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Clown nerf revert

NightEatsPeople
NightEatsPeople Unconfirmed, Member Posts: 7
edited July 29 in Feedback and Suggestions

After the clown's nerf, his purple bottles are nearly useless if not slightly easier to use compared to yellow bottles. You wanted to make better use of yellow bottles, but in my opinion, it's not the right way.

Besides making reloading easier ruins clown's purpose even more. Reloading should be punishing for clown as it was the good part about his power, giving survivors a moment to make a distance, while now it barely affects the chase.

Before this the nerf, yellow bottles already got buffed once, and it was enough. Maybe purple bottles were more 'popular' as they were easier to use and more useful in most scenarios, but the yellow ones were just as good - they already gave 10% haste for 6s and had their own way of use where purple bottles wouldn't be as effective, for example when a survivor is far or broke line of sight. Nobody even asked for all these changes.

Basically, as someone who plays clown a lot, Im asking to revert these changes or to implement your goal in a different way.

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Comments

  • Razing
    Razing Member Posts: 6

    They need to revert it because there is NO reason the clown should basekit be as fast as he is. He was fine how he was and now there's basically no counterplay. Not sure why they also buffed his add ons back to how they were before the PTB. Revert him back to how he was before the PTB, he didn't need any buffs!