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Fog Vial Rework

people have been having a lot of complaints about fog vials, how theyre destroying the game and are a major accessibility issue. i dont think BHVR are going to straight up remove them after putting work into coding and art for it so i want to propose a rework that keeps their core functionality intact while addressing their accessibility issues

my idea is very simple: the outer sphere of the Fog is an opaque wall that cannot be seen through or heard from either side. when you enter the radius of the Fog, vision within its radius is clear, but you cannot see or hear outside of its radius, and scratch marks are obscured. Any player within the Fog cannot see auras outside of the Fog, and any player outside of the Fog cannot see auras inside of it.

this retains its ability to mask auras, the killer seeing you rotate from afar as well as scratch mark reading while adding fun mindgaming potential with precise fog placements to take silent vaults or lockers etc, without being a major accessibility issue for those hard of sight (as the only sight blocker would also completely block vision of anyone with good sight, rather than now where you can still pretty much see clearly if you pay attention). i dont think this would be super difficult to implement and it would make fog a lot more interesting and interactive.

infinite charges should also obviously be removed, it should be capped at 3-4 uses per vial.

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