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Killer Score Events need to be standardized

It may be a large undertaking, but I feel like all Killers should have a more standardized amount of bloodpoint gain for using their power, currently it feels quite arbitrary

For example, Dracula getting a hit with Hellfire or Pounce Attack each grant 800 Deviousness, but only Pounce Attack also awards the default 300 Brutality for a hit while Hellfire does not
On the other hand, Pyramid Head only gets 500 Deviousness for getting a hit with Punishment, and Oni doesn't get any score event at all for injuring with Demon Strike, only for absorbing, dashing, and activating

Ghoul has a score event for vaulting with his power while Wesker doesn't
Dredge gets 200 points for using Remnant to teleport and then hit a Survivor, while Unknown gets 400 that then depreciates down to 200, and Sadako gets 500 for a hit after teleporting
Blight gets 300 for a Lethal Rush hit, and 500 for a down, while Chucky gets 500 for a Slice & Dice hit, 500 for the follow up, and then a bonus 500 for the down after chase ends

While it's necessary to give killers varying score events as every power is different (many killer powers can't take health states at all, at least not directly), there are many different powers where the BP gained should be comparable, but aren't. It's most obvious with the ones that take health states, especially since many of them either do or don't also award the default 300 Brutality for a hit, making it very inconsistent

If scores were standardised when applicable it could make some BP dry killers get a lot more out of a match for using their power just as much as any other

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Comments

  • UnicornMedal
    UnicornMedal Member Posts: 1,509

    Scoring events need an overhaul across the board. The entire system is way too archaic for where the game is currently.

  • Zuiphrode
    Zuiphrode Member Posts: 490

    You also get less score for mori-ing someone compared to hooking them which seems silly.

  • YamamuraVideoRentals
    YamamuraVideoRentals Member Posts: 509

    A big outlier here: even though Sadako's power is LITERALLY building up condemn on survivors so that they might be instantly killed, actually succeeding at this drastically reduces the amount of points you can get because you miss out on hook stages and more potential chases that might have been.

  • UndeddJester
    UndeddJester Member Posts: 4,945

    Of course... you denied the Entity a soul to feast on... what do you expect? 😏😏😏😏

    Seriously though, I feel like points can't be standardised, because events are contextual and unique based on the killer and their unique powers.

    I'm not going to claim that every event grants exactly the right number of points they should in every instance, but using the Pyramid Head/Dracula example:

    These 2 powers are similar sure, but PH has trails he can draw granting 35 BP per second the whole game. Dracula scores off of Shape-shifting (50 deprecating to 25) and Flying to Windows (100 deprecating to 50). Needless to say PH can draw a lot more trails throughout the trial than Dracula can proc these events...

    So I don't think its something you can standardise, you have to adjust for each killer individually. It'd be better to argue in favour of boosting bloodpoints gains for individual killers on a case by case basis. E.g. Pig... unlike Chucky can't use her ambush at every time, so granting her more Devious points off her RBTs would help her more, even though their powers look similar.

  • UndeddJester
    UndeddJester Member Posts: 4,945

    *Also meant to add that PH can spam his shots a lot more than Dracula can... but edit is still broken...

  • Emeal
    Emeal Member Posts: 6,601

    I also want more points on Unknown :c

  • NicKayless
    NicKayless Member Posts: 6

    I disagree, it makes sense for a mori to get less points. A mori is instant with no counterplay. You just hit a button. Carrying them to hook requires more effort and can be stopped. You have to deal with body blocking, saboing, flashlights, pallets saves, perks like Boil Over or Decisive Strike. There are ways they can stop the kill, so you get rewarded for a bit more effort. So it makes sense you would get less BP for the one that can't be countered or stopped.

    Not saying moris are bad, it just does make sense for them to give less BP because there's less risk involved.