http://dbd.game/killswitch
Changes I'd like to see added to The Nemesis
- Whipping Generators: Tier 2/3 Tentacle Whip should damage Generators as if they were kicked
- Shattered S.T.A.R.S Badge (add-on change): 150% increase movement speed for zombies are always active
- Survivor Zombification (new added mechanic): If a survivor dies by any means while contaminated they will respawn as an additional Zombie they can control , if they choose to leave they will not receive DC Penalty and will be replace with a zombie Bot. (survivors controlling zombies can earn additional BPs for Zombie events: Attacking survivors, bodyblocking Nemesis/other survivors or feeding Nemesis mutation), vaccine chests respawn.
- Iridecent Umbrella Badge (add-on rework): Nemesis starts the trial at Tier 3 Mutation but zombies no longer spawn (excluding Zombified Survivors)
- Cerberus and Licker add-ons: add-ons that turn zombies into these enemy types. Maybe the licker has increased detection range or can detect based on sound (running, grunts of pain, vaulting) while having long range attack but moves slowly on the ground/walls/ceiling). Cerberus could attack like Houndmaster's Dog, holding them in place and despawning after survivor knocks them off.
- Zombie Mori: If a zombie is nearby a survivor in the dying state Nemesis can hit a button prompt for the zombie to mori the survivor without nemesis having to be near (survivor controlled zombies can also mori survivors by walking up to downed survivor and hitting the "kill" prompt).
Just changes I'd like to see
Comments
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Wouldn't survivor turning into zombies promote tunnelling?
Like tunnelling is always just gonna happen no matter what but with a change like that it would be even more advantageous than it already is.
Suppose player controlled zombies can block but they move slow anyway so I wouldn't happen all to much
5 -
Dude stop. :D Nemesis is already top tier chaser. He defienetly doesn't need any buffs. Stop the maddness. Buff weak killers, leave strong killers alone.
4 -
bit of a drama queen
-4 -
He should shoot Rocket Launcher to survivor during his mori cut scene.
1 -
Not really. I just don't understand the urge of "buff strong killer" when there are weak killers that need buffs or reworks. Nemesis doesn't need any buffs, because he's currently in very good spot after his late buffs.
1 -
regardless of whether he's strong or weak (he's B Tier at most), there are still improvement they could add and those are my suggestions. I dont understand the urge to come on to a post about a specific killer just to complain about buffing weak killers, go make a suggestion post for whatever weak killers you want buffed/rework.
-3 -
Those are not improvements, those are major updates. Specifically:
- Why not
- No way, it got massively buffed and provide enough value per iri add on.
- No, 2 zombies are balanced and can keep completely change outcome of the game, it can laso support unhealthy playstyle and can cause nerf to Nemesis kit which he doesn't need.
- Bad. You can get into tier 3 relatively quickly. Zombies are huge part of his kit and provide him massive value despite you can't control it or spy on how much value you got. Wouldn't even be worth iri. Current 60s exposed upon syringe is way more suiting.
- Again, major updates that will just cause cycles of nerf/buff. Zombies are strong AI supportive tool. Defienetly no reason to give him multitool AI, look at Knight, how ass he is to face and how unbalanceable he is.
- Surely, they can eventually make additional mori like Twins have.
0 -
he could use some qols to make zombies actually useable, but yeah, all things considered he is much better than he was before and he pretty much powercreeps similar killers
1 -
Zombies are already very good AI supportive tool. You don't get feedback on how much value Zombies do on pushing people off objectives, healing etc. apart from aura. Doesn't mean they need qol. They can win you game and do mostly nothing, but they are not primar power tool, just supportive unlike Knight's guards that are strong for reason.
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theyre highly rng which is not good design
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I think the zombies need slightly better pathing and such but yeah I agree they're mostly really good tools.
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They need fixes indeed. Some zombies teleport on you through cracks and hole and some zombies are stucked on invisible objects.
-1 -
They are AI. Supportive AI. Their intention is to harrass not to chase or hold down areas, which they partially can do. Unless they made them 100 % movement speed, they will be always RNG.
-1 -
I want more stuff to do with his zombies. Increased infections increase zombies strengths, an addon for a 3rd zombie, like you said iri addon should make them that fast all the time not just 60 seconds
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