http://dbd.game/killswitch
Please sort Clown out
The new changes to the clown make him totally un-loopable the speed he has is 1000% ridiculous and makes me rather play against the messed up glitched to the ends of the earth Ken! Please have some of your devs play against a clown (not even a good one just a newbie) and see how utterly stupid his speed is with these new changes! For the love of all things DBD slow down the Clowns speed boosts ASAP! Yours a very frustrated suv/killer player
Comments
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He's actually good now.
-10 -
Yeah he is good to play now but way to over powered to go against, makes him 100% to win every time kinda makes the game boring and pointless with a killer that fast no loops lasting longer than 15-30secs, quite literally, I now just stand and die, go next now every clown game as I do not want to waste time on a less than 5k points game frankly POINTLESS to play against him now! Mmr for Clowns gonna go up which suits me I keep my mmr low ( by willingly dying most games) to try and avoid op killers haha as they are boring to play against.
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He's stronger, but he's also cheap and boring. Everything and anything can be made stronger if you just add more haste, and Clown is literally just a 2.5 bloodlust bot now.
All the nuance, skill and knowledge required for the careful placement of his bottles to effectively outplay tiles is gone and replaced with throw yellow bottle at feet and brute force hits by walking down survivors.
It is fair to say that Old Clown did have to put in way too much work/skill for too little gain just to function at higher levels of play... but no gamer worth their salt would ever want a character to have all skill expression removed and replaced with herp a derp monkey brained cheese, no matter how much the character needs a buff.
If you ask me, the bottle reload speed improvments with the haste increase to 12%, maybe with the hindered reduced to 14% changes would have been fine, keeps the skill expression, improves his map traversal (his biggest weakness), and makes leaning solely on pinks less effective.
The tonic lingering effect reduction and reduced AoE, and antidote ploom speed changes should be reverted, or if antidotes do need to pop faster, buff it slightly to 1.75s or something, not a flat second.
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Well. If you use battery, rapid and both haste add ons, then you move at 144 % pretty much entire match. Bloodlust gives you 15 % on lv 3, so it's even faster than BL3.
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He is actually viable at high levels against swf, something he never was before.
-3 -
I don't disagree, but that isn't relevant to the point I'm making is it? He's viable by being stupid.
I could give Trapper a 15% Haste boost for 20s after placing a trap and make him viable against SWFs as well. Doesn't mean it's good design.
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These clown buffs are one of the most unfun balance changes to ever happen to the game. He is miserable to play against because there is nothing you can do to counter sheer speed as Survivor.
The yellow bottles were already really good, they didn't need buffs to either insta-activate or make him move at Mach 10 24/7. Please undo the Clown rework entirely, every single match being an unbeatable Clown is just miserable.
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Universal Haste needs to be added sparingly and with care to this game. It's not like it comes with any movement restrictions: Haste is free-flowing speed in any direction and very easy to activate. There's no outdodging or outmaneuvering possible.
I disagree with haste stacking being allowed in the game, especially when situations like Clown in his current state arise, it becomes a balancing nightmare.
Regardless, neither Killers nor Survivors can outplay something they can't catch up to or run away from because the numbers are just too high and different, and there's nothing you can possibly do to change those numbers. Loops in the game are balanced around characters moving a certain speeds, and we can't just go in messing those up. Now you have to just swallow that the numbers are different and you must eat whatever fate is being handed to you or pray your opponent makes a mistake, cuz fumbling on their own is the only way you can run away from or catch your opponent.
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Clown is now playable and able to keep up in a meta of survivors all running perks to make them sprint at super sonic speed and loop until the killer gets their first hook with 2 gens left until the gates are powered. Sorry; nerf him back down, then force you to play against more nurses, blights and ghouls.
-6 -
use vigil+Sprint Burst.
Dance With Me+Lithe+vigil
learn how to hide. how to make killer Lost trace when chase.
Don't ignore the locker.
clown lack the ability to obtain information.
and
if clown 17% haste is OP
Houndmaster have 30% haste. and Killer Instinct.
Dog Grab is powerful than TONIC.
why only clown op need nerf?
-5 -
So in order to play against this supposedly balanced character, players are expected to pay real money just to have access to a perk that might help against the clown?
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nope.
if you can Play in cooperation with teammates.
you only need:
[Sprint Burst] or [DH].
[Shoulder the Burden] or [Deliverance]
some [Unbreakable] [Boon] [Windows of Opportunity] [Botany Knowledge] [Strength in Shadows] [We're Gonna Live Forever]
4 [Anti-Haemorrhagic Syringe]
[Bloodied Blueprint] combination [Strength in Shadows] and [Balanced Landing] to get 2 positions to contain killer.
you also can get 4 different map Offerings [Crow's Eye] [RPD Badge] [Mary's Letter] [The Pied Piper] to get high escape rate before game start.
yes, you can play with your brain to easily get 4 escape.
if you don't.
the DLC is for you.
but use real money? what about Shrine of Secrets?
vigil is a old perk, Already in Shrine of Secrets several times.
if you not good, you should Practice more, Find it out with the resources you have in hand ……or pay for some solution, whatever you use time or money.
Post edited by ABAEX on-1 -
So apparently easily getting a 4k in 99% of your matches without having to think is what qualifies a killer as "playable" now….
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Played hours of survivor with/without friends. Maybe got 3 escapes. Switched to no-brain Lightning McClown. Won all 8 matches (3-4k). The state of the game is getting so ridiculously lopsided.
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