for both sides.

    I don't want ghoul to be nerfed to the ground either, I play killer myself and I know that would suck hard. I just feel like he got too much going for himself and as a survivor you cannot do anything about it.

    And I like your suggestions, especially the grab one. It's super frustrating when he still gets a free hit even though you're on the other side of a jungle gym and nowhere close to you.

  • Stibfa
    Stibfa Member Posts: 136

    Some People Just cant get past their bias, they either never played ghoul a day in their life and want these insane changes that would kill him on the spot. Or you have people that bairly play against him and dont see that he does infact has issues that make him an unfun matchup. I personally dont mind playing against ghoul but he defo has parts of his kit that are just unhealthy ATM.

  • Stibfa
    Stibfa Member Posts: 136

    Because its a pointless change that would only make kaneki feel worse to play, the annoying parts of ghoul dont get solved by making him 110

  • CrossTheSholf
    CrossTheSholf Member Posts: 867

    Most of survivors proposed changes make him feel worse to play

  • Feather
    Feather Member Posts: 118

    Boo hoo. I play huntress with 4.4m/s and on some loops i cant just wind up hatchet. I need to force that. Same would go for kaneki. 4.4m/s isnt that bad as everyone thinks it is. That would force him to use his power more, just like ping ponging blight or Wesker bound

  • Teroo
    Teroo Member Posts: 84

    You can use windows and pallets, not in every loop, but that's not unique to Ghoul, you can't however mindlessly pre drop against him which together with holding W is what 95% is doing. There was comment on reddit yesterday that sums up Ghoul perfectly so I'll just quote

    ...knowing how to loop completely destroys the ghoul. He’s strongest in wide dead zones, but struggles in tight loops. His power is unable to down people, and you can abuse vaults/pallets to stop him from vaulting.

    I’d honestly argue the exact opposite. The ghoul is very good at stopping players who only know how to engage in boring gameplay such as holding W and immediately wasting resources.

    Same deal with Trickster. He’s alright if you’re caught in the open but gets absolutely destroyed if you’re able to loop.

    Ghoul is the embodiment of "mad cuz bad" and since vast majority of survivors suck ass he's "miserable to play against". Notice how top comp players don't complain about him, he's not even in tier 1 balancing on dbdleague but t2 :)

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935

    I would say you have to predrop pallet instead and now you say I can't do it?
    If I wait and let him get close, he is free to latch on me and vault the pallet. Safe pallets is down, or 50/50 at worst…

    Funny how even ghoul players can't decide what to do against him. All they can do is throw generic comments like "knowing how to loop", "he is just M1 killer".

    Notice how top comp players don't complain about him

    Are you watching CompDBD? Because they don't like him and didn't ghoul even end some of their streaks (or it was just skirmish)?
    Was it Knightlight who reported Kaneki for harrasment with resoning "played Ghoul"


    The whole "he can't down with his power is joke". Especially when he can down survivors on vaults…

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935

    Slide made him so much more fun to play imo, that was a good change.
    He would be more fun to play against and more difficult to play as, if he couldn't cancel. That should be removed imo, that's the main thing why he is so simple to play as.

    Either that, or really increase his fatigue, which would make even his mobility worse, not just chase and would kinda feel bad. Long fatigue never feels good.
    I would definetly prefer just removing cancel, so he keeps his high mobility, it's just less viable in loops and survivors have chance to double back.

  • Johnt1219
    Johnt1219 Member Posts: 21

    he is balanced. hes the only killer in the game that is punished for simply breaking pallets, and his one free hit is just the same as legions. You cant mindlessly hold W against ghoul like other killers, you have to actively loop.

  • Elan
    Elan Member Posts: 1,427
    edited July 17

    Big disagree, Legion has counter to his free hits, you can bluff pallet, stun him, outrun him… he can't down you by traveling right behind you and down you 1s later. Ghoul leaps onto you from 14m and automatically injures you. Comparing him to legion makes no sense. And legion atm is also in pretty rough spot in term of game health as everyone runs iri button, bamboozle and play the scamper style.

    The breaking cooldown made it so he doesnt leap from loop to loop giving you absolutely no chance to make it anywhere. He still has multitool kit and excels at all of those.

  • Ohyakno
    Ohyakno Member Posts: 1,499

    Nope. He only loses power tokens if the tokens are full when breaking pallets. So if he swings to you, you stun him and try to make distance and he breaks the pallet he has full tokens to chase you. Then if you don't stun he downs you. Then if you predrop he scampers and downs you. See the problem?

    Comparing ghoul to legion is incredibly disingenuous and I think you know it. One killer looks at you and you get injured, no matter what. The other one can be juked, has to respect pallets and has to travel to your location to get the injury.

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 284

    Ghoul is perfectly loopable since he can't down survivors in his power

  • YamamuraVideoRentals
    YamamuraVideoRentals Member Posts: 509

    Oh sure. Ghoul is "only an M1 killer" … who has insane map mobility, free first injure, pallet leap……

    All the people who say "just loop" have no idea what they are talking about. Yeah, you can try to loop like any other killer, but the second you outplay them, it's not like you can just run to another tile because you get cut off. And on top of that, AGAIN, he can just leap over pallets and stunlock you, getting a free hit.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935
    edited July 18

    That's not even true in literal sense. He can down you with vaulting, which I would say is part of his power…

    It's not even close to be true overall, when he can just fully cancel his dash next to you with lower fatigue than Legion.
    Get rid of his ability to cancel his power and I am perfectly fine with him.

  • OrangeBear
    OrangeBear Member Posts: 3,475
    edited July 18

    Get rid of the ability to cancel his power? What, so he would have to wait 7 seconds or do unnecessary leaps to end the power?

  • Eon
    Eon Member Posts: 48

    The thing is, you have no right to nerf killers that are under blight and nurse that do much more dmg to matches, until those dont get reduced, reducing others killers power level wont help in the big picture. And as a killer main…, hes is strong, and annoying needs a nerf, as well as nurse and blight, but those 2 need it much more urgently.

  • MashedBroccoli
    MashedBroccoli Member Posts: 272

    remove his ability to cancel he doesn’t need it and would make it fair. Wesker can’t cancel and he doesn’t have a free hit.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935
    edited July 18

    I mean mid dash, so he can't fully cancel his dash and slide distance. I am fine with canceling after whole animation ends.
    Issue is right now, he can do it on spot whenever he wants → right next to a survivor.

  • Eon
    Eon Member Posts: 48

    your complains apply to legion as well, and if this killer takes away exhaust, guess why other killers are much worse than him because you can use the exhaust. The problem is not only the killer being overpowered but is the survis depending on exhaust to not ######### themselves. The moment you take away survis toys most people have no idea on how to play.