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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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New FNAF map sucks

Comments

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935

    Why? I actually like to play there a lot…

    I have yet to play killer there tho, so far only survivors. So I don't know about that.

  • Marc_123
    Marc_123 Member Posts: 4,034

    I kinda liked it.

    But i also realized i haven´t gotten the map ever since the initial plays…

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,738
    edited July 16

    I'll hazard a guess and say there's more outside than people thought; people expected a Lerys or Meat Plant, and didn't expect a killer shack.

    I was very harsh on the level when it was revealed I admit, but it is a fun level.

    my only REAL complaint is that the animatronics don't sing for long enough! I love the band!

  • MechWarrior3
    MechWarrior3 Member Posts: 5,365

    I love the map to be quite honest! It’s fun to play on as a survivor and killer. ☺️

  • HolyDarky
    HolyDarky Member Posts: 1,382
    edited July 16

    I can't speak for the person who said this but I wanna take the opportunity and give you my feedback:

    I feel like the map is overall really balanced and easy to navigate, it is an open map which means survivors can see where are the generators and where to go when chased. The mainbuilding is also easy to understand after a little bit of time (you know how to get into the mainbuilding and how to get out again).

    However, there are a few problems:

    1. Having an open area (the area infront of the mainbuilding - see picture) as well as on the shack side, is also a problem because survivors have nothing against Nurse and some range killers. Meanwhile, Myers, Ghost Face, and to some degree Unknown suffer from the open area. It would be cool if you could add some line of sight blockers to give the survivors against these killers a fairer match up but also to help the mentioned killers.
    openarea.png

    2. The rear/back of the building can have two really strong windows which are troubelsome for many killers. It would be nice to nerf these windows because killers waste so much time by chasing there and survivors can use them as often as they want (it's not like a pallet that once droped it's gone). In addtion, there is a chance to either get basement or ball pit. If you get basement, survivors can see you perfectly and you have no option to mind-game them. You can also get the pallet instead of the window and have the same issue: You cannot mind-game it. This loop feels so awful to play as a killer because it is easy for survivors and so difficult for killers (so boring due to zero interaction) - unless you're Nurse. You can also connect the main stage window (second window) with the pallet that you will always get to make the loop even more difficult for killers. Lastly, once the survivor can no longer use the windows, they still have the opportunity to go down edge map, which is so easy. These windows have so many advantages that's so insane for easy and reliable they are.

    window.png window2.png

    3. To take these pictures, I went into a custom game and checked the tiles and had three jungle gyms which is the strongest tile in the game. But this is a problem that happens on many maps: I can't tell when it started but there was a time when many maps had a spawn rule of like there can be only one unique tile but not two same tiles at the same time. For example: When I watched one of Otz' streams, he had three four lane walls on Mother's Dwelling which are rather weak tiles - the opposite can happen too and you can get more than one jungle gym. There was a time when this game had reliable spawn rules and every tile was unique. McMillen maps are still bugged and have more god-fillers than they supposed to have. Coldwind maps have the same issue: You spawn in a game and all tiles are these Coldwind exclusive tiles, which are really weak and it sucks to have nothing else - it is okay to have one of these tiles but everything beyond that is awful. I know RNG keeps the game fresh but it's so unfair when the RNG gives one side a huge disadvantage by giving the other side good tiles for them. So, it would be great if you would reinstate the spawn rule that it is not possible to have the same tile more than once.

    That's my feedback, I hope it was helpful!

    Post edited by HolyDarky on
  • MostBestPlayer
    MostBestPlayer Member Posts: 35

    The fact that there is a 1 way window, that looks like it can be vaulted both ways, is really annoying and deceptive. Also that in the building i cannot find 1 good loop.

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