http://dbd.game/killswitch
New Survivor Perk Suggestion (Savior)
TLDR : the Survivor perk would be called Savior
When a survivor (other than yourself) is hooked, your aura is revealed to all of your teammates.
Additionally, when a survivor is hooked, your grunts of pain and blood pools are reduced by 100% (does not affect you if you are in the dying state)
The longer version :
I’m not sure how often perk suggestions are implemented or even looked at by the devs, but I predominately play solo queue and can see the obvious gaps that basic comms would normally provide (such as with a SWF group).
Problems such as, for example, solo queue players trying to perform a simple hook rescue. Sometimes players assume another survivor is going for the rescue, when in fact no one is going for it. Or sometimes multiple survivors will go for the rescue thinking that they are the only one doing it. In both of these scenarios solo queue survivors are at an unfair disadvantage because of the lack of basic information.
The developers have stated that voice chat will most likely never be implemented into to game, and I actually agree with them on the problems that it would bring. Because of this, I think other information perks similar to kindred would be really healthy for solo queue game. I’ve used kindred several times, as it’s great to make sure that you can get a hook rescue if the other survivors are not going for it. However this has drawbacks, as other survivors don’t have information that you are the one going for the hook rescue.
You could be halfway across the map heading toward the hook, and then another teammate decides to leave his gen to go for the hook rescue, as he does not have the information that YOU are the one going for the rescue. A ton of survivor time ends of being wasted, putting solo queue survivors at an even greater disadvantage than before.
My perk suggestion is called “Savior”
When a survivor (other than yourself) is hooked, your aura is revealed to all of your teammates.
Additionally, when a survivor is hooked, your grunts of pain and blood pools are reduced by 100% (does not affect you if you are in the dying state)
This perk would allow your teammates to see you going for the hook rescue, so that they understand they can stay on their gen or focus on another objective. The secondary effect of no blood or grunt pains, reduces the risk of going for a hook rescue when injured by a slight amount.
I believe that players who run altruistic builds would greatly appreciate this build, as it would allow them to get maximum value out of other perks such as Well make it , babysitter, etc. as nothing is more frustrating than running these perks and running right up to the hooked survivor, only for another survivor to beat you there by a few seconds because they did not have the information that you were on the way for the hook rescue.