http://dbd.game/killswitch
Why killers allways should (not) give hatch!
Hello just wanted to start a thought that i have. I myself am killer main.
So why killers should allways give hatch has 2 reasons.
1.) It makes other player happy and enjoy the game more
2.) It ######### up the statistics.
BHVR is trying to balance the game on 60% killrate of killers.
So for example you have 1000 games. In 600 of them the killer kills all 4 survivors. in 400 games all survivor escape. That means you have 2400kills from 4000 kills possible
So BHVR sees that killer has a 60% winrate and says "this is very balanced and i want it like this". But if you allways give hatch on this 600 games where you basicly could kill em all you dont have a killrate of 60% anymore.
Your killrate goes down to 1800kills of 4000kills possible this means that killer only have a killrate of 45%. BHVR thinks "Well this killrate is way to low" and buffs killer until the killrate of 60% is back. That means in the end killers are way stronger as the statistics show.
What do you think about this? Should killer give the hatch? Or rather not to make the game more balanced?
Comments
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They mean around 2 kills on average per game, not "4k 600 games" and then "get 4 outed in 400 of them." Thats really unrealistic, especially if u can get a 4k that many games out of 1000, that clearly means your really good and your MMR will skyrocket.
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It doesnt matte if its 4k 600 games only the end kills matter so 2400killes per 1000games. You could also make 50matches with 0kills, 200 matches with 1K, 250 matches with 2k, 300Matches with 3k, 200matches with 4k
I used the example with only 4k or 0k since this would be the maximum effect of statistical disorder you can imply with giving hatch or not giving hatch.
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I mean, while this is theoretically true, it would take incredibly large numbers of killers (like most of them across the player base) doing this consistently at every opportunity to have any noticeable impact.
The are two major factors that directly clash with your points that prevent this from happening:
- The "I'm not responsible for your fun" mindset.
- Killers care more about winning, especially winning "harder", in the moment, than they do about some arbitrary statistic.
I'll also add that, while this isn't all killer players, there are an awful lot of entitled players who simply expect buffs no matter what. That they deserve to 4k every game, and if they aren't able to, even once, that means the game *must be* survivor sided and killer needs buffs no matter what the statistics say.
Those players think they are entitled to both, and "shouldn't have to make sacrifices for the buffs they clearly deserve already".
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Every match I have played over the past couple of months, killers have had 3 to 4 kills the majority of the time.
If a killer wants to give hatch, then they should.
Besides, I bet most killers right now have kill rates higher than 60%. My survive rate overall is 40% but from the last 30 days it's literally 20%. Killers need nerfs, not buffs like how the clown can now move really fast almost all the time with basically no cooldowns. In fact, a lot of killers had their cooldowns buffed, speed increases, and we still have killer mains complaining the game is too hard or unbalanced.
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I always go for my 4K — no “3 kills is enough” mindset, no settling for less.
That said, I play completely independent of stats or any idea of “manipulating” them to make things look better or worse.
It’s the devs’ job to treat things like hatch — which already counts as a draw in MMR and is often just a free escape — as what they actually are.
Whether or not it affects the stats isn’t my problem. I’m here to win matches, not to skew numbers.
Uw. But what you’re bringing up goes way too off-topic and dives into mindsets and situations that have nothing to do with the actual question — whether or not you decide to give hatch in a match you’ve already won.
Or?
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Conceptually, giving hatch does mess with the stats, though its worth pointing out the 60% kill rate is a general goal and if the frequency of hatch escapes changed they might change their view as well.
Your killrate goes down to 1800kills of 4000kills possible this means that killer only have a killrate of 45%. BHVR thinks "Well this killrate is way to low" and buffs killer until the killrate of 60% is back.There are two issues with the percentage argument.
1: The amount of times this will happen, which has already happened. Let's say about 40% of your games are 4ks. Now let's say in half of them the survivor is going to get the hatch anyway. So that means 20% of the total games you get 1 more kill. You're turning the 60% win rate into 55%. Its messing with the stats, but not quite to the level you predict.
2: If you believe MMR works, this would balance itself out. Instead of 60 MMR increases and 40 MMR decreases, you get 55 MMR increases, 35 MMR decreases, and 5 draws (actually more hatches than that factoring in the ones that would have inevitably happened). Thus your MMR doesn't go as high, giving you slightly easier opponents, keeping your kill rate (roughly) at the target.
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I think DbD is more enjoyable when I don't think about statistics like winrates and killrates. I usually don't give hatch because it's time-consuming and I like earning bloodpoints and emblem scores for the kill. That's all that matters to me.
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Bloodpoints don’t matter to me. I’m not thinking about stats or kill rates the moment I choose not to give hatch.
Emblems? I don’t care about those either—they’re outdated, just a few extra points at the end of the season. Emblems don’t really mean anything anymore, and after the reset, you’re usually back to rank 1 within a week or so.
For me, it’s simply a matter of principle. I think hatch is super outdated and a really unhealthy design choice. That’s why I’m always willing to invest that little extra time it takes to deny the hatch.
Idk.
I really dislike the hatch mechanic. That’s why in my games, survivors often have to wait and bleed. (Maybe for situations like “2 left, one down,” they should finally add an abandon feature for the slugged survivor?) But the other survivor can also speed things up by simply showing themselves — then you can send them to the next round quicker.
And yes, I would really love a hatch rework that makes these situations faster, cleaner, and simpler.
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I regularly let 2 survivors escape lowers my kill rate maybe to 65% overall. I rarely go for 4K unless survivors don't bring single cake. I don't bother to wait 3-5 gens to be fixed so 3K is most often the result. I go for 8 hook most of the time too before kills. I had one real "lose" because of that. That surpriced me when survivors managed to fix all gens when I killed first one so I opened the gate for rest and though well played.
Maybe Im just lucky getting weaker survivors Im not that good killer in the end better than most but that's easy. Though I should be in high mmr facing some seal teams. Or maybe mmr gives them to low mmr killers my brother got one after not playing killer for month...
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I dont think hatch affects anything to do with killrates as the devs said it doesn't contribute at all. Hatch is considered null and void.
Edit: Ill also add that I dont "give" hatch, I just kill the third survivor and if the last gets hatch then whatever. Game is over at that point, I'm already anticipating the next one.
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I think you take this video game far too seriously.
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Got me. I do. But I really like DBD — it’s a big part of my free time. That’s why I do everything I feel like I have to do, even if it’s just a small thing I can control. And hatch denial is pretty high on that list for me.
I know those 2v1 situations far too well. I hate it as a survivor when I’m in one of those games where the gens are super far apart, and I still try to fight. I hate it when I get chased, and even manage to hold it together long enough that maybe, please, random teammate, a gen could’ve been done? maybe, pls? Just please? But then the killer finally leaves me because they’re starting to worry about the last gen — only to find absolutely no progress anywhere. And I realize I’m once again the only person who actually tried, while my teammate was off at the edge of the map or maybe chilling in a locker — according to the HUD.
And honestly, those are the less frustrating scenarios. There are so many games where with 3 people alive, one suddenly decides their personal escape is more important than the match. Not because they’re scared or weak, or the game is going badly — just because something small happened that annoyed them. And without proper communication, stupid things just happen sometimes — accidental bodyblocks, someone messing up on an important gen, or chasing to the injured guy in the wrong spot… it happens.
And as killer? I don’t care either. I get flamed often enough when I do allow hatch. But that really doesn’t bother me — I know it’s just a free escape at that point. Still, if I can take the 4K, why not go for it? Especially when I actively want hatch to become less relevant and less of a thing in players’ minds.
If I were to suddenly start playing differently—letting my 4K slide for the sake of statistics (not that I even believe it really works that way)—then the consequences on the flip side would be way too high for me.
We already see what happens when killers don’t care in that moment: too many survivors do still have the experience or expectation that “it’ll probably work out” if they start playing for hatch past a certain point in the match.
To me, that extra 1–2 minutes is totally worth it. I want this 4k.
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what you’re bringing up goes way too off-topic and dives into mindsets and situations that have nothing to do with the actual question
Quite the opposite in fact.
My entire point is that people will care more about their personal match outcome than some statistic. And I'm completely, 100% correct there.
Basically all of your responses in this thread confirm this also: you say repeatedly that you feel entitled to the 4k and won't give hatch no matter what, which I even say is going to be the common response.
Mentality is the entire reason this "give hatch for statistics manipulation" thing doesn't hold water.
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It's always about the survivors when i play killer.
if they're trying to win, then i'll do the same thing, and if they're chill, then i'll give the last 2 survivor hatch or the exit gate.
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Yup, you know I’m agreeing with your point here. I totally do. I gave you 100% right on that. Like I said before: stats don’t matter to me at that point. My personal match outcome is way more important. Yup, you’re right.
What you quoted wasn’t even a direct quote to you, but a reply to the idea that I take the game too seriously. Maybe I do.
I just explained why I personally take those situations seriously — because if, by some miracle, all killers suddenly decided “let’s change the stats and always give a chance for hatch/gate” (which I know won’t happen) — in that hypothetical case, it would just make even more people play for their personal escape an surv side, making the hatch/gate an even bigger topic issue again.
Killers might get faster rmatches/maybe manipulated stats, but would that really improve the survivor lobbies overall?
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I really don't understand why you bring that up there. And why only from the killer side. The same exact mentality is there on survivor side, when they think they deserve to get out. They deserve hatch, they deserve escape, the killer shouldn't hook them 3 times and such.
But that is really irrelevant in that thread I think.
I think giving hatch will not really impact the big picture, but definitely impact YOUR mmr, since you will kill only 3 survivor even tho you could kill 4, so you will get worst opponents.
And also I think killers should give hatch only in some special cases. When somebody deserved, because their team tried to kill them. Or when they were funny. Or something like this. Not always especially 'cause survivors will think they have the right to get hatch as the last ones. I saw so many times they flaming me to not give it to them… Like they would give me free kills just for fun…
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What you quoted wasn’t even a direct quote to you, but a reply to the idea that I take the game too seriously.
Then I'm really not sure why you quoted my post then said this immediately after. In basically every forum that's understood that you're responding to me directly.
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Because the thread topic is about killers giving hatch, and why they should manipulate statistics?
I've had two replies now to this. One person claiming that my comment is off topic, and now yours which is seemingly offended that I'm not going off topic to talk about things that aren't in this post.
If you want to create a topic about survivors being entitled, go ahead, since that's also a thing for some people. But that's not really what this post is about, since it's directly taking about killers.
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Sorry but who even gives hatch anymore? With final mori and abandon, those killers became rare and usually it's a waste of time to look for hatch.
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to quote a part of your first post:
The "I'm not responsible for your fun" mindset.
Killers care more about winning, especially winning "harder", in the moment, than they do about some arbitrary statistic.
I'll also add that, while this isn't
allkiller players, there are an awful lot of entitled players who simply expect buffs no matter what. That they deserve to 4k every game, and if they aren't able to, even once, that means the game *must be* survivor sided and killer needs buffs no matter what the statistics say.Those players think they are entitled to both, and "shouldn't have to make sacrifices for the buffs they clearly deserve already".
was specifically referring to what you said with that. Because that kind of framing unnecessarily pushes the topic into an "us vs. them" mindset — like with "entitled players who simply expect buffs no matter what" or "That they deserve to 4k every game."
What does " i need my 4k every game" even have to do with the context where hatch becomes relevant? Or why are you placing "they aren't able to, even once, that means the game must be survivor sided and killer needs buffs no matter what the statistics say." into a context that has nothing to do with the actual discussion about hatch?
You're attributing arguments and motives to killer players in a way that doesn't really relate to the question of giving hatch at all.
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First of all, I would suggest that you don't tell others what to write where. What's next, I'll have to respect what my opinion might be?
The wording of the topic title itself is frivolous. It says why you should NEVER give a hatch to killers. After all, why is it offtopic that I wrote why I think they should NEVER give one?
And sorry, but this ghaslightning attempt is that I'm offended... I don't know why you hallucinated that. I was responding to the whole idea that killers want to win at all costs. And I mentioned that the survivor side has the same mindset, they want to win at all costs, it's completely pointless to argue about that.
You yourself are writing about entitled players, so I really don't understand why you got involved in my reaction after all that. In which I was responding to your comment on the one hand, and then to the topic...0 -
I give hatch because 1) I stomped a team of new players and I feel icky 2) someone played hella good and they deserve it or 3) they did something funny and I can't kill a clown. I'm that clown too, as surv, and sometimes I'm funny enough to earn mercy as well.
I enjoy tearing down the barrier between the two sides and befriending surviviors. Are you suggesting killers should do this intentionally to manipulate stats and get buffs for killers, or are you saying it shouldn't be done for this reason?
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Just to spite you, I’m closing the hatch and giving them the exit gate.
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I think you're overthinking things
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I usually don't bother about the 4k, because if I got a 3k, I won already.
If I run into the survivor, sure I'll get it, but treating everything below a 4k as a loss is how you end up bitter and hateful towards this game.
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Its interesting question and all that matters is do you think last survivor deserves the hatch?
Survivors have too many ways to escape when theys are last, hatch is like 50/50 chance and now hatch offerings are secreat but I see more survivors running them than killers. When killer closes the hatch there are powered two gates and thats now another rng it depends what killers is that if he has good mobilibty or some trap power to patrol the gates or if theres the chesk spot between the gates from where killer with no or small movement sees both gates and last biggest factor after hatch spawn is map some maps have more killer sided gates (gates that have the cheskspot and its easy to see on both of them) and some like swamp or larrys have survivor sided gates where if killer has no info from perks or power (doctor) or traps (but they need time to sset upo and trapper is here more stronger than hag) then he is cooked and its hard to pin point survivors location so theres isnt in my opinion no guarantee to give survivor hatch like if you pitty them or dont need 4k or more kill, you dont wanna see you juicy mori then you can give them hatch or gate but many are uneducated and play dumb they dont wanna trade item for hatch/gate they are arogant and greedy in reality there isnt something for nothing.
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If they dont pay hatch fee or gate fee than no hatch/gate.
Its simple rule.
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Ahh… the further loss of a connected community or any form of social interactions. I used to see match chat used all the time. These days, everybody has already left before the killer has ended the game.
Hope we’re all enjoying a silent and disconnected community.
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