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Quality of Life update for Overcome

The_Killer_Legacy
The_Killer_Legacy Member Posts: 44
edited July 24 in Feedback and Suggestions

Overcome is a good exhaustion perk, you get injured and get a bigger speed boost to reach someplace you maybe wouldn't have reached if you didn't have Overcome. But it only works from healthy to injured.

I think it would be a good quality of life change if Overcome also worked when being put into deep wound from injured. This for instance would be good against a tunneling scenario, where the killer hits the survivor who just got unhooked, granting the survivor a good amount of distance to run away from the killer. Another tunneling scenario, if the unhooked survivor runs Off The Record or it's being affected by Borrowed Time and then the gets hit later in the chase, they are put into the deep wound by the endurance, and then they get a bigger speed boost thanks to Overcome, helping even more if the killer is tunneling them.

It would also be a good perk to use together with other Endurance perks like Soul Guard and We're Gonna Live Forever to get out of bad situations, specially with We're Gonna Live Forever on the other survivor that gets healed by WGLF is running Overcome, allowing him to go far away from the killer, and prevent a possible slugging situation, where lot of players reasonably don't like playing.

Currently, the perk has a 40 second exhaustion timer after It's used, so even if this change turns out to be too strong for it's effect, the exhaustion timer could even be increased so it does not get abused, but overall, I think making it work on endurance hits as well would be a good change for the perk.

Post edited by The_Killer_Legacy on
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