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If this guy got added, how do you think the power, perks & addons would work?

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I'm curious to see how yall would think, bc thus is an interesting concept, ik this won't happen, but it's fun to think about possible characters & their movesets/perks, ect

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Comments

  • Skillfulstone
    Skillfulstone Member Posts: 1,124

    Horrifyingly enough, I have trouble seeing Carnage as anything else than a Ghoul skin (slinging himself around while drinking blood/maniacaly laughing seems pretty on point).

    He just does so many things that it would be hard to focus on one thing that is fully different to every other Killers.

    He can make weapons to throw around or stab n' drag people to him, we kinda already have several Killers for that. He is hella fast and we have a bunch of those.

    I guess it would be possible to play on the "bloody carnage" theme and give him various passive buffs based on how many Survivors are injured?

    A idea that could keep him balanced would be to make him like a mix of Vecna and Oni. He would have a few different abilities, all of them pretty mid at first, and they would grow stronger as more Survivors are injured at once.

    This would discourage tunnelling to some extent (focusing on one person keeps you weak and getting one person out early would keep you from full potential for the rest of the trial) and would give passive slowdown in the form of Survivors needing to heal in order to keep the Killer from being at full power. The multiple abilities would make him viable in a variety of situation without being too oppressive unless the Survivors never heal.

    Maybe something akin to one-use traps like sound grenades could spawn and could be used to temporarily reduce his buffs and make him 4.4 (sound weakness but not enough to cripple him or take away his power completely like Xenomorph) in order to make Survivors able to even the odds in chase at the cost of time and being blocked from their own items (like EMP, can't carry a Sonic Grenade and a medkit/toolboxe at the same time and dropping the grenade to use the other item despawns the grenade).

    To make him a balanced but still somewhat unique Killer and true to his character, he would need a lot of stuff.

  • KingOfDoom55
    KingOfDoom55 Member Posts: 327

    Agreed, but that's why its fun to think of concepts for characters like this

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,225
    edited August 2

    Hed probly be a mix of slinger and kaneki, bring able to pull people to him with tentacles to bite or impale animation like springtraps grab (but only grabs if injured), and swinging around for mobility. Difference there would be he probly gets only 1 "swing" at a time but its more of a controlled ground aimable leap, and if he cant pull them in for a bite/impale, then he can atleast take a healthstate/deepwound by causing spikes to come out of the tentacle.