Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Not feeling good about map and key reworks

OrangeBear
OrangeBear Member Posts: 3,475
edited August 4 in Feedback and Suggestions

i dont feel like maps are good at finding gens, only good on rpd i feel like. Worse than before. The fact totems are purple add-on and you cant have the windows effect at the same time sucks... they STILL dont reveal chests. Key revealing survivor aura feels a bit too paltry. Why would bring a key to unlock a chest so you can replace the item that you brought? Only thing that seems decent to me is the wedding ring add-on which is basically better aura of blood pact.

Post edited by Rizzo on

Comments

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,365

    No one brings a map over medkit or a flashlight. Not an issue at all.

  • MajrGaming
    MajrGaming Member Posts: 24

    The map is good for chase builds and being in chase, now instead of needing Windows u can bring a different perk and still essentially have windows

  • Royval
    Royval Member Posts: 1,110

    I miss playing autohaven and rpd daily so much 😢

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 609

    I appreciate the different perspectives in here! If you don't mind me interjecting to ask two questions (since I'd love to share this feedback with the team):

    • What is one change that would increase your enjoyment of the Map item rework?
    • What about for the Key item rework?
  • Brokenbones
    Brokenbones Member Posts: 5,627

    Personally I'd love it if maps could track chests! At least maybe the higher tier ones since the only way to track chests is perks now and needing an entire perk slot for that feels bad for such a niche effect.

    Maybe higher rarity keys could make the survivor aura reveal also show your aura to your teammates as well? (Like a mini aftercare effect). I think keys are pretty good right now though, broken keys are actually useful compared to previous iterations.

  • MaddieMage
    MaddieMage Member Posts: 691

    Give us back the weaved ring add on. I also used the weaved ring and milky glass because keys are so hard to get in the bloodweb so this helped me keep my item whether I died or used it on hatch. Now if I don’t survive the match my key is just gone.

    Maybe you can clarify but the patch notes made it seem like if you use the key on hatch then it doesn’t consume the key anymore is this correct? If so then I’m fine with milky glass being gone but weaved ring is an add on that I specifically collected that are now useless.

    Also the pink maps used to track totems and all killer items and now it seems like you’ve made all the maps only have windows of opportunity value as base and we now need add ons for everything else. Thats useless to me because if I wanted to see vaults and pallets I’d just run windows. I used maps for the ability to track items not pallets and vaults.

  • Massquwatt
    Massquwatt Member Posts: 596

    Honestly I'd like to see the map addon for tracking killer belongings come back. While it's not the greatest effect ever I did enjoy the interesting interactions where you could track things like trapper's bear traps, hooks and more importantly chests too. As for the keys I don't really have much to say about them, I think they're just okay.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,365

    I’d love it if maps/keys could track chest! I love my treasure too much 🤣 especially with streetwise!

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,485

    I'm honestly a big fan of the key rework. They are far more useful throughout the trial and feel like they fit a proper niche.

    However, Maps on the other hand feel like they've had their identity stripped from them. They don't track nearly as much anymore, and the range is very lackluster.

    I personally think the beam mechanic needs looking at the most, a big range increase would be very nice to see (maybe to 64m?), as well as being able to reveal things like Chests or Exit Gates by default.

    Perhaps it could reveal the progress of the generators through aura intensity as well, or show the actual aura of the beam of light to all Survivors (which would be handy to call for a heal or help on a generator etc).

    To condense it into one concise point (since I know you asked for one change, and I kind of rattled off a few), the beam needs to have a bigger range and reveal more props. The window/pallet reveal is pretty nice but maps lost too much of their identity in return.

  • bad_sandy
    bad_sandy Member Posts: 12

    For Maps: there is nothing in the add-on description for the Sharpened Flint that indicate that it will remove the map's base feature of seeing pallets and windows. Even if this is intentional, it feels like a bug. I would super appreciate it if you passed on to the team that they should rework the text description of this add-on, as its very misleading. Also, can people see totems in the light if you run this?

    Maps were super powerful before, and it was disappointing that they were underutilized by survivors. The new, current map feels like it gives you only half of what you would want it to at all times, reducing the synergy between perks pretty heavily. Right now, it's a good alternative to Windows of Opportunity (unless you are running Sharpened Flint), but it feels much too niche to be useful in builds dedicated to generators, totems, etc.

    I think adding generators back to its base function would give it some more flexibility and functionality. I kind of like the idea another user posted that you could change the functionality of different maps in the way that toolboxes have different strenghts and weaknesses, but I feel like in the end people would still be trying to buff what it can track via addons regardless of which one they choose. But maybe not!

    Honestly, I found it kind of fun to run around the map and "track" items for later. I miss that kinda.

    I like the mini-Wiretap functionality of the Crimson Stamp, but first impressions is that it might require a slight buff in how long the light appears.

    I haven't played long enough to test this out, but previously maps spawned in the bloodweb way less frequently than other items of the same rarity. Is this still the case? I always felt so hesitant to run them because of how few of them I had. Maybe that affects use-rate?

    I haven't played with Keys yet but I feel like the mini-Object of Obsession that the Blood Amber could be enough of a nerf to not decrease its charges so heavily.

  • Memesis
    Memesis Member Posts: 729

    Keys should have ace in the hole for unlocking chests (the items should have add-ons). One of the lower tier add-ons should make the broken key able to unlock chests, but not the hatch.

    For maps, the windows effect should just always be active while carrying the map. The charges and timer should only apply to placing the marker that reveals the gens to you and your team.

    These changes would make these items more worth bringing instead of toolboxes, med kits and flashlights

  • Rudjohns
    Rudjohns Member Posts: 2,814
    edited August 2

    Maps: show aura of generators, chests and totems in a range.
    Increase range with add-ons
    add-on to show the aura to teammates. Maybe basekit to iri maps

    Keys: show aura of survivors in a range when using
    Show aura of the killer in a range with an add-on
    Add-ons to increase range

    Ah, and give them charges like medkits, toolboxes and flashlights have

  • Yippiekiyah
    Yippiekiyah Member Posts: 588
    edited August 3

    Revert them, nerf medkits and toolboxes or they'll see no use

  • Nazzzak
    Nazzzak Member Posts: 7,315

    "All they needed to do was make the rainbow map the base one"

    This. I get that the goal with these changes is to get maps used more, but the reason why I only brought maps sparingly when I played survivor was because the only good map (Rainbow map) was so darn hard to find because of it's scarcity in the bloodweb. If they wanted more people to use maps, they didnt even have to do all these changes lol just make Rainbow Map rare or uncommon and voila. People would use it.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,842
    edited August 4

    Overall I like the reworks and have been enjoying them, but I think they could be improved some.

    Maps:

    • I wish the light beam could reveal chest auras as well.
    • For the Sharpened Flint addon, assuming that its current behavior/downside of removing the window/pallet auras is intended (and if so please update the addon description because it's not very clear on that at all), I feel like this is not the best penalty to give it. While I understand why an addon that reveals totems in a large range should have a downside, I feel like a simple range penalty would be more appropriate rather than removing the base auras of the map. The current version is basically only worth bringing for boon totems, otherwise you are gambling on whether there will be a hex build or not and otherwise you can't really use the map for its normal function which feels bad. On the other hand, it would be the strongest map addon by far if it had no downside and would make hexes less appealing, so I don't really want that either.
    • The penalties on Crimson Stamp are a bit too severe, the -10 seconds I understand but the -2 charges is a bit steep, this could be lowered to -1 charge or maybe remove the charge penalty altogether.

    Keys:

    • Survivor aura range could be a little higher on all key variants (ie. maybe +8 meters on each one).
    • Unlocking a chest with the key should show the chest's aura to other survivors across the entire map, the 42 meter range limit is unnecessary.
    • Shrill Whistle is not very good and should get buffed. There aren't many scenarios where 35% reduced channel time actually makes a difference or makes the item much more useful.
    • Blood Amber is a tad bit over-nerfed imo. Considering it reveals your aura to the killer now (which means the killer can figure out you're using it now), the other downsides are a little too much. I'd drop it to -4 seconds (instead of -6 seconds) and only reduce charges by 1 instead of 2.

    For both items (and for the fog vials as well), I also wish there were maybe a few more addons (maybe 2-3 more for each item). While I understand the desire to reduce the number of addons considering some addons were repetitive before (or were just not very good), only having 5 addons is fairly limiting and results in addon choice feeling repetitive for these items.

  • Skitten56
    Skitten56 Member Posts: 559

    Charges! Both of these items went from being able to be activated numerous times per trial to only a select few uses. Yes you now get a set duration after each use which lasts a while, but usually you don't need that whole duration to get the information you needed. As a result, both of these items get less total value of a trial than compared to before, thus making them less useful.

    Maps:

    I've tried using maps in a chase build but it is just not worth it over other items atm. This is especially noticeable when using the add-on Crimson Stamp to reveal the killers aura. I even used the add-on to increase the aura read time but it is just so underwhelming. Either the range is too limited or the aura reveal feels to limited. The cool-down hurts the add-on as it would be nice to be able to charge it up again once the killer aura reading runs out. In general either the charges are too limited to feel like I get good value, and the maps are not strong enough to justify over toolboxes or medkits in most cases.

    It would be nice if maybe one of the maps functioned like the old maps (but doesn't allow add-ons for obvious reasons) so people who enjoyed them still can. Especially for the Bloodsense Maps where leaving Pools of Blood behind you allowed for fun mindgames. The old tracking ability of maps was also nice and it is a shame to see it go.

    Keys:

    For keys, the main issue is the number of charges due to reasons stated above.

    I do like the ability to open chests. Lara's perk Specialist and the new buffed Appraisal combined, actually make chest builds somewhat viable which is great. The new key change helps waste less time which is nice.

    However, outside of that specific use and hatch opening, Keys are worse and less useful than before. Now they have built in survivor aura reading but that was very easily achieve by add-ons before, and now the ability to read survivor auras is heavily restricted compared to before due to how the charges work now, instead of 30-ish readings on a good Key, now you are limited to only 6, or 8 if you bring add-ons. This is even worse for Blood Amber add-on.

    Blood Amber

    The main strength of Keys in the past aside from opening hatch was the Blood Amber add-on. However as mentioned above this has been nerfed and is no nearly as useful compared to before due to the following 2 issues.

    • Survivors get less aura reading time from Blood Amber now. (4 uses with the best key is really low considering the killer can also see you!)
      • Ideally remove the add-on debuff of reducing charges, or increase Key charges overall.
    • The killer can now see you back when using the add-on.
      • Given how few charges it has currently, this feels unnecessary. Ideally either make it one way aura reading or increase the aura reading duration.

    To make this add-on more balance I would fix either 1 of these 2 or both. Resolving at least 1 of these I believe would make Blood Amber more useful again, and thus Keys more useful.

  • Araphex
    Araphex Member Posts: 788

    Odd, I don't get the auras of the windows and pallets with the totems. I get either or.

    I woukd prefer seeing both, otherwise I'm wasting an addon.

  • vol4r
    vol4r Member Posts: 892

    Hello @ThatRyanB and thank you for stepping in!

    In my opinion both map and keys don't have enough charges to begin with. It's just not worth using them.
    Iri addons don't need to decrease charges of an item, they are more expensive in the bloodweb.

    Maps:
    - purple addon should be different. Showing totems should be basekit for the maps - like it was before.
    - More charges, definitely. Why would I bring map instead of windows of opportunity, if I need to use built to last with it?
    I can just use WOO and run medkit, for example. It's just more worth it.
    - Longer aura reading on use

    Keys:
    - More charges!
    - No downside to playing IRI addon.
    - Longer aura reading on use

    Side question: Will medkit, flashlight and toolbox addons be changed in the future?
    Let's talk about flashlights for example: we have 3 different batteries, 3 lenses, 5 duration addons (event addon should be separated tho). Thats a lot. We could combine them with better effects, for example.

    There are also medkits! 3 speed addons, suture and needle doing the same but with different numbers, 2 skillcheck addons which people don't even use and 4 charges addons!

    This would declutter our bloodwebs even more

  • Elan
    Elan Member Posts: 1,427

    I agree that in the result the maps were nerfed. You needed purple add ons to reveal props to your teammates, beam stood forever, you tracked thiings such as including gens, totems, traps etc. etc. Now you just have item with effect of the perk that doesn't worth using over the perk and all the tracking is gone. I believe there is even less reason to run maps than before.

    Keys on the other hand can do something for the flow of the game rather than just "blood amber". So yeah, wallhacking with BA is gone, but keys at least help your teams to loot some stuff, which can be pretty helpfull. Defienetly decent buff.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    I wish there was an official BHVR statement, regarding if it was intended for people to get 20-40 uses out of the old maps or keys.

    Because I was definitely getting 20-40 uses of blood amber with the old keys. And people are definitely wanting that back in the game. But I’ve never seen an official statement if the charge system is happening because item tapping is unintended.

  • Wezqu
    Wezqu Member Posts: 738

    I might be in the minority but I say the change was for the better and was good for the game overall.