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Please update her. We tried communicating this for months on our end with no response. (Even in PTB)

MechWarrior3
MechWarrior3 Member Posts: 5,354
edited August 21 in Feedback and Suggestions

Sadako needs to be in the books asap. She needs to be on the Devs radar. She has gotten so miserable to play as and unfun. It’s a miserable experience not having a power with her

Survivors are constantly taking away my ability to do anything. I honestly feel like I don’t have a power.


I have to use Momitor and Abuse to remotely feel like I have a stealth ability. I don’t even use demanifestation because it’s way too obvious.

It’s a real drag when you have to use a perk because your power stinks. She has the worst stealth in the game. I was really hoping she was gonna get tweaked in the midchapter. Sadly that’s not the worse part. The worse part is never having a TV available. I really find it frustrating that tapes are so free.

Please we have got to tweak her and her addons.

I feel powerless as her. I get bullied a lot and there isn’t much I can do. I don’t feel like I am playing the power role with her. I feel like the “ Warm Up” before the real killer comes out in the next trial. It really stinks.

Post edited by MechWarrior3 on
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Comments

  • MechWarrior3
    MechWarrior3 Member Posts: 5,354
    edited August 18
    image.png image.png

    Downvoting doesn't invoke any productive conversation, so you're not accomplishing much. I didn't start this killer yesterday. I have been playing her since she's been out. So if you want to contribute to the conversation by all means, but wasting time downvoting literally means nothing with all due respect.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,354

    We don't know this. We are not in their Headquarters. I didn't think Clown/Pig/Knight were getting buffed/tweak recently but here we are. They did. Sadako needs the exact same love. Not a rework, not an overhaul. Tweaks.

    The main issue being able that survivors have WAY too much control over her power. Its awful.

  • TheGoone
    TheGoone Member Posts: 571

    They did confirm they are gonna fix clown and they also did confirm Ghoul will be fixed. Maybe they can squeeze in a Tweak for sadako but it's not likely

  • YouShouldBeAshamed
    YouShouldBeAshamed Member Posts: 13

    You have to apply the appropriate map pressure by teleporting with the TV, use perks that show you the status of generators being worked on. Don't chase a survivor that is cooking you on a single loop. There is nothing wrong with this killer's ability, the problem is in your strategy.

    Each killer has unique gameplay, you have to learn their strengths and weaknesses. Play to their strengths instead of claiming their power is too weak.

    It doesn't take much effort as a killer to be honest, just use better perks, stop using merciless storm. Decide if you want to slug, camp, or chase, and use perks for counterplay.

    Killer side is OP when you rub a few brain cells together and drum up a strategy that plays to your killer's strengths.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,354
    edited August 22

    Not a TV in sight but 2 out of 3 powers completely shut down.

    I’m left with a terrible stealth ability. She literally knows I am coming. Maybe through the vault window? Probably. It’s my loud directional lullaby. So she just pre runs it. I shouldn’t have to run stealth perks on a stealth killer.

    Post edited by MechWarrior3 on
  • YouShouldBeAshamed
    YouShouldBeAshamed Member Posts: 13

    You are correct, killers shouldn't even have perks, just their unique power and balance applied across all characters however broken perks is what sells characters. Far fewer sales if perks weren't a thing for killers.

    I don't consider Sadako a stealth killer, you want your presence felt everywhere. She is lethal to be near and you establish that not by sneaking around with her. She needs to ambush and oppress quickly.

    If you go against a SWF find the person running all the tapes and put a stop to it. No TV near the gen, no pressure.

    Do you ever try running expose perks? There are just far too many ways to get a 4k with ANY killer. Run the strats!!

  • MechWarrior3
    MechWarrior3 Member Posts: 5,354
    edited August 18

    Your take on Sadako is odd. She is a stealth character. Its hard to "Ambush quickly" when all tv's are off. Hence the above video. Its hard to sneak up on people 1 of 100's of examples. Hence the video up top.

    Swf tape runners. Lets talk about that. You find the person running tapes. Often you do, then they cycle to someone else doing it. Then you gotta find who that is and try to stop them, while managing all your tvs, tapes, gens and hooks if you wanna lock in condemn. There is A LOT to think about with Sadako. That's why I love her. However, her power still needs tweaking. The Onyro Mains have been saying this since PTB month after month after month and onwards.

  • Rudjohns
    Rudjohns Member Posts: 2,814

    If survivors are not allowing you to teleport then they are wasting time taking tapes, turning tvs off and putting tapes on

  • Good_Pancake
    Good_Pancake Member Posts: 56

    To me, it doesn't feel like the Claudette knew you were coming until the chase music starts. She bumped in the boxes, that's why the sudden movement happened imo

  • MechWarrior3
    MechWarrior3 Member Posts: 5,354

    And removing 2 of my 3 powers leaving me with nothing while I wait a full 70 seconds for it to come back. Imagined if you stunned blight out of power and he lost his power for 70 seconds.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,354

    I get that but to be fair, you can see her turn her head in the exact direction I was coming from.

  • Valuetown
    Valuetown Member Posts: 813

    Your build is limiting you. You need to be running lethal and brutal for starters. Onryo needs to get into chase asap, so lethal will allow you to do that. Brutal will help because the majority of people will just prethrow pallets, and you can shred them this way. Your tape pressure should be part of your slowdown plan. If you want to get extra mileage out of lethal, you can run the distorted photo and try to use line of sight and her blinking while manifesting to win a 50/50 at a loop.

    Unfortunately she falls into the category where if survivors are just prethrowing good pallets and 3 people are on separate gens, there's not really much you can do, which is pretty much any killer below A tier. At that point, corrupt, lethal, bbq, and deadlock/grim might help you. Your best slowdown is breaking the first chase and keeping up the pressure.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,354

    Brutal in my opinion is a wasted slot on her. You can already demanifest and not get stunned. So you save time there as is.

    I never stay in a chase longer than 10 seconds with her. I either get the hit or the pallet. I keep moving.

    However, again this thread though respectfully isnt about builds. Its not about perks. While I appreciate the commentary, its about the core issue with her powers. Her stealth is the worst in the game. Literally. Her tapes have 0 punishments. We went from them being WAY too punishing in 2.0 to not punishing enough in 3.0. A balance needs to be striked here.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,354
    edited August 18

    @Valuetown

    In regards to 50/50. I have had these down pat for a long time. Via manifest or demnaifest, I can do either or.


    I can try using brutal on her again, but it always has felt like a wasted slot.

    Post edited by MechWarrior3 on
  • TheMruczek
    TheMruczek Member Posts: 250

    I am just going to say it. Sadako is not really a beloved killer in survivor community combined with her lack of popularity and the developers struggling to balance her condemn mechanic, means that they won't touch her for at least a while. Maybe a bug fix here or there.

    Shame, i do like versing her and more killer diversity is always welcome.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,354

    That's not a good excuse to not giving her adjustments in my humble opinion. Every killer deserves love. It especially a license. It takes time to design and make these killers. They should be balanced accordingly.

  • TheMruczek
    TheMruczek Member Posts: 250

    I didn't say it was a good excuse, but look at chucky, xenomorph and skull merchant.

    Chucky is in a very mediocre state, xenomorph was almost killed and skull merchant is dead. All killers that aren't really liked by survivors are either killed or ignored or both.

  • PigWithTvs
    PigWithTvs Member Posts: 377

    u are getting downvoted because u are not complaing about ghoul or fog viles, but actually trying to make a point, and also u are suggesting a buff for a killer which is illegal, ugh these forums are so pathetic

    anyways, yes she 100% does need help, i been maining her since release and right now she is so unfun

    the fact survivors can take the tape for free and just hold on to it is so boring, even if they don't wanna change that part just make the tvs take just 30 seconds at least

    how is it fair that dredge can teleport to any locker all the time but the killer that has to choose which tv, like condem is not even that scary anymore

    not to mention the lullaby is so loud even springtrap is more stealthy, the only thing she has going for her is the fact she cannot be stunned by pallets, which honestly either buff that aspect making her go through pallets or punish survivors for taking my tapes

    she is such a fun killer to play with and not even the most broken yet they just ignore her and probably a buff a killer that nobody asked about I.E knight / clown /artist, like these killers are fine artist needs a smoll rework to her powers because what the hell is that cooldown

    we can only hope they hear us sadako mains again and helps us and hopefully not make us more legally blind in indoor maps

  • MechWarrior3
    MechWarrior3 Member Posts: 5,354

    I agree for sure. You're right and I know. God forbid. Thank you for your response.

  • killer_hugs
    killer_hugs Member Posts: 189

    i mean having 3 bad games in a row is not unheard of. but its often followed by a lot of easy games too.

    post your killer kill rates. i think that would be more illuminating. with onryo i have almost an 80% kill rate. and you probably do too honestly if you're a half decent player.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,354

    I really wanna stay on topic please. This thread is about her core issues. Design Flaws in the Stealth ability and survivors holding onto a cursed video tape for free.

  • angrychuck
    angrychuck Member Posts: 456

    I'm genuinely curious as to how most of the people commenting on this thread don't seem to understand that having your power almost completely nullified by survivors isn't a good thing. People threw a fuss when they were planning to do it with xeno but sadako has sat in this state for quite a while. I think the main problem as of now with her kit is the survivors can shut down tvs and just hold on to the tape without any form of consequence for doing so.

  • tes
    tes Member Posts: 1,168

    As ghostie main, I just feel how it’s annoying when killer’s power not controlled by you at all. Yeah… many stealth killer need to be reworked

  • YayC
    YayC Member Posts: 212

    It has nothing to do with strategy. She's the only killer in the game where survivors can completely shut down her power with 0 downside, there's a reason both 1.0 and 2.0 had downsides to grabbing a tape and that's what 3.0 is missing.

    Just because half the survivors in the game still don't know how her power works, doesn't mean she's a good killer.

  • Valuetown
    Valuetown Member Posts: 813

    Your request for kill rate stats got completely ignored, which I find hilarious. There's a reason Onryo was top 3 of the official kill rates list. I completely agree with you too. If you win too many games on a specific killer, the game will throw you in a lobby against the hypothetical "SatanzAngelz" 4 man swf comp squad with way too much time on their hands, and there's really nothing you can do to prevent it, but that's a drop in the bucket against the 95% of the other games played.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,354

    That's because its for 1 irrelevant to the topic at hand. 2 when I went around the forums asking for people's Data, I got fussed at by multiple people. 3 Again we are not talking about data. We are talking about broken aspects of a killer I have been playing since release. Its a rather simple concept. You wouldn't likely understand if you don't main which I have been since day 1.

    If I had it my way, I would revert her back to 1.0 with todays buffs.

  • UnicornMedal
    UnicornMedal Member Posts: 1,509

    I don't think they've ever known what to do with her. She's either been underpowered or overpowered, which to be fair isn't a problem with just her. Most things tend to go in only one of those two directions. But it always sucks the most when it's something we enjoy. I hope they bring her to a place that feels better for you.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,354
  • Ohyakno
    Ohyakno Member Posts: 1,499

    I wish they'd remove the lethality from condemned and give it stacking debuffs. Blindness at 2 stacks, small hinder at 4, long duration aura at 6, exposed at 7. Then keep the spooky Mori for final hook kills at 7 or something.

    Then buff her in other ways from there. It's obvious the playerbase is confused and frightened by interacting with a glowing box on occasion so it needs to be less of her power budget.

  • Ohyakno
    Ohyakno Member Posts: 1,499

    I can't edit posts anymore for some reason but instead of hinder maybe a mapwide lullaby? The visual terror radius really butchered any semblance of stealth she may have had. Lately I've been running an undetectable build and just not demanifesting, which is rather sad.

  • HuskyDogLover
    HuskyDogLover Member Posts: 86

    Hmm tapes aren't free. If they run around turning TVs off, they are using time and they get a stack of condemned for every TV turned off.

    To be frank, I don't even know how she works anymore because they change her so frequently. I don't know if it's just bugged, but the last time I played against her I was getting condemned stacks while holding a tape, which I thought they changed so you wouldn't get stacks while holding a tape, but I guess now you do?

    Are you spam teleporting and then wondering why your TVs are on cooldown? Because the few times I played against her, players did seem to be spam teleporting, which I suppose works because it spreads condemned. But then you can't complain that your TVs are on cooldown when you do that.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,354

    If you want to condemn you have to spam. However that rarely is my issue. My issue is that survivors jdit cut the tvs off. That’s 70 seconds you are out of 2 powers. So you are left with a terrible stealth.

  • 4thdslip
    4thdslip Member Posts: 338

    I feel like there's another option for Sadako, which is having the TVs start turned off, and when she TPs to them, they turn on and load a tape into them. Being near a TV when it turns on adds a stack of Condemned, but you can't take a tape out of a TV that's never been turned on, so you do need to still be near a TV at some point. Taking a tape out or putting a tape in turns the TV off and removes Condemn as always; TVs probably also turn off automatically on a 30-45 second cooldown as well.

    This would result in slightly different counterplay - to avoid Sadako teleporting in front of you and stacking condemn, you have to stay in loops with on TVs. However, TVs are still a core mechanic you cannot ignore, with the caveat that interacting with them may still result in someone else's death.

    While this would remove some of Sadako's stealth elements, it does turn her into a incredibly good control killer, allowing her the ability to force passive slowdown by teleporting near gens much like Springtrap can, while also making it difficult to run away from gens that have progress (since, if you want to avoid stacks, you need to stay near that TV).

    Addons that would be changed:

    • Cabin Sign and Well Stone would decrease the time TVs are on for, allowing Sadako to teleport to them again.
    • Make the loud noise notif from Mother's Comb basekit, and rework this addon.
    • Move Tape Editing Deck's effect over to Iridescent Videotape, sans aura reading, and rework this addon.
    • Iridescent Videotape, on top of now having Deck's effect, also makes a survivor exposed for 12 seconds after putting a tape into a TV.
    • VCR gives Hindered to survivors who place tapes into TVs. This could be given to Telephone with a rework to VCR, but considering this rework touches nothing about Sadako's Manifest power, I want to maintain those addons.

    @MechWarrior3 , since you're a well known Sadako main, does this idea pass your sniff test?

  • Valuetown
    Valuetown Member Posts: 813

    While this would be an interesting change, it would then put the issue back onto TV spawns. It's complete RNG on where the TVs are, and looping will feel like either you've won or lost on something practically out of your control.

    I think it all comes down to the issue of effective counterplay. Every killer SHOULD have an effective counterplay method where if both the survivor and killer play perfectly, getting a hit comes down to a 50/50 or rock paper scissors move so to speak. Let me explain with what I don't mean:

    • Current nurse - you cannot do anything against a nurse who knows what she's doing
    • Current blight - 1947 win streak, need I say more?
    • Current knight - Place a guard down and cut off the survivor
    • Current ghoul - you are getting a health state taken whether you like it or not
    • etc.

    Sure there is something to be said about a killer's chase potential vs gen patrol potential (map traversal), but usually the more frustrating killers are those where a survivor's choices in chase do not matter. The killer players that say "well killer is the power role, so I should eventually get a hit" I agree with to an extent, but it should not be guaranteed. You still should have to earn a hit and subsequent down to secure a hook. I'm not talking winning a chess match every time, but it should definitely be harder than it is now. Pressing "killer power button" should not guarantee a down, like old chucky used to be, or like current ghoul is.

    Bringing that back to the topic, Onryo really is fine as is right now. Her effective counterplay is removing a tape, and she still has her passive phase to work with. The issue is most Onryo players do not use her kit to the fullest potential. When I play her, I always TP as soon as I can, as much as I can until only 1 or 0 players are getting stacks. Putting pressure on the survivors early is her best form of slowdown. I've had many games against P100 players who just ignore the tapes thinking they can just do it later, but they end up getting condemn mori'd 1 minute later. I don't think we need to go back to an early onryo where the tape timer was essentially a weaker pig trap, but we don't need to rely on them so much that the tapes are the only thing a survivor really can worry about with Onryo as the killer. Right now they are something you have to manage, but they are not so egregiously in your face that every second you don't have a tape, you need to pick one up.

  • 4thdslip
    4thdslip Member Posts: 338

    Not... exactly? TV spawns are near generators, taking the place of chest spawns. Generators tend to spawn in loops, thus, TVs will tend to spawn in loops. The only things that interfere with gen spawns is the Canker, so for the most part, long term players can determine where the TVs will spawn with a very small margin of error, barring insanely weird generations. A TV will always spawn in one of two main building areas (unless it is a small main building, like Sanctum, or Blood Lodge, which has the same main building spawn every single time), if a gen spawns in shack, the TV is opposite the lockers, Father Campbell's low walled loops spawn it on the inside of the wall while Macmillan's high walled loops spawn it on the outside, etc etc etc. It's like Springtrap doors, and I have never heard anyone say they lost due to bad door RNG.

    I think you and I have wildly different ideas of what counterplay counts as, especially when M1 killers come to mind. The killers you have listed are all M2 killers, and 3 of the killers you mention have the counterplay of "look at the killer while being chased," while Knight's kit actively dissuades you from attempting to go for pincer attacks, with the decreased Hunt timer, the hit a guard to unsummon him mechanic and the hit a survivor to end the Hunt mechanic, and 2 out of the three guards not being suitable for pincer attacks. Yes, landing a pincer is a fast down, but messing up a pincer attack loses you a immense amount of pressure, while using the guards properly will allow you to pressure multiple people from a distance, rapidly set up dead zones, and herd injured survivors to unsafe locations.

    With M1 killers, counterplay is always going to be different. Unlike M2 killers, where the counterplay is for avoiding the hits as much as possible, M1 killer counterplay is to limit how much the power can actually be used. With Michael, you hide as much of your body as possible to avoid getting in his LoS for stalk. For Pig, avoiding popping gens until threats arise to allow players to remove the mask before the timer starts is the way to go. Ghostface has the wonky reveal, all three trap killers let you remove the trap in some way, and currently, Sadako's biggest counterplay is a tape jockey. My personal opinion is that M1 killer counterplay should not be like this, which leads to the Sadako counterplay listed in the post, in which players can still remove Condemned but without the ability to remove her power entirely, or leave the TVs on as long as possible to prevent her from teleporting to key areas, such as preventing her from teleporting to the loop she's already in to stack Condemn or to gens that you want to rush at with something like Potential Energy, while a teammate moves her away from the gen.

    My suggestion is not to re-add the tape timer, but to add, in a weird sort of way, anti-loop to Sadako's kit. She already has ways to avoid bodyblocking and stuns, and this would stop survivors from Shift+W from loop to loop due to the risk of her mori. Its just a bonus that it also adds passive slowdown and active decision making to survivors.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,354

    Hmmm…This gives me a lot to think about. Especially from a new lens. I would have to try it to know for sure to see how it feels which I know isn't a realistic possibility, but if I was given the chance…yeah…for sure I would. <3

    I do like this concept. I find it interesting and while I find this idea neat, I would also really like to in some way though make her just a tiny bit stealthier in her kit.

    The side objective is important to me though. I want to keep survivors busy to the best I can. Give them something else to think about.

    This does peak an interest though. As a sidenote her other addons will need adjusting too. They are either outdated or inferior. A more creative approach like how Pyramid Heads was done would be neat. Give you various options, avenues for playstyles etc. (If possible)

    Thank you for writing in. <3

  • Valuetown
    Valuetown Member Posts: 813

    TVs will spawn next to gens, that's correct, so that's 5 out of about 8 or 9 TVs total. There are more than 9 tiles to loop at on the map. Therefore, there will be loops that are not next to gens or TVs, hence it coming down to RNG. Not complete RNG for every TV, but still RNG. If you haven't heard people say that they lost to RNG, you haven't been on the forums enough because there's a new post practically weekly about RNG affecting both survivors and killers.

    M1 and M2 counterplay should come down to map knowledge, looping knowledge, and macro knowledge. Killers should not be guaranteed hits at tiles with a pallet or window without first interacting with the elements of it. I'm not saying a pallet should be broken or window blocked by the entity, but given any killer, and the killer and survivor both playing optimally, it should come down to a 50/50 at the worst. Killer mains need to know a fraction of the knowledge a survivor player does to see the same amount of consistent success. That's just the pure truth. Heaven forbid killers actually use an iota of game sense at loops or win a mind game instead of the killer playing itself to secure a hit.

    Even your example of pig. Do you think survivors find it fun that pig essentially gets infinite value off of ruin or pain res because the "optimal" play is to 99 gens until the traps are off? Especially if she has the addon that hides box auras until the trap is active?

    In regards to knight "missing" his pincer attack, that is a player mistake, not a killer limitation. Hoping that a killer misses is not counterplay, and it should never be considered counterplay. That's how you get nurse and blight. Hence why I said played perfectly. Those killers I listed cannot lose if both the survivor and killer play perfectly. That is not fair, and we shouldn't strive to make Onryo or any other killer that strong, even if TVs are based on RNG.

    Onryo has a base kit mori, map teleport, undetectable, a power that prevents the use of items because the tapes are held items, a spirit blink when manifesting, and immunity to pallet stuns when demanifested. She is the personification of the famous phrase: "a jack of all trades is a master of none, but oftentimes better than a master of one." Taking out ONE tape isn’t preventing her from teleporting, and that's not even factoring in that the TVs play two roles: map traversal AND condemned. If you're playing them primarily for map traversal, you will fall short on the condemned because survivors have time to take the tapes out. If you're playing them for condemned, then you won't have many for map traversal. It's called a trade off and adjusting your playstyle mid match is a skill that leads to success because she has flexibility.

    Onryo has A TON in her kit, is top 3 in the official kill rate stats, and is a complete solo queue demolisher. Asking to buff her because OP had 3 bad games while still refusing to show their total kill rate on onryo is not indicative of a major problem with the killer.

  • Ohyakno
    Ohyakno Member Posts: 1,499

    There are four survivors and one killer. Killers have to outplay survivors two times each for one down. That's a great deal of time and game losing for most killers, which is why the best killers in the game have antiloop and can turn many 50/50s into a guaranteed hit. Giving individual survivors that level of agency vs most of the cast would make winning on them vs competent survivors extremely difficult. If you think playing most of the cast should be absurdly difficult just say so.

    Knight has similar counterplay to spirit. Using guards works almost exactly like spirit regarding tracking, except you don't get a hit at the end of the phase. Instead of spawn an unreliable guard that probably isn't doing to do anything. So what do you do vs spirit? You double back. Take unique pathing. Same thing vs knight. If he was as strong as you propose he is them he'd be one of the better killers in the game. He is not.

    I hate it when people describe killers like that. Did you know there's a killer that can traverse the map very quickly, has an enhanced lunge and stealth on top of that? It's wraith. It sounds good on paper until you hit all the conditional aspects of the character. Just like onryo. She can do all that stuff only if survivors let her. They have complete agency over the meat of her power. Comparing her phasing to spirit is also wilfully disingenuous because she cannot hit out of phase without an audio queue. It's completely different.

  • Valuetown
    Valuetown Member Posts: 813

    Firstly, as the match goes on, survivors have less resources to work with. Winning a chase with 2 gens left is easier than with 5 gens. The killers are the strongest after a few chases. That is by design. I'm not asking for killer gameplay to be absurdly difficult. I am asking for the best killers to not be the standard to buff the rest of the killers to, but somewhere in the middle.

    Again, you are only thinking about guard pathing. Even if you overpath, you drop the guard and the massive guard radius saves you. If not, knight gets a HASTE BONUS, and he can also hit the knight to cancel the guard to then send out another. That is nothing like spirit, and I'm not sure why you'd try to convince anyone otherwise.

    Approaching a tile manifesting as onryo to have a controlled spirit phase effect is not disingenuous. Maybe you didn't understand that I meant the passive phase ability spirit has. The "if survivors let her" is called counterplay. You don't see wesker players crying because people are using sprays and not letting him get uroboros grabs. The whole point of what I said about onryo is you adjust your playstyle during the match because she has a lot of tools. Wraith is identical to onryo. He is a great solo queue destroyer, but at higher mmr he needs more macro and game sense knowledge to win. It's like I said earlier in the thread: if you have 4 survivors who are in comms and are completely coordinated running every meta perk, the average killer will not win. But if you overcompensate for that, solo queue becomes miserable. It's a balance.

  • 4thdslip
    4thdslip Member Posts: 338

    pause hold the phone how many tvs do you think onryo has

  • Valuetown
    Valuetown Member Posts: 813

    Onryo has 7 TVs. I was rounding up for your benefit. Your idea in practice is just original Onryo but with less counterplay, unless you're saying even off TVs stack condemned, which would be even more broken than slug onryo when that was meta.

    I will again reiterate, mapwide teleports should never have become normal. It is unfair design unless the killer is weaker in chase, which then killers will complain about. Springtrap, dredge, xenomorph, and onryo SHOULD be weaker in chase if they are allowed full map mobility on command.

  • Ohyakno
    Ohyakno Member Posts: 1,499