http://dbd.game/killswitch
Revert the map offerings!
I have yelled about this recently already but seriously, I have just gotten the new TWD version of Withered Isle for the SECOND TIME since release, we're not going to talk about how my first experience I was tunnelled before I even saw the new tile & we won't talk about how this second run wasn't much better with a cracked shot huntress & two people going bot immediately. There's new trophies & old trophies that are MAP SPECIFIC, there are builds on BOTH SIDES that appreciate being able to decide the map. We have an offering that was changed from green to brown in the form of Sacrificial Ward that is meant to negate map offerings making it as random as it normally should be. 1 didn't you give the new TWD variant a boost in appearance rate? What happened to that? 2 any good killer can do well on any map, any good survivor can do well on any map, any poor on each side also can do poorly or well it doesn't matter. The argument that suggests you'd keep getting sent to the same place doesn't apply when the game has literally been sending me to Garden of Joy more than any other map! 20% does bugger all apparently when out of 30 offerings & using 13 of them my SWF cannot get the map she wants to go to (being the new TWD variant). Why even have them there when they do essentially nothing. Revert it or find a happy medium or retire the offerings entirely it's ridiculous.
Comments
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They have been really bad lately
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They could be like 50% or something. I never used map offerings but I never minded them either. Let me know what sorts of players I was up against.
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I think the map offerings changes was good step is it gave big advantage to both sides. The treatment though was bad, they should revert the effect to prevent specific maps once any offering is on.
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I feel like I always get the same Maps. Or why is it always Greenville Square and never Garden of Joy or the FNAF Maps. I just use them to shake up the monotony.
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