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Killer changes revised

KingOfDoom55
KingOfDoom55 Member Posts: 327
edited July 18 in Feedback and Suggestions

Ghoul:

1: remove the ability to cancel leaps or increase the input delay before giving back the ability to m1 again (like it has rn except ghouls would have to wait longer before being able to m1 again)

2: make the vaulting speed a bit slower for both base & enraged mode

Xenomorph:

1: rework or buff acid blood, after some time, I realized the rework I suggested in the previous post is basically a better spirit fury, so instead, just allow it to down Survivors & stay active longer or rework it for a different use, like I said in the previous post I made, it's very situational, but still somewhat useless in a way

2: again, remove motion trackers or allow undetectable to bypass the motion trackers, all stealth builds are useless to xenomorph due to the motion trackers going on to a max of 41m & regardless of undetectable or not

3: tail strike can now curve up or down for better angles to strike & increase its range to 5.8/6.8 meters

Wesker:

1: slightly reduce the restrictive turning rate SLIGHTLY for better bound hits but not too much in a way that it's no longer a skill or to how it was before

2: rework the infection or allow the infection speed to be increased, 3% hindered for the long time required to wait is not worth it, or just increased the hindered to 6 or 5% or allow it only go down to 20% instead of 1% when a infected Survivor is hooked, the time required to wait for a fully infected Survivor who only gets 3% hindered doesn't seem to be worth it, although, this might just be me, but I think the infection can be slightly better in a way that it is rn

3: fix the grab hit boxes, sometimes Survivors still get grabbed from the other side of pallets or corners from time to time, even if it isn't as often as it was before

Legion:

1: increase the speed bonus with every feral slash ever so slightly, like, by a additional 0.1mps to the current amount given with every slash

2: allow pools of blood & scratch marks to be seen while in feral frenzy at a reduced time (meaning they disappear slightly faster than normal but only in feral frenzy)

Springtrap:

1: make the footsteps slightly louder

2: Reduce undetectable after teleporting between doors

Sadako:

1: allow the bars speed to be increased by a small amount

2: new ability: telekinetic break: up to 10m, you can break pallets and this ability goes on cooldown for 45s after 1 pallet is broken

Demogorgon:

1: reduce the action input delay when charging the abyss, as of right now, when charging the abyss, and trying to use shred, it'll use a basic attack instead, even if its right after the abyss is done charging unless waiting 2s or so

2: slightly increase the turning rate right after shred attack (missed/pallets/landed) for better tracking but not too much to where is to fast or not as restrictive

3: reduce the aura range for Survivors to see portals by 2 meters

4: increase the undetectable by 5ish seconds

Personal: please don't just downvote and not respond, I want people's feedback so I can get better at making balance changes to killers & such

Post edited by KingOfDoom55 on
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Comments

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,742
  • KingOfDoom55
    KingOfDoom55 Member Posts: 327

    Here's one for the dredge

    1: when dredge is the killer for the trail, have all lockers spawn as close to objective as possible & having all lockers equally spread out across the map as possible

  • KingOfDoom55
    KingOfDoom55 Member Posts: 327

    Here's one for blight:

    1: when breaking pallets or being stunned by a pallet when dashing, increase the cooldown by 1s for every remaining token the blight has left after being stunned, and then put the power in cooldown similar to the ghouls token power cooldown, however, if breaking pallets with the power, reduce this effect by 0.5s total per token or something like this

  • KingOfDoom55
    KingOfDoom55 Member Posts: 327

    More downvotes but no feedback, if your gonna downvote something ATLEAST explain WHY you don't like the idea, like, cmon man

  • Stibfa
    Stibfa Member Posts: 136

    Removing ghouls cancel or making it longer destroys any skill ceilling the killer has, not a good nerf. His vault speed should get nerfed i agree but touching his cancel or removing it is very bad.

  • KingOfDoom55
    KingOfDoom55 Member Posts: 327

    Disagree, his cancel abilities is too strong, increasing the delay woulf be a better idea than to remove it that's why I said Or increase its delay, bc it's too short