http://dbd.game/killswitch
Fog Vials
- Killers complain that survivors always run the same stuff and every match looks the same
- Devs added another survivor item that was supposed to help them in chase
- Killers overreacted, suddenly everyone was concerned about accessibility as if Clown bottles didn't do same effect.
- Some recordings went viral like "omg vials are so OP" from a guy that used filters that increased contrast and brightness
- Fog Vials are nerfed
- Survivors will go back to toolboxes and syringes
Great job, same thing went with Prove Thyself when killers complained about allegedly huge bonus that perk gave, PT was nerfed and survivors started doing gens separately, making genrush more efficient.
Comments
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Yeah what I'm seeing increasingly is that a chunk of the players who complained about them are using reshade and other filters that clash with the vials effects. So they've been nerfed because some players trying to give themselves an advantage elsewhere ended up handicapping themselves further against the vials lol
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Clown’s bottles already got double nerfed because of accessibility. They used to have a heavy “drunk” distorting effect, and they used to have a much heavier fog effect.
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I guess killer mains prefer to deal against syringes and toolbox rather than a fog vial that doesnt even work most of the times, right? I dont know whats worst, devs releasing something new after 8 years and nerfing it after just a week, or the killer community complaining about the new item, after years of saying that survivors need a new item to stop using medkits and tools.
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Lets be honest using a single fog vial mid chase was never a good use for it. It was best used when pre-running or on mass in chase.
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Back to medkits, toolboxes and flashlights (because keys are maps are also dead)
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Hun it's bugged on some maps, so it's not an issue from fog vials, but devs as usual instead of fixing bugs kills the item...
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If you're referring to the fog opacity appearing to be different depending on the map you're on, this is something that's on the team's radar and is being looked into. I don't have any updates to share at the moment, but they're investigating.
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Those dastardly killers have struck again!
Seems the forums are just turning into the 'Us vs Them' zone.
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Thank you Ryan, can you explain why with bloody map I can see killers auras more with new iri (visceral) addon? It's because bloody map has a longer beam duration?
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Always has been.
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Here and on steam forums even on yt starting from Scott/Mint only killer mains whine, I clearly noticed it in this past few years, all they wanna constant 4k matches loss is not acceptable for them...
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Seems like a balanced and reasonable take.
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Can you stop spamming? Ryan confirmed that it's bugged on certain maps
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- The funny thing is that Dredge has a huge visual accessibility problem, but he's fine, the fog vials aren't. I really don't understand the DEVS reasoning. We are in the age of X and YouTube videos, complain and you will be satisfied🤣
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I'm not spamming, and those are three different maps. Has the community manager confirmed which maps are bugged? Do you even know which maps are present in these photos? What does working as intended look like? Do you even know if these fog vials are base or have add ons that decrease visibility (present photo not withstanding)?
Furthermore thats not a bug, thats an issue with lighting and filters on the maps themselves. Ryan did not use the word "bug", its an unforseen issue.-4 -
Whenever I see topics like these, I always look up their previous/recent posts.
The results are seldom surprising.
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People with hearing issues against spirit 💀
Poor sight against wraith
And yes dredge. Maybe the key is making the smoke black. That seems to be okay. Killers love lights out. Maybe just change the color.
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Hmm. Each of the different Map rarities have the same beam of light duration, so my understanding is that they should all reveal the Killer's aura for the same amount of time per use. The difference there is that the Bloodsense Map has more charges than the other rarities, which would allow this aura reveal to be used more times, resulting in more aura reveal time overall.
To confirm with what you're seeing, is the Killer aura reveal time per use differing between rarities (assuming the Killer remains in range of the beam for the same amount of time)? If so, this is something that would be worth flagging in Bug Reports.
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100% true becaseu they don't want suruvour to have any sort of counter what so ever
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Well, I compared there a little longer the killer's aura is visible when using a bloody map (more than awful 5 seconds for each beam), but I don't want to create a bug report because this addon is already terrible 😢 and you will kill it by making again a miserable 5 seconds with a ridiculous 8m radius, in my opinion, there should not be any such cruel penalties on new iri addons at all. Please do not ignore my suggestions about buffing iri addons for the map and the key, because they are terrible
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Meanwhile any complaint on Killer things is met with "you just have to learn counterplay and adapt."
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Yeah nightfall is something and you barely hear Dredge in it…
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yes countering the killer by pressing one button, how skillfull and engaging, wanna outplay me or counter me, learn to play, not press a button and say OUTSKILLED.
but clearly the devs listen only to killer seeing how it took them 6 years to nerf dead hard lmao
edit : dbd players when u tell them u need to learn to play instead of relying on broken things
Post edited by PigWithTvs on-10 -
We are talking about recent changes not dragon age stuff😏
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Fmi play both sides, but frankly I love the vials - now there's more variety, and it isnt always a standard default to always medkots or toolboxes. That being said, the map specific fog issue bugs need addressed, but the vials themselves I feel are fine. They hard counter lethal pursuer and BBQ and chili, but the trade off is less gen rushing and less quick self heals.
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What data exactly are you gonna be using to investigate? Nobody is gonna use that item anymore now that you’ve killed it.
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I'm talking about the fact that devs still don't listen to killers
literally killers mains said don't change clown and now he is literally bootleg blight
but yea taking 6 years to change a perk is dragon age stuff, so its all forgive and forget if they took 6 years to nerf a killer perk that was as broken as dead hard this community would never shut up about it
Post edited by BoxGhost on-6 -
There are so many things that are baffling about this choice. First, they had zero time to find their place in the game before becoming useless. Second, though they needed an adjustment on charge, the opacity was already mid. The add-ons should have been a bigger buff to opacity. Any reduction makes them useless. Third, the opinions coming in are from the most invested people who are gonna have hot takes the second there's a change. Most people probably didn't even get to try the vials yet. Again, no time given for something that's not bugged or broken, just "annoying."
And a match is 80% survivors. I play both roles but I don't understand why it's the 20% that are consistently being pandered too. I have to guess it's because survivors can play with friends and will continue to allow themselves to be thrashed just so they can play together. If it's about money, then make more money-only skins for survs. I bought the Rift this chapter solely because my p100 is included. Yet I still haven't bought most of the licensed killers. I'm attached to my survivor and am willing to spend.
I had a whopping total of one match where a smart team used the vials to keep me confused and protect their lesser players. Got a 0k that match and thought they used them smart. But mostly I've just been downing people who popped them right in my face and then ran staright, or who used them to broadcast their location on the other side of the map.
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Knowing when and where to use them is the skill. It's not like you open the vial and just teleport to the other side of the map. I was only just starting to figure how to win chases with them by making unexpected turns and moves. It's pretty satisfying to watch the killer look for you in lockers and behind rocks when you're several meters away. Outfoxing is countrplay. Not everyone wants to loop shack forever.
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With the best addons, on the shortest killer, and in the densest shrubbery and standing completely still (or walking back and forth for zero reason) they might look a bit overtuned, but if you take any perk in the game, there's probably a way to cherry-pick a scenario in a custom game to make it look that way.
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Dude, just stop. The “us vs them” thing is getting old. You know very well that what you just said isn’t true (devs “only listening” to killer mains) and there are a thousand examples to prove it. This comment was solely meant to stir up “us vs them” toxicity.
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and i agree with that
beside that i pretty sure most people who are saying oh they are dead now, literally slapped the iri addon and pressed it while the killer is right behind them and either lost them because the killer got a headache from the sound and has ran into a wall indoor maps moment
literally like 4 or 5 people that i played against used this in a way that made me think wow that was nice and clean, most people just spam them and hope i suddenly lose them which is plain boring because imma be honestly u i had a jill outplay the living heck out of me before fog viles or this update and honestly I RESPECT IT, pure skill no crutch perks no map abusing literally got outplayed and i enjoyed it and i let them out
i enjoy being outplayed by a suvivor depending on their skill not perks or items, which is the rarest thing in dbd right now because everyone just spams crutch perks on both sides and goes "OUTSKILLED"
but clearly that's too hard of an ask because any time u tell someone maybe learn to play around instead of relying on perks or broken items WHICH ARE SUPPOSE TO HELP U NOT CARRY YOU they get a frowny face
this match sums it up pretty well im not saying im a good survivor, i actually learnt playing survivor from facing so many survivors but tbh the fact i managed to get this kaneki to drop me twice without any "crutch" perks should say a lot about the skill cap of this game
people rely too much on perks or items and when u remove those perks or items or even killers, they turn into helpless chickens running around
which ends up in more toxicity because people expect to pick up a killer or item/perk and win same kaneki btw lol
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I don't get a lot about this debate. From my perspective(s):
- As killer, the vials don't impede me much, maybe 1 or 2 of 10 times one has been used the survs actually gets away, or even escapes my sight
- As a survivor, it's a fun new element, but not revolutionary or anything. I'll still mix them in here and there, but they were never going to be a "go to" item for me.
- I don't see how the nerfs "kill" them. That seems like an overreaction; the effect difference isn't extreme, and there was never a way they were going to leave an item with infinite charges. Come on now.
-2 -
Offerings add more fog than fog vials do at this point. So yes, they’ve killed them. If you Nerf something so much that it can no longer be used for its intended use, it’s killed.
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I very much agree about perks. I've been saying for awhile I'd like a perk-free event. As killer, I'm so incredibly tired of exhaustion speed boosts. As survivor, I'm annoyed to death with gen regression builds. Same tired crap over and over. Which was a nice thing about the vials: they were a new element.
Totally crazy idea, but I kinda wish perks were one-time use and had a seperate bloodweb so people couldn't have the same build forever. That would foce some variety.
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Have you been introduced to Chaos Shuffle?
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not a crazy idea at all, prestiging used to remove the perks and they weren't universal like now lol
and thing is bhvr always releases items too powerful, over nerfs them and buffs them later for balance, this should have gotten more time in the oven before being released
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i think u mean DC shuffle ?
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I'd say I'm surprised, but unfortunately I saw this coming. Whenever Survivors get anything that could benefit them, no matter how slightly, it gets nerfed into the ground. If there's a bug that makes Survivors' lives harder, BHVR drags their feet on fixing it (think the recent bug of Springtrap being invisible when he came out of his doors, how long it took BHVR to do anything about that), but when the bug affects the Killers negatively, then BHVR is on that quickly (like how fast they killswitched Streetwise). I hate having to say this, but this is just further proof that the developers do not care about the Survivor experience.
All this is going to do is chase players away, and yet the developers and that vocal minority don't seem to understand that.
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Yes indeed. That's how I became a Scene Partner clown. Chaos Shuffle is great for trying out new perks, but you can still land a good batch. I want zero for everyone.
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It's funny, because if I remember correctly, every killer main on these forums acts like camping and tunneling are legit strategies. But they’re not — they’re just shortcuts. Those playstyles aren’t about improving; they’re about avoiding growth. No one in DBD history seriously called it a “strategy” except streamers chasing easy wins to boost their views. The truth is, the mindset behind camping and tunneling comes from not wanting to get better. Meanwhile, every map has been nerfed into the ground, and killers keep getting buffs in every patch. Yet they still cry about "skill" while demanding full control of the match with zero effort. Honey, that’s not skill — that’s just laziness.
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interesting, now do give me the counter as of currently to the insta heals and gen rushing?
i mean u could slow down the gen rushing a bit
but healing is beyond busted even a full healing build doesn't do anything against it anymore
there is the diffrence between lacking pressure because of the game balance and not being able to play and tunneling and camping can be countered
tho im very curious to see you win a game with trapper with tunneling or proxy camping in the current meta in a survivor sided map
pressing a button and calling it skills is another thing, tunneling still requires u to deal with things like pallets, body blocks, tiles and maybe even a DS not to mention the fact other survivors could also pressure u by gen rushing harder while u are tunneling, but you don't see that, you just see tunneling = no skills camping = no skills
but pressing a button and dissapearing is skill right?
or pressing a button to heal in 60 while in chase or getting an extra health state is skill right??
every map has been nerfed to the ground….? what…?
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