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2v8: The "new" Escapist is maybe the most broken thing since insta moris, heals and gens

HexPectoPatronum
HexPectoPatronum Member Posts: 38
edited August 27 in Feedback and Suggestions

Is this a bug, or did you guys really think it would be a good idea to give survivors a Sprint Burst by click??? It's like Dead Hard, but with 150 % movement speed.

Survivors are literally unkillable in 2v8 right now, if they're playing Escapist or if an Escapist is nearby, unless you're a Nurse, Blight, Hillbilly etc.

The description says:

Press the Active Ability Button 2 to activate Silent Rush.

Escapist.png

Shouldn't this only apply to silent rushed actions (Quick & Quiet)???

If it really is a bug, I wonder why this bug is still in the game, even though 2v8 is back in the game since August 19th. It's August 27th right now …

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Comments

  • WolfePhD
    WolfePhD Member Posts: 397

    I personally disagree with you, but I wish I could be on the same page as you. Queue times for the 2v8 game mode remain a significant problem for the developers to tackle. There stands a good reason for the Survivor gameplay experience to have "wild" and "crazy" elements to draw attention to the game mode. Estimated queue times have reached over 20 minutes!

  • UnicornMedal
    UnicornMedal Member Posts: 1,509

    Survivors are very much killable in my trials (and that's an understatement), regardless of what they bring. But also like @WolfePhD mentioned, the mode could use more Survivor appeal to help queue times. As long as Killers are able to duo, I don't see a lot that would really make them not want to queue up at all.

  • HexPectoPatronum
    HexPectoPatronum Member Posts: 38
    edited August 28

    That's a bad argument, sorry. You can't solve the queue times problem by bringing something so unbalanced into the game because it allows "wild and crazy elements for the survivor gameplay experience", while it's damn unhealthy for the killer gameplay experience (and I'm survivor main - about 70 % survivor / 30 % killer). The average queue times for killers are even 25-30 minutes and I'm usually able to play 2 or 3 survivor matches between 2 killer matches.

  • Emeal
    Emeal Member Posts: 6,601

    Honestly we tried going against a team of 4 escapists and they won easily, there were 3 gens left before we got our first down.
    That change pretty much ruined that game for us. Absolute bullshit, the winrate should not be carried so hard by one class.

  • HexPectoPatronum
    HexPectoPatronum Member Posts: 38

    I overdramatized a bit to make a point. Of course, they're killable. But considering the number of pallets and tiles (they've literally doubled every pallet and tile on the maps - every possible pallet spawn has a pallet) and the fact, that survivors "only" have to repair 8 gens instead of 10 (everything has been doubled except the gens), the Escapist thing is just the icing on the cake. 2v8 has already been pretty survivor sided (I escape a lot more than in 1v4), so the survivors didn't need another huge "buff".

  • Kl0bürste
    Kl0bürste Member Posts: 55

    jupp. Survivors get free escapes on a silver plate now.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    In 2v8, survivors have to deal with literally impossible chases, that happen when both killers target the same survivor.

    So it should be fine for survivors to also get unfair stuff, especially when the killer queue times are 25+ minutes.

  • UndeddJester
    UndeddJester Member Posts: 4,945

    I don't believe the desire to play Killer is increased or decreased substantially at all based on class strength over previous generations. All we are actually seeing this generation is people genuinely queuing for the role they want to play, because we have the solution of play while you wait.

    On the old versions you had to make a firm decision to wait the 15 minutes queue to get a game as killer, now that isn't true. Instead of most players thinking "I cba to wait that long, I'll just play Survivor", people now queue killer, and play survivor between, and is a great feature.

    The Sprint Burst on demand is silly, and the above compromise is a perfectly fine solution for vast majority of people... there is no reason to have this class be broken to help killer queue times. No matter how strong Survivor is, the fact is there are far more people proportionally who want duo killer compared to survivors to fill the 8 slots, and the only way to change that is if you make killer so monumentally unplayable that there is no point even bothering to queue at all... which is such a fundamentally flawed way of tackling the problem.

    The play while you wait system solves the issue for the bulk of the player base, and the only people who genuinely miss out, are the people who stubbornly only want to play killer side... and I'm sorry to anyone who fits that description, but we all want to play killer... just cause you're a "killer main" doesn't make you more important than anyone else.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    No. the solution should be giving survivors things that are too powerful for 1v4, so that both sides of the game have actual reasons to play 2v8.

    Because of survivors get more stuff, and the killer queue times go down to about 8-10 minutes, then clearly the majority of people would still think playing killer is still worth doing, because the queue times would still be heavily tilted.

    Because it’s not possible to have a scenario where the majority of players think killer is too miserable to play, and yet there’s still a 25+ queue time for killers (but a super quick queue time for survivors).

  • UnicornMedal
    UnicornMedal Member Posts: 1,509
    edited August 28

    You should be escaping more by design. But that doesn't mean it's Survivor-sided just because it's closer to a 50/50. In my trials, I've been escaping less than 1v4 ironically. ~4 escapes across 18 trials, with only 2 of those being a real close match that felt engaging.

  • HexPectoPatronum
    HexPectoPatronum Member Posts: 38

    I mean, is it really unfair, or is it just part of a 2v8 mode? Meanwhile, Escapist is a special feature / role they added to the mode to replace perks. And how often do you really get both killers targeting you at the same time? Usually maybe once per match. When I play killer in 2v8, I usually go for solo chases and only join a chase drive-by, if my partner is nearby. I don't see another role in this mode (on both sides) being that impactful than Escapist.

  • OrangeBear
    OrangeBear Member Posts: 3,472

    It's easily the strongest class in 2v8 now but i don't think it's necessarily game breaking.

  • HexPectoPatronum
    HexPectoPatronum Member Posts: 38

    I just find it easier to escape from 2v8 in soloQ than from 1v4 in soloQ, and I mostly play DbD alone (two of my friends have stopped playing). In 1v4, the game is over if at least 3 survivors are down. In 2v8, there are still 7 other survivors who can prevent a loss. And as I said before: They doubled every pallet and every tile in 2v8, plus 8 survivors have to repair 8 gens instead of 10. What have they given to killers besides Enforcer (aura reading), Shadow (undetectable), Brute (pretty useless) and Fearmonger (movement speed)?

  • UnicornMedal
    UnicornMedal Member Posts: 1,509

    Easy—duos. That is the strong suit of 2v8 and it will only get stronger as they add more Killers.