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Addressing Kaneki… (BHVR, we’re all begging for nerfs)

As everyone has addressed on numerous occasions, The Ghoul is one of Dead by Daylight’s biggest issues atm. Here’s how I’d tackle nerfing Kaneki. First of all, his auto lock should be removed ENTIRELY. Other characters such as Huntress, Houndmaster, etc’ don’t have auto lock and yet their abilities are harder to capitalize on, making the balancing distribution between killers worse than ever before. Second of all, Kaneki’s Kagune Leap (including Enraged Mode) is already fast but on top of that, he can quick vault? That’s a bit excessive imo. Definitely remove being able to vault pallets (including vault reduction (Enraged Mode)). It has rendered dropping pallets an effort in vain against Kaneki. Finally, minimize the Countdown (can be any amount (preferably by 1/4 or 1/2)). Understandably these changes are harsh but still encapsulate key features of The Ghoul’s power, making him fun for survivors.

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Comments

  • ABAEX
    ABAEX Member Posts: 333

    watch more video to learn how to against Leap Vault(Enraged Mode)

  • Ohyakno
    Ohyakno Member Posts: 1,499

    I don't even care about that. The worst thing about him is that he looks a you and wins half the chase. The survivor has zero agency, you just get put into mend.

  • ABAEX
    ABAEX Member Posts: 333
    edited August 8

    yes, yes.

    how he look you?

    why you can be see by Kaneki when leaping. (only 3.68m/s)

    I guess you are the kind of player that weak at hide.

    you need to know, if killer movement speed is lower than 3.8m/s, survivor 2.25m/s(walk speed) will easily Avoid sight of killer.

  • Tong
    Tong Member Posts: 22

    I think 1st step is remove the deep wound from bite, leave it for the add on.

  • champzaza007
    champzaza007 Member Posts: 96
    edited August 13

    But for The Ghoul, I don’t really agree. He’s been nerfed in two consecutive patches to the point where almost no one plays him anymore. Maybe it depends on the zone or region, I’m not sure. I’m a player from Thailand, Asia Server, and I very rarely encounter The Ghoul almost never, in fact. In my country, nearly everyone agrees that The Ghoul is currently quite weak, and only a handful of players can play him effectively.

    I think Kagune Leap should keep auto-lock. The Ghoul’s playstyle is completely different from Huntress, Houndmaster, or Deathslinger, so they can’t really be compared.

    If you’re really going to nerf it, I think just nerfing the delay after canceling Kagune Leap would be enough. Right now, after getting close to a survivor and canceling Kagune Leap, there’s only a 1.14-second cooldown before the ghoul can immediately follow up with a basic attack.

    I think making it so that after canceling Kagune Leap there’s about a 3-second cooldown (like Legion used to have) before being able to attack would be enough.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,355

    Right!! 100%…I got hit through farmers corn vechile today. He was nowhere near me, I was on the opposite side. Of course I get injured and of course he just leaps, cancels power, calls it a day…Like no…

  • fussy
    fussy Member Posts: 2,099

    I'm all for killers being strong, and I think Kaneki is close to being fine strength wise, but I am against killers with low efforts and big results at the same time. So yeah, I would definitely change Kaneki.

    Honestly, I think they should remove injuring just by watching at you and he will be way more fun to go against. Make him work for both health states, his power is strong enough for this. Maybe with some minor buffs later, if needed, but just remove m2 injury completely and maybe earn his Enraged other way.

  • NotJared
    NotJared Member Posts: 701

    The point and click power hits NEED to go, no matter what happens to him.

  • YamamuraVideoRentals
    YamamuraVideoRentals Member Posts: 509
    edited August 14

    Yeah I'd honestly be kinda fine with his insane map mobility and ability to cut you off and body block you if only his first hit wasn't free with mending to boot. An attack you can actually dodge and juke.. or use cover to your advantage.. and not be ping hit through walls and objects like lockers and generators would be a great start.

    I have seen footage even from killer's POV where kaneki was able to bite people through corners. It's absolutely ridiculous.

  • champzaza007
    champzaza007 Member Posts: 96
    edited August 14

    That’s why you should read until the end because I already explained why I wrote it that way. This is the DBD community? I’m not surprised that DBD is one of the worst gaming communities, because even a short message from someone with a different opinion doesn’t get read to the end.

    I already said it might depend on the country, region, and area. This game is played worldwide, so you can’t judge based only on your own area. For example, in the Asia Server, like I mentioned, right now we’re having a headache with The Clown. As for The Ghoul, almost no one plays him here.

  • champzaza007
    champzaza007 Member Posts: 96

    That might be a matter of replication. From the Killer’s perspective, he might have seen that he caught you before you ran past the farmer’s corn vehicle (before the farmer’s corn vehicle blocked his view of your character). It’s an issue with replication, where the display for multiple players might not be perfectly in sync, causing them to see things differently. Currently, there are only two games in the world that have perfected this system flawlessly CS:GO and Valorant.

  • Royval
    Royval Member Posts: 1,110

    just remove deep wound and make him the canceled leap take longer to recover from and he’s healthy

  • CompetitifDBD
    CompetitifDBD Member Posts: 824

    None of those are the communal problem with Kaneki's power. He has a ridiculous grab attack range, he has the kidnapped tech which shouldn't exist anymore especially since when it occurs or not is completely at random, and he has very short cooldowns.

  • AGM
    AGM Member Posts: 858

    What I'd like to see them do to balance him:

    1. Remove Deep Wound from leap attacks. He doesn't need passive slowdown.

    2. The enraged timer should have no ties to survivors needing to get out of deep wound and start immediately after his enrage animation ends.

    3. Reduce the enrage timer by 5 seconds. The timer is currently 40 seconds, with a potential bonus of 10 seconds for successfully performing a quick time event. He already spends 95% of the game enraged.

    4. Increase his enraged vault time by 0.2 seconds. Enraged vaults currently take 1 second.

    5. Remove the application of hinder on survivors from leaps that lock onto a survivor but result in a vault.

    6. Change the survivor stun on successful leap attacks into a 25% hinder for a similar duration of time. Currently, survivors are stuck in place for approximately 1.5 seconds, but I couldn't find an exact number.

    7. Reduce the range of what is considered a successful leap attack by 0.5 meters. This refers to the range at which a leap attack triggers after locking onto and leaping to a survivor. Currently this is 3.5 meters, which contributes to a lot of the janky hits people are experiencing.

    Start there, then reassess before looking at numbers that are more impactful to his power.

  • tes
    tes Member Posts: 1,173

    He doesn't need nerf. He needs entire rework

    Nerf = another SM treatment

  • AGM
    AGM Member Posts: 858

    His core concept is fine. Hers wasn't.

    Skull got nerfed then reworked then changed then rework-nerfed to the point that nobody knows what she even does anymore. That's what it means to be Skull Merchanted.

    He just needs some slight changes so that he's not obnoxious to play against.

    A complete rework is how you end up with Skull Merchant.

  • tes
    tes Member Posts: 1,173

    I doubt auto aim is fine idea in principle. Looking at this forum and every other social media, majority expect him to be nerfed to the ground. They never will be satisfied.

    When SM was greatly nerfed by kick gen system people dced anyway. Explaining that she is still annoying to go against. They asked for more and more until only few enthusiasts were playing her. Probably, majority just don’t want to see ghoul at all.

    I just wish to have another S tier killer but with skill expression. I don't want another brain-dead B tier. For me going against ghoul already is fine, but if people complain that much, I barely can judge here. And he is lack of skill ceiling, so…. rework indeed needed, at least for me

  • YamamuraVideoRentals
    YamamuraVideoRentals Member Posts: 509

    Problem is you aren't just saying "I'm not experiencing many ghouls in my region and people where I'm from don't take issue with him."

    You're saying ghoul isn't a problem at all - because of your cultural opinions. Or do you just think because other people have a huge problem with ghoul, their opinions don't matter?

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,923

    When SM was greatly nerfed by kick gen system people dced anyway.

    Survivors give up against her even in her current state… It's very funny to me.

    I just wish to have another S tier killer but with skill expression.

    Yeah, I would be fine with strong killer, who is difficult to play against, if the killer is equally or rather more challenging to play as.

    But Kaneki just fails at this hard. His current kit is just insane in my opinion and skill floor is lower than pure M1 killer.

  • champzaza007
    champzaza007 Member Posts: 96
    edited August 14

    I didn’t mean it like that. What I’m trying to say is that the devs might prioritize statistics over the players’ feelings. Let me give you an example in the Asia Server, we encounter The Nurse very often. We’ve been asking the devs to nerf The Nurse almost all the time, but there’s never been any sign of an adjustment. The reason is that The Nurse is only popular in Asia or in my region, so she never gets nerfed.

    If you ask me, “because of your cultural opinions? Or do you just think that because other people have a huge problem with The Ghoul, their opinions don’t matter?” I would have to answer, “maybe yes.” Because the reason the devs won’t adjust The Ghoul as you and others been asking for is probably the same reason they won’t adjust The Nurse as players in my region have been asking for. you’re just the minority. The Ghoul is only popular in your country or region.

  • Ohyakno
    Ohyakno Member Posts: 1,499

    He's a paid dlc collaboration and one of the most popular killers in the same. He's not going to get the skull merchant treatment.

  • tes
    tes Member Posts: 1,173

    after twd I seriously doubt they think twice before dealing with licenses