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Don't make the game work different for different killers

VibranToucan
VibranToucan Member Posts: 669
edited August 29 in Feedback and Suggestions

I mostly like the anti-tunneling changes (besides faster gens peed if you get a kill udner 6 hooks and permanent gen regression block if you hook someone twice in a row), punishing the killer for tunneling and rewarding the killer for spreading hooks, but one line bothered me. "These effects are slightly lessened for The Blight, The Dark Lord, The Ghoul, The Hillbilly, and The Nurse."

I do not like the idea of base mechanics working different for different characters. First of all, it is an unintuitive mechanic, it make picking up different killers more difficult. It also is just not a good fix, you are basically saying "We know these character are unbalanced, but instead of changing them more balanced we'll just change the things around them and only them."

It is just a band aid fix, that doesn't really address the problems with the Killers. If Blight, Dark Lord, Ghoul, Hillbilly and Nurse are too strong, then their power should be nerfed. Changing otherwise basekit mechanics for certain character is not the way to do it.

Post edited by VibranToucan on
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Comments

  • Crowman
    Crowman Member Posts: 10,091

    The entire anti-tunneling update is just one big bandaid. It's like the devs forgot their own game is an elimination game.

  • CrossTheSholf
    CrossTheSholf Member Posts: 867

    Agreed it'll be confusing for new players and annoying for everyone else