Okay so first impressions and analyzing the new michaels ability
We can see right off the bat his stalk meter is still being wasted even before charging for the lunge hybrid dash.
The next thing we can see is a survivor taking wide loop approach and not throwing a pallet down knowing that michael is in his pursuer mode which means the survivor should know that his other mode is undetectable and cant pop the lunge unless u see the heartbeat.
Third thing is we can see which really hurts me as myers main is the looks of how hard it is to control this new ability.
From the looks of it they should make it 50% more controllable or similar to the Coup perk.
Make the ability be more like a extended lunge than just pure dash what pig has or blight or wesker.
And finally the thing that i would really like to know is what exactly is happening to all the other addons that are irrelevant to the evil within charge up speed and drainage.
Such as mirrors, dead rabbit.
Will we see two new addons that are reworked mirrors into one which combines both pursuer mode and stalker with regaining undetectability and speed while sacrificing the stalk meter drainage and overall worse lunge dash ability power.
This new rework is generally a bit confusing not properly explained what happens to the population in dbd that plays michael myers as a stalker stealth more in tier 1 and 2 only.
In the post it says this new two modes will be on demand switch ups to combine ability to play it like you want which is fine as i would really like to remain in stealth mode but not with 4.2ms speed in 2025 where there is variety of survivor perks that counter slow killers.
I do not wish to run PWYF perk just to make him have 115%+ speed and waste a perk slot when my perks are already optimized for general use for a balance between fun matches and to win matches.
