http://dbd.game/killswitch
Fog Vial Rework
people have been having a lot of complaints about fog vials, how theyre destroying the game and are a major accessibility issue. i dont think BHVR are going to straight up remove them after putting work into coding and art for it so i want to propose a rework that keeps their core functionality intact while addressing their accessibility issues
my idea is very simple: the outer sphere of the Fog is an opaque wall that cannot be seen through or heard from either side. when you enter the radius of the Fog, vision within its radius is clear, but you cannot see or hear outside of its radius, and scratch marks are obscured. Any player within the Fog cannot see auras outside of the Fog, and any player outside of the Fog cannot see auras inside of it.
this retains its ability to mask auras, the killer seeing you rotate from afar as well as scratch mark reading while adding fun mindgaming potential with precise fog placements to take silent vaults or lockers etc, without being a major accessibility issue for those hard of sight (as the only sight blocker would also completely block vision of anyone with good sight, rather than now where you can still pretty much see clearly if you pay attention). i dont think this would be super difficult to implement and it would make fog a lot more interesting and interactive.
infinite charges should also obviously be removed, it should be capped at 3-4 uses per vial.
Comments
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*no addon reworks or exact numbers because at the end of the day thats for BHVR to decide, it would just muddy up the main point of the post
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The only problem is that they recharge.
1-3 uses max in trial.
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its an accessibility nightmare even if theyre limited use
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I'm not buying "you can't have cool stuff because of accessibility issues". That attitude is why we'll never have a spider killer. Telling everybody they can't have a dope item or killer because one out of every hundred thousand people have an issue with it is ridiculous.
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im not saying that fog vials should be removed, what i asked for keeps most of their functionality intact while removing the accessibility problem. (you can see survivors pretty clearly if theyre nearby in fog vials anyway so the current version really only hurts people who dont have great vision)
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