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One Tweak Could Solve Legion’s Biggest Problem

I think I found the cleanest, least intrusive fix for Legion that makes them feel fair in both 1v4 and 2v8 without gutting the fantasy:

Two small rule changes to Frenzy

  • Legion cannot grab/open lockers while Frenzy is active.
    They’d need to exit Frenzy first to interact with lockers.
  • Killer Instinct does not reveal survivors inside lockers.
    Frenzy KI simply ignores hidden survivors.

Why this makes sense

  • Removes the low-counterplay interaction. Right now Frenzy → KI → instant locker grab is essentially checkmate. In 2v8 it’s even worse because Legion turns into a free radar dish for their partner.
  • Keeps the fun part of Legion. They still get their speed, vaults, chain tags, and group pressure. Locker logic isn’t the core of Legion’s identity — chaining hits is.
  • Forces real decisions. Legion has to decide: keep chaining hits or cancel Frenzy to make a locker read. That’s interactive gameplay instead of “press button, get grab.”
  • Improves clarity. Survivors know lockers are a stall option, not a gamble. Legion knows if they want the grab, they have to consciously cancel.
  • Thematic consistency. Legion already has Iron Maiden in their teachables — a perk designed to punish lockers. But right now, lockers don’t really counter Legion’s kit at all, which makes that thematic link feel wasted.

Anticipating the usual pushback

  • “This kills their identity.”
    No — Legion’s identity is chaining hits and tempo, not “survivor sonar → locker freebie.”
  • “It’s too severe of a nerf.”
    Frenzy already gives mobility, chaining pressure, vaults, and chip damage. Taking away locker grabs doesn’t touch that. They still injure and snowball — just with decisions instead of free info.
  • “Survivors will just hide in lockers.”
    Lockers become a stall tactic, not a hard counter. Legion can still cancel Frenzy and check them like any other killer. Survivors lose time by sitting in lockers. And Legion players can bring Iron Maiden, which actually becomes relevant again.
  • “Too hard to code.”
    It’s literally disabling locker interactions during Frenzy and excluding lockers from KI. That’s simpler than many add-on reworks BHVR already shipped.
  • “Legion will be weak without this.”
    Legion has plenty of add-ons that reinforce chase and slowdown (Pins, Filthy Blade, etc.). If needed, small compensations (like smoother fatigue or better chain tagging) could keep them competitive without keeping an unhealthy locker/KI interaction.

TL;DR

Legion should win by chaining pressure, not by using Frenzy KI as a free locker radar that deletes counterplay.

These two tweaks keep Legion’s fantasy intact, make them less oppressive in 2v8, and remove one of the most unfun parts of facing them in 1v4.

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