Pre-match chat is closed by default
I absolutely do not understand why I do not have the right to know what perks my teammates are using. Moreover, I want to inform my allies via chat what perks I am using and what my intentions are for the game. However, the chat is closed by default for everyone. Only a few rare players actually read what I write there and even more rarely respond to anything.
What can be improved:
- The chat should be open by default.
- It is not allowed to give the ability to hide the chat.
Comments
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Being able to see your teammates's perks would immediately cause lobby-dodging to skyrocket. People doing Adept achievements (or simply playing off-meta or niche perks) would get dodge relentlessly and hiding prestige in lobby (which was for the sole reason of reducing lobby-dodging, and it worked wonderfully) will have been for nothing, in fact it would be a thousand times worse. People would have to last-second switch their own perks to deal with their teammates.
As for the chat, I think it being off by default (and it being able to be hidden) is for people to not have to deal with toxic people if they don't want to (and streamers to not have to deal with even more of that).
I do agree that there should be more indicators for perks in-game however. For example;
Head-On, when active, would turn the aura of a locker yellow from the POV of other Survivors, making it easier to organize saves and chases around it.
Deliverance and Wicked, when active, would change the hook icon on the HUD and make it glow to tell the other Survivors that the hooked Survivor can unhook themselves and that there is no need to rush for the save.
There's more examples but it would go on for a while.
3 -
I don't think I agree with you.
Why should I tolerate quest-takers, achievement-takers, and all sorts of jokers and noobs in the game? I go in to play a normal game, not a clown show. Maybe there's something wrong with the game if there are achievements and tasks where you have to do absurd things that don't lead to victory?
And I disagree about the chat. Trying to fight toxicity is the same as tilting at windmills. No matter what you do, if a person wants to write toxic things, they will do it. I can understand some streamers, but I can't understand regular players. I think it's worth giving the ability to hide the chat completely in the game settings. And to turn it back on, you need to make it so that you have to restart the game. But in any case, when you first start the game, in the standard configuration, the chat should be allowed and, in addition, there should be no button to hide it in the lobby or at the end of the game.
-4 -
Considering that your one and only build is apparently an all boon build you'd be getting dodged a lot. Moreover this poor attitude is why the community cannot be trusted with knowing perks in the lobby. Let people play how they want.
3 -
It took two sentences for you to prove my point, a lot of people would lobby shop non-stop for meta lobbies and Survivors would have to last-second switch their perk loadouts in order to not spend ages in the lobby and make backfilling even worse than it is.
Not only that, but newcomers who don't even have those perks would get dodged and would wait longer for games (where they would likely die anyway, making the experience even worse).
2 -
Why? Cause people would lobby jump when they see perks that they dont want to have teammates play with.
Yes people are that petty and I dont want disturbances in queue time.
4 -
Don't I have the right to refuse a game that was lost before it even started?
-4 -
Not by me no, by who and on whos authority?
Do you think you have a right to disrupt Queue Times making possibly 100s more wait longer to get in the game?
If you had that right it would be detrimental to the game, if everyone had that right it would be catastrophic.3 -
I just want to make it clear what my intentions are in the game.
-3 -
Disruptive intentions are not good for the game.
2 -
And how did you come to this conclusion?
-2 -
By what the words mean.
1 -
you could last second swap
0 -
Literally in the comment you quoted, I say that people would need to last-second switch their own perks in order to be able to play how they want to without getting dodged by their own teammates. Which is beyond ridiculous to even think about.
All it will lead to is angry people who will throw/sandbag/sabotage the person who last-second switched. We hid Prestige to lower lobby-dodging, let's not take two steps back.
0 -
Many players do not want to have chat open, so enforcing it on people is not something we would consider - it was a request for off by default and turning it on as an option.
As a survivor it's very much within the players control if they wish to play a less focused team way, which is why there's many perks that support this level of play, it's to give options to players who wish to the play the game in that way, in the same way as there's many perks specifically aimed around teamwork.
Part of the reason we will not show other players perks in the lobby, is because we know we'd have lobby dodging issues which then causes further problems with match making overall, that's definitely not something we want to see. We saw this happening a lot when Prestige levels were shown in the lobby, which is why we chose to hide these until the endgame screen because whilst Prestige is no indication of skill level, that's not how it was being perceived, and that same thing can go for perk usage as well.
Players have the right to choose what perks they want to play with without being dodged or berated by other players.
6 -
Well, okay. At least the chat can be made open by default? I swear, 99% of players don't even know that there is some kind of pre-match chat. The chat should be open by default, but you can give the option to hide it.
-1
