http://dbd.game/killswitch
Killer changes finale
READ BEFORE CONTINUING: please don't just downvote and not respond, I want people's feedback so the devs, myself & many others, can get a better understanding of what people are looking for when it comes to changes to both killers & Survivors, rather it be perks, addons, ect, that and it seems rude to just downvote and not explain WHY you don't like ideas, this kind of behavior doesn't help the devs get a better understanding of what kind of changes to make & it doesn't let others know what kind of ideas to suggest regarding, thanks for taking the time to read this, and I hope you have a fantastic day!
Ghoul:
1: remove the ability to cancel leaps or increase the input delay before giving back the ability to m1 again (like it has rn except ghouls would have to wait longer before being able to m1 again)
2: make the vaulting speed a bit slower for both base & enraged mode
3: revert some of the range from 14 back to 16m's
Xenomorph:
1: rework or buff acid blood, after some time, I realized the rework I suggested in the previous post is basically a better spirit fury, so instead, just allow it to down Survivors & stay active for a longer period of time, instead of deep wounding & only being active for 20s
2: Remove motion trackers or allow undetectable to bypass the motion trackers, all stealth builds are useless for xenomorph due to the motion trackers going on to a max of 41m & regardless of undetectable or not, which makes stealth builds useles,, which, btw, stealth & ambush is the xenomorphs actual nature when it comes to killing & hunting, the motion tracker takes that away
3: tail strike can now curve up or down for better angles to strike & increase its range to 5.8/6.8 meters
Wesker:
1: slightly reduce the restrictive turning rate SLIGHTLY for better bound hits but not too much in a way that it's no longer a skill or to how it was before
2: rework the infection or allow the infection speed to be increased, 3% hindered for the long time required to wait is not worth it, or just increased the hindered to 6 or 5% or allow it only go down to 20% instead of 1%, or, have the infection grant a 6% repair penalty instead of hindered
3: fix the grab hit boxes, sometimes Survivors still get grabbed from the other side of pallets or corners from time to time, even if it isn't as often as it was before
Legion:
1: increase the speed bonus with every feral slash ever so slightly, like, by a additional 0.1m/ps to the current amount given with every slash
2: allow pools of blood & scratch marks to be seen while in feral frenzy at a reduced time (meaning they disappear slightly faster than normal but only in feral frenzy)
Springtrap:
1: make the footsteps slightly louder
2: Reduce undetectable after teleporting between doors
Sadako:
1: allow the bars speed to be increased by a small amount
2: new ability: telekinetic break: up to 10m, you can break pallets and this ability goes on cooldown for 45s after 1 pallet is broken or in some way use telekinesis for a damage or break action to make the Killer more unique
Demogorgon:
1: reduce the action input delay when charging the abyss, as of right now, when charging the abyss, and trying to use shred, it'll use a basic attack instead, even if its right after the abyss is done charging unless waiting 2s or so
2: slightly increase the turning rate right after shred attack (missed/pallets/landed) for better tracking but not too much to where is to fast or not as restrictive
3: reduce the aura range for Survivors to see portals by 2 meters
4: increase the undetectable by 5ish seconds
Dredge:
1: when Dredge is in trail, make all lockers spawn as close to objectives as possible but also keep all lockers as equally spread out throughout the entire map as possible
Nemisis:
1: increase amount of zombie speed & detection Slightly
2: have zombies spawn near the furthest or close to the middle of the map to start
Blight:
1: give blight the same pallet token power cooldown that the ghoul had by adding 2s per remaining token when pallets are broken, but when the power is used to break said pallet, the time per token is instead 1s per token instead of 2s
Huntress:
1: make soldiers puttee base kit for her and replace this addon with a new addon that causes the hatchets to bounce off walls or surfaces either 50% reduced speed & distance after a hatchet bounces off
2: make Iridescent head have a max of 2 hatches instead of 1
Knight:
1: Make it so that the timer doesn't deplete 3x as fast when near a hunting gaurd (this is currently in place in the ptb rn)
Comments
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Again, downvoting without explaining why you don't like it. Doesn't help us or the devs make changes that we, as the community, want to see, please consider providing feedback, not just to me but to others as well when you downvote
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Dont touch ghoul
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Gonna have to disagree, as of now, ghoul has been nerfed in all the wrong ways, what needs to be nerfed is the vaulting speeds for both base & enraged & remove or increase the action delay before gaining the ability to move at full speed & to m1 again, bc it takes like a quarter of a second to get full control back & it feels awful
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