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By far my biggest Kaneki gripe

So, the dude gets basically auto aim on survivors giving a guaranteed hit.

Then why does he have a 5 second window to align his auto aim? Wesker has a similar mechanic, not auto-aim, less distance, not a guaranteed hit, 2 seconds.

5 seconds is enough to walk around an entire shack wall and still align the hit. Why not reduce that window to 2 seconds? What's the genuine reason of it being 5 seconds?

Comments

  • CompetitifDBD
    CompetitifDBD Member Posts: 826

    As a Kaneki player, i feel the auto aim and reticle stickiness works against me. Sometimes id even wanna grab a survivor and the game forces me to cus of these boring and annoying machanics.

  • AdamZ
    AdamZ Member Posts: 200

    Honestly if they make the aiming less janky i would agree, but as of rn i dont, they only need to reduce the distance at which he can grapple on to things to like 3m and make the max distance back to the original, but keep the distance at witch he can injure survivors w his grab attack the way it is rn, or maybe even reduce it a lil.

  • Defnotmeghead
    Defnotmeghead Member Posts: 290

    I didnt say entire shack, i said entire shack WALL. Aka, going from one end of shack, to the other. I literally had that happen today.

  • Zakon05
    Zakon05 Member Posts: 426

    I don't really like the Kaneki-Wesker comparison… mostly because Wesker is probably one of if not the best designed killers in the game and Kaneki single-handedly killed my desire to play survivor.

    But framing all of this makes Ghoul's power just seem worse which isn't the case at all.

    Wesker doesn't have Kaneki's crazy mobility - not even close, as showcased by Otz recently when a survivor held W against him on Wesker for over 30 seconds through RPD.

    Kaneki's vault is significantly better, Wesker's can only be used to make vaulting through strong windows faster while Kaneki's vault is an actual threat at loops.

    Kaneki can't miss, like at all, and he's not punished at all for messing up. If the survivor somehow breaks LoS on his stupid auto-aim injure and cancels it, he can almost immediately move and M1 normally out of it. He can act VERY fast out of canceling his power, which is what makes him so frustrating for me at least, as you need to constantly have something next to you to loop or you're screwed.

    If Wesker misses he's punished for it, sometimes badly. And he still has to get through two health states unless you're fully infected, which rarely happens.

    I'm really really sick of the "Kaneki can't down you with power!" nonsense. It legitimately doesn't matter at all since all his power does is let him stay on top of you and he can smoothly transition out of it into an M1. In some ways the fact his power is so good but can't down you is a benefit to him because it lets him use M1 perks despite being a top tier killer, similar to Spirit.

  • Choaron
    Choaron Member Posts: 818

    Because he was made with Switch players in mind. Not even memeing, he very clearly is tailored for casual controller users.

  • YamamuraVideoRentals
    YamamuraVideoRentals Member Posts: 509

    Kaneki is "just a M1 killer" that can:

    • zoom across the entire map in three seconds
    • vault over pallets and windows, while also simultaneously locking survivors in an animation
    • DAMAGE those survivors with power if they are close enough to said windows and pallets
    • close distances extremely quickly and get a hit in by canceling power
    • zone you out of getting to the next loop or window by literally jumping in front of you and body blocking
    • put any survivor into the injured+mending state for free just by looking at them

    Yeah. Just a "M1 killer". 🤣

  • Defnotmeghead
    Defnotmeghead Member Posts: 290

    I did ignore a huge chunk of your comment last time, because it was bad arguments, but now I have time:
    1. Kaneki CAN injure with his 2nd attack, he cant down with his m2, but that doesnt matter. Spirit cant either, yet she's still close to S tier. Nurse, for the longest time, was "just an m1 killer". What you can do with the m2 matters.
    2. Kaneki is Wesker on steroids. He can close the gap and m1 before a survivor can counterplay. Thats basically using the m2 to down. Kaneki isnt like legion, where he uses Frenzy to close the gap and then have a 2 second fatique. Kaneki just cancels mid air and hits whenever he hits the ground next to the survivor, with only a 0.5 second window. Which isnt even enough to fast vault and make distance.
    3. His power is less precise? No its not. Its extremely reliable. I hate using it as an argument, but you literally just have to get better at his power. Wesker is like a hammer, Kaneki is like a needle. The needle requires better aim, but is more precise.
    4. Ah yes, the mini cooldown that doesnt matter at all, because Wesker too has a mini cooldown if he doesnt go for his second dash. Kaneki's cooldown is the same as Wesker's. Which, is fine I guess, could be higher for Kaneki imo.
    5. And like I said to someone else. Its not entire shack, its a shack WALL

  • YamamuraVideoRentals
    YamamuraVideoRentals Member Posts: 509

    And how is that, considering everything I listed Kaneki can simply do with or without any intervention from any survivor?