http://dbd.game/killswitch
Please remove Fog Vials.
Man these things are just genuinely not fun. Why do they have a CD instead of single use? Why does it block sound? It's miserable to go against, please get rid of these things.
Comments
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If it blocks sound for both survivors to hear the killer and the killer hearing survivor i think thats completely fine and honestly it can backfire for a user that does not know how to gain advantage off of that.
+ just run predator perk
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it blocks auras
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Incorrect! The fog doesn't block killer audio!!!!! Survivors are allowed to hear the killer!!!
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Okay then, how is that fair lmao.
Lovely...
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They should really have a generous number of uses instead of infinite recharges.
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Just delete them they are just atrocious to go against for how spammable they are. They shouldnt effect sound, should have 2-3 charges MAX and thats it.
They shouldn't affect killer powers either. Why does singularity need TWO things that counter and deny his power now???
We have SWFs right now highlighting how much ridiculous value these give, INFINITELY.
They were unfun and obnoxious during halloween and they are again now.
(Im also sure they are breaking the chase music audio as well and you can infinitely loop because the game doesnt say chase in active, kill switch them)
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Post edited by rvzrvzrvz on0
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These things suck and whoever okayed adding them in should be demoted to toilet scrubber. Almost every time today I've run up to a generator being repaired, a survivor pops one of these and then disappears into the underbrush with no way for me to remotely figure out where they went unless they're dumb.
And the stupid part? The devs were warned about these during testing! They knew how OP these were! They added them anyways! And now we're stuck with them for probably 6 months to a year while they "gather data"!
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Man, Survivors get one new thing and it is instant crying on the Forums. Instead of just waiting a few days before the Fog Vials are not as common anymore.
Let alone… A bit weak for single use, eh?
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Yeah, playing solo survivor I watched a single teammate spam her fog vial multiple times every chase, including when the killer was chasing her two friends.
I wasn't one of her friends, though, so I got to get tunneled out early while the other three all escaped. I have not enjoyed any survivor match where a teammate had one of these. I may start lobby dodging, though I'm finding fog vials in half the chests I search, so that's not encouraging, either.
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They shouldn't remove them completely but nerf them.
The CD is ridiculous, you can spam it multiple times every match. At least you should fulfill a special condition to refill it (opening / rummaging a chest or something for example). If you limit it to one use per match it will be another dead item like keys, maps and crackers have been (or still are). Or you have to refill them like you craft a Flashbang: by reparing a gen for 40 % and crafting it in a locker.
I used the vials a few matches now combined with Head On, Quick & Quiet and Iron Will. The killers had hardly a chance and I easily escaped or even let my mates disappear. I think scratch marks should stay visible.
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It's not just that survs got a new thing, but because it tilts the balance obscenely in favor of survs in almost every scenario.
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I always want better things for survivor especially perks are lame lately, but you still have to be a little careful not to completely ruin the game, I don't think these things are healthy for the game, it's pretty terrible actually
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"completely ruin the game". Bro, those things are in the game for a few hours. Give it some time and then reflect instead of going for kneejerk reactions.
It is always the same with this community.
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Yup. Killer mains aren't used to adversity anymore due to BHVR holding their hands with the inflated kill rates. They have a mental break down if a match is even remotely fair for both sides, totally ignoring the fact that an average performance on any single killer in the game will guarantee them more wins than losses.
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Fog vials are unbalanced, regardless of their popularity. They won't magically become more fair if less people use them.
And it's not "instant crying". We've seen fog crystals and void crystals before, and fog vials are way more obnoxious than those two items were.
BHVR literally took the fog crystals and void crystals, massively increased their range, still allowed them to super block visibility, and then decided to additionally block survivor audio and aura reading.
Like for reals, why couldn't survivors just get fog crystals instead? Was it considered "not good enough" because the killer was actually allowed to have counterplay?
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Nerf them into the ground they are broken and give waaaaaaaaay to much easy value
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Oh yeah let's nerf Fog Vials, nerf Medkits, nerf Toolboxes, nerf flashlights.
Have you ever considered that maybe the problem could be you?-14 -
If those vials are what's causing chases to not register, which seems likely, then they'll be Killswitched. They'll prolly take that opportunity to change them I bet.
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(if) You played killer, then you should at least think that the Vog vials should have charges like 1, maybe 2 MAX.
- For the medkits, yes, they did nerf it, but recently they buffed healing perks, with the right build you can heal in 6s!.
- For the toolboxes, are you talking about BnP, because it's still a good addon, it got nerfed from 15 to 10, and in this update they buffed some of the gen perks like BTL.
- For the Flightlights, they buffed it a long time ago, it's very easy now. The survivor doesn't need to have perfect timing to blind the killer.
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At least survivors got new maps to play with. That was definitely worth waiting several years for.
RIP Bog Vials.
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Ok, I have to admit, they are very annoying to play against.
Sadly there is no perk to deal with it…
I have played Oni and there was just no way to track them unless they used it when I was already next to them.
I could live with it, if they would use it like 2-3 times, but that was just whole game spamming.8 -
Exactly, either let them on CD, but just give it like 2-3 charges.
Or keep it infinite, but survivor actually needs to do something to refill it.
This is just so annoying to play against and you know it will never stop…9 -
…
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that the chase bug made it in is insane given how long they should've known about it
0 quality control whatsoever at BHVR
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Fog Vials are single handedly making me not want to play the game. I can deal with toolboxes and medkits, but getting blinded (and that's what it is. Fog Vials are essentially Blind the Killer in a Bottle) every 30 seconds with no counter play is just absolutely miserable.
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yh with the fact franklins got gutted with this update killer does not really have a good way with dealing with items anymore and with recharge ability of theses things means you will see it used a lot in one game with no way to stop it.
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Killer main here - Fog vials do not need to be removed. Are they distracting? Sure. They're suppose to be. Just my opinion. I don't think they are OP by any means.
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I feel as though, like for pretty much every other item, they should have a limited number of uses. This is in addition to the cooldown.
As for how effective they are, I have yet to even play this new patch yet, but I think at the very least a set number of uses per trial would be common sense.
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Definitely against removing them from the game. They add much needed variety to the survivor role and the game overall. I think them being strong is fine. The bring back and element of stealth to the game and makes it so that the item is not trash filling the bloodweb.
However they should have less usability. Either cap how many time they can be used, or make the cooldowns longer. I personally think that the add-ons should affect the cooldown time.
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Whats your point? Do you think you have a big "Gotchya"-moment here? Obviously I get more Downvotes than Upvotes when I say something AGAINST Killers in this Echo Chamber.
The screenshot you posted was about getting more Downvotes on something PRO Killer. If this happens, yes, you made a really bad take. If you get Downvotes on something against Killers, you are just the victim of the Echo Chamber, because for some reason this Forum still believes that Killer is as bad as years ago.
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Most people on the forums are pro-survivor. Pretty much any killer sided take gets downvoted into oblivion.
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^ this person has bad takes and gets even Downvotes on killer-sided things here.
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Lol. Dude, there's no reason to be so aggressive. People don't like the fog vials. They didn't like them when they were a one time use item, and they don't like them now that they got massively buffed and got infinite uses. Get over it.
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My point mainly was that it is another overreaction from the community. Because you have to give things a bit of time to settle in the game, currently Fog Vials are very popular because they are new, but once they are in the game for longer, their use will go down, since they are still worse than Medkits and Toolboxes.
And not being aggressive, just stating a fact to be honest. Makes it even funnier that you said that people here are downvoted into Oblivion while you are handing out Downvotes like Candy here.
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We've had fog vials before. Everyone HATED them in the Halloween events. They hated them in the PTB. This isn't some "new thing that you need to get used to before we can judge."
Not only that, but if you "let it settle," then it's not going to get fixed for like 6 months. That's how Behavior does things. Anything that doesn't get fixed in the first patch or two lingers around for months or years.
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There are a lot of things that are "unhealthy" for the game…. tunneling and slugging for example yet here we are watching killers do it repeatedly match after match and survivors are just supposed to suck it up I guess
God forbid survivors get one more tool that actually brings depth to the survivor role and possibly combats this BS playstyle that killers are so hell bent on defending
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Whenever you're in danger, drop smoke for massive survivability increase, that's how it is right now.
They see me stalking from a distance, they drop smoke. I stalk somebody to expose, they drop smoke and unless I'm within a few meters, they get away. They hear the billowing of my shroud, they drop smoke and run, completely sh*ting all over the effort I had to put into the attempt at a stealth play. Rinse and repeat because the dumb item is unlimited use with a short cooldown.
I don't think you realize or appreciate the level of power and survivability a smoke grenade grants.
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The screen effect hurts my eyes an feels very un interactive for both sides
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To be honest. I don't truly understand the hates towards fog vials, because they are pretty meh. And with iridescent add on being nerfed quite heavily, they are even worse. People are complaining about medkits and stale gameplay and when anything new comes they keep complaining too. I was facing them and trying them and it didn't do anything, killers been still able to track me. The only use I saw was to pop it when someone gets hooked to prevent bbq. If you don't want people to run just medkits, there must be incentive to run something else and as maps been nerfed heavily too to the point where it's windows on limits, removing any killer tracking, totems tracking, gen tracking etc. Keys, again baby version of perk that you'd always run over item to get way more consistent value. Medkits will be still best items because there is just nothing else. People will run vials for a moment and then will move away from them.
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Me with my friends who are very experiences in the game and play almost since start were laughing how bad the vial are. You can see through the fog easily and their strongest elements been nerfed. I feel it's more about killer main hate everything that make game changable and fresh.
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Fog vials are not crazy OP, but they need some nerfs, especially considering how spammy they are.
I would remove the sound suppression and increase the cooldown to 120 seconds or give it a crafting requirement as others mentionned.
Also I believe losing the chase (and letting survivors vault a window more than 3 times) is a bug and should be fixed.
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The iri addon originally had an opacity of 53%, and now it has an opacity of 50%. That really doesn’t count as “nerfed quite heavily”
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True, opacity was smaller nerf. But it reduces duration and size.
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It‘s the dbd forum. That‘s normal. Every patch something releases for survivors everyone freaks out.
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It reduces the duration and size as well, that are two massive nerfs. I will definitely not run this addon it’s not good enough.
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It's not the problem. Everyone dislikes something, but this is massive hate on something that is truly not even that good. And the game needs some new elements to feel better. I truly don't get the point where everything that can become meta or fun and push forever stale away is so hated, and as I said I don't even think that fog vials will be used even if they stay as they are.
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I agree. They are massively overrated. The thing is most people in this community don‘t want the other side to get anything and complain about everything that slightly annoys them.
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Well, that's not true. I play both sides, truly more killer… but I have no problems with either side getting something crazy or fun if it shifts the games in a more variety. The only hates from me are about Vigil and DMS that fundamentaly destroy game mechanics and fun.
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In video here(idk is it accepted by rules to refer on records by using google disk) u can see that usually this item kinda… useless:
But you know when it’s extremely annoying? When it has iri addon or stacks with each other allowing to escape chase with having NO skill. So, u are in chase, and your teammate simply clap this everywhere while u have enough time to go to the god pallet or shack.
Some genius used vials for hiding they doing sabo of the hook, so you can chase one dude for straight 2 minutes and lose it anyway. GGI’m pretty sure subtle cheaters also will abuse it for hiding their sudden disappearance
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