Absolutely useless boon totems
Can someone explain to me why boon totems are so useless?
- Why do I have to bless the totem for 14 seconds, and the killer can break it in 2 seconds?
- Why do I have to spend a lot of time finding cursed totems, and the killer has the right to hear its ringing and see the blue glow?
- Why do survivors have a perk for finding totems and really have to run and look for cursed totems, and the killer does not have such a skill? He just goes somewhere in a random direction, hears my totem and breaks it. It turns out that in 2 seconds he completely disables all my perks.
My suggestion for solving this issue:
- Make the radius of hearing and feeling the boon totem for the killer 3-5 meters (ideally, remove it altogether, but then it will be too imbalanced).
- Introduce a skill to completely hide the granting totem from the killer (except for the blue fire on the totem).
It's worth noting that I know that in every other match, the killer knows this mechanic and breaks my totem. I know that these are not effective perks. However, I want to play only this way and nothing else. It reminds me of Dota, where the developers do not allow you to play a hero you want.
Comments
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Your issue is the difference between CoH/Exponential and basically any other boon perk.
What might look reasonable for trash boon totems, is not for those already good to use.Also I still have PTSD from original CoH, so no…
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-Because killer time is more valuable than survivor time.
-You don't. Totems spawn in a set few locations, some in the same spot every time. Part of the enjoyment of learning a game is mastering it's mechanics. Totem spawns are no different in this regard.
-Again killer time is more valuable than survivor time. I've heard boons and ignored them because I simply couldn't spare the seconds required to snuff them. And your perks are not disabled; nothing is stopping you from booning again. If you do it while the killer is stomping it you've lost very little time.
If you want to run boons that's fine. My favorite build is overzealous, shadow step, circle of healing and whatever other perk I want. When your entire build is focused around doing one thing you have to be aware that you may not get value from it. That's why it's wise to run a perk or two that you know is going to be actionable.
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I disagree with you. It shouldn't be like this, that all my perks are turned off in 2 seconds, and to find the totem you don't need to know anything in the game. You just need to put on headphones and listen to the sounds. I can put the totem back. And the killer comes again and breaks it, until one day he just kills me next to this totem. I once had a match in which I put the totem about 7 times. And still everyone lost.
-7 -
I love using Circle of Healing to be honest, it can really be helpful for any type of match if you all need a reset after being hit, it's good for solo queue or swfs in my experience.
I can't say the same for the other boons to be honest, the effects aren't worth the time setting it up, and like you said, the boon can be destroyed quickly and can be found easily due to how loud it is, but I will stand by that Circle of Healing is a very great perk, I run it every match.
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I think Boons are generally in an okay place right now.
Boon: Illumination however makes me so depressed and disappointed in BHVR. I get that they want it to be a new player friendly perk but it could also have some value for experience players if they buffed it a bit.
If they instead changed the secondary effect from,
- "If you have a lit Boon Totem, you cleanse or bless Totems 10% faster"
to now being,
- If you have a lit Boon Totem, you bless Totems 100% faster
then it would be useful as a method of transferring a boon from a safe location to a high risk high reward location and help justify the boon set-up investment time.
Or maybe give it a secondary effect as a trap Boon where it works a bit like Blastmine so that when the killer snuffs the Boon, it stuns and blinds them. After all it is Boon Illumination.
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It would probably make sense if Boon: Illumination always highlighted the aura of the totem closest to you.
But in any case: boons can be relit over and over. hexes are permanently destroyed.
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Boons cannot be any stronger, because they are infinite use. Survivor tools that are infinite use have to be weak, due to the fact they are a team of 4 players who can each use the same stuff.
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coh is so underrated it's still very good for resets
shadow step is very powerful especially on indoors
exponential is too but depends on if the killer slugs or not.
dark theory is great but the small radius unfortunately hinders its effectiveness it's better used at strong structures like main building.
boone are still really good if people gave em the chance.
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You don't need to know anything about the game
Oh but you do. You need to know when you have time to stomp totem and when it's more costly to break the totem than just leave it in play.
The killer is a single player vs. 4 survivors. The killer does not have time to search for boons to disable their effects, especially given they have a smaller field of view than survivors so searching for them is much harder without an audio cue. There are also only 4 killer perks to the survivors 16, and hexes are a 1 time, one and done use, whereas boons can be relit. This means that killer hexes being broken matters far more to the killer than a boon does to survivor.
The fact is, a killer is not afforded the freedom to walk around aimlessly searching the area for a boon, they have to be constantly moving to their next objective as efficient as possible to keep up with the 4 survivors in the game. A lot of the time the killer has to even forgo kicking a 80% generator because the Survivor gains too much distance on them that they can't afford, so doing the same to kick a boon every time you see one is just a fast track to losing the game.
This is why mobile killers are also often the stronger killers, because the distance losses aren't so punishing for these type of killers, and they can take a little.more time to deny things from survivors... but even for them, the fact remains you often don't have time to stop for a boon, and can only kick it when it's on your way to somewhere else, or if it's proving such a problem for you that you are basically forced to deal with it.
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Oh that question is honestly very easy to answer:
Because its absolutly no fun to play against boontotems. Since survivors can do em infinite times again and it only cost you time to destroy em.
Its not like Hextotem: A very strong effect but when the Survivor cleanse em the effect is gone. You can just to em infinite times again and again and again.
They are allready hard to find because well as killer you dont have the time to be looking for boontotems and your buff would make that even harder.
- He just goes somewhere in a random direction, hears my totem and breaks it. It turns out that in 2 seconds he completely disables all my perks.
Why are you saying this? You know that is not the case. You can just rekindle em again and again. So its totaly different from a hextotem, because than the perk is "completely disabled".
There is
1.) Hard to find but perks are permanently disabled
2.) Easy to find but you can rekindle em.
TBH i think the 2nd Option is stronger and im pretty sure the majority of killers would use that typ of totem over hextotem.
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Where did I say that I propose to make boon totems the same as those of assassins? I only propose to reduce their installation time, or increase their breakage time, or reduce their audibility radius to 3-5 meters. The last option is the most preferable.
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Yes and i told you why i dont think thats a good idea. This would mean free boon value and chances are very high that you never need to rekindle em. You are comparing the boon totem to the hex totem and asking why the hex totem is silent but you hear the boontotem from a wide radius ignoring that the hex totems are a one time thing.
I still dont get why you think the boontotem needs to be buffed in that way. If you are placing it RN in a dead part of the map it will also stay for the rest of the match.
How i said i would prefere em working like hex totems even maybe buff the effects of em. If they are not unliminted anymore there is counterplay against it what allows them to be mutch stronger.
Post edited by Hanuka5 on0 -
I'm even ready to spend a minute mounting my totem, but so that it could not be so easily detected and destroyed. You can allow the player to place a totem only once per game, but still warn the killer with a loud sound about it. But this totem should not sound in the radius. A solution to this problem has been voiced many times. Fact: the way totems are designed now, works well only in 40% of matches. In most matches they are quickly broken.
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you mean 12sec? But sure lets make it to 60 Seconds and im good with your idea.
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