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How about instead of basekit pop its pain resonance? Thoughts?

Coffee2Go
Coffee2Go Member Posts: 773

This idea comes from user @Slan

So basically the basekit pain resonance, it would save time a lot of time actually than just having basekit pop that requires you to hit a gen.

Yes it removes ability to choose which gen which to regress and will probably make certain people mad but this is just more in flow and more natural synergized than basekit pop.

Its better for it to be automated regress on the most progressed gens than non mobility killers having to go manually there after BBQ proc.

@Shroompy @MechWarrior3

@Pulsar @cogsturning

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Comments

  • Coffee2Go
    Coffee2Go Member Posts: 773

    If you ask me ill rather have a basekit pain resonance than pop due to the fact it saves a lot of time for all type of killers in a roster.

    Synergizes more with the upcoming changes to how hooks and slugging works.

    Way more than pop

  • cogsturning
    cogsturning Member Posts: 2,112

    This or a weaker basekit Ruin. If gens aren't being worked on, it's not illogical for them to regress. Maybe it could be limited though, like it stops at a 3gen.

    Or even just longer gen completion times. Or both. I'm all for longer, more even matches.

  • Shroompy
    Shroompy Member Posts: 7,775

    why am i summoned

  • Pulsar
    Pulsar Member Posts: 22,923

    I feel like I just commented on a post asking the same question.

  • Coffee2Go
    Coffee2Go Member Posts: 773

    Similar most likely!

    This one is more changing up pop for pain res

  • crogers271
    crogers271 Member Posts: 3,251

    So basically the basekit pain resonance, it would save time a lot of time actually than just having basekit pop that requires you to hit a gen.

    Without numbers to compare, its impossible to say, and thus impossible to get into a balance discussion.

    Would a basekit PR of 5% be stronger than a basekit Pop of 10%.

    Also, what are the survivors getting in this scenario? How much is the gen speed boost?

    Then you have killer issues. Teleporting killers would benefit more from a stronger pop they can use more frequently, slower killers would probably like the guarantee of a PR.

    First you would need a goal of what balance you are trying to achieve (i.e. are we just balancing out the survivor benefits, do we want the killer stronger, or do we want the survivor stronger post change, just not as much), then you need specific numbers, even with numbers it differs from killer to killer.

    That's all you would need to get into to have thoughts basekit PR vs. Pop.

    Though from a design goal perspective, which is a little simpler, the goal of the basekit changes is to be anti-tunnel, thus giving a buff that encourages killers to move away from the hook makes more sense.

  • solidgamer44
    solidgamer44 Member Posts: 121

    Some killers like low mobility ones could get pain but besides that nah nobody should get it besides very limited/area controlling killers.

    Entire thing about the extra pop thing is to get the killer to you know, go to gens.

  • Memesis
    Memesis Member Posts: 729

    If it were a pain res proc, what value would you set it as?

  • Coffee2Go
    Coffee2Go Member Posts: 773

    It depends on what the pop will be set at, if pop is like 15% then pain res should be 10% or match it with pop value.

    Again were waiting for ptb changes

  • Coffee2Go
    Coffee2Go Member Posts: 773

    What im trying to achive is a way to balance out

    confirmed kill = gen completion

    Gen comp = conf kill

    Because with these changes non mobility killers wont benefit from pop unless they are close to the gens so you can probably forget about it and lose 1 to 2 outer gens by going to them

  • Abbzy
    Abbzy Member Posts: 2,100

    Overall pain res way better choice not every killer can use pop thats why pain res is more used as perk even pop has more use than 4 times and has higher regression but not every killer can get across the map to the most progressed gen like dreadge or freddy and others killers with great mobility, other reason pain res is more used than pop is it has great synergy with some of the best gen blocking perks such as deadmans switch or grim embrace.

  • Memesis
    Memesis Member Posts: 729

    I would be fine with 10 or even 15, but most aspects of actual pain res would have to not occur. For one it would be incredibly irritating for every match, regardless of perks, killers, etc, if every time a nonconsecutive survivor is hooked the gen you're working on, which will most likely be the one with the most progress, explodes and interrupts progress, makes you scream, blocks the gen.

    I would make this basekit "pain res" simply instantly take 10 or 15% from the highest progress gen without making it explode. Instead, it would just do the little electrical buzz and lose progress the same as it would if no one were working on it.

    Then, I would think pain res would be fine over a base kit pop. It would absolutely be better for weaker killers without the mobility to get to the gen they would need to kick, so I hope something like this comes with the anti tunnel changes.

  • Coffee2Go
    Coffee2Go Member Posts: 773

    Yeah that would be fine too since its basekit so we should only request mini version of it.

    Fine by me!

  • Coffee2Go
    Coffee2Go Member Posts: 773

    My question here is since actual pain res would become a bit obsolete since it can proc 4 times on unique hooks how would community balance it to fit both killer and survivor.

    Like would it follow the general rule of gen being able to only be regressed by any perk + that pain reso proc on any hook?

    So 8 gen regresses and then it wont work anymore on same gen

  • Rickprado
    Rickprado Member Posts: 892

    I would like to see every form of regression buffed when you are spreding hooks. Kicking gens is kinda boring so i'm more used to play with Pain Ress and Jolt lately. I don't want to start kicking gens just to not waste a buff that compensates for a harsh nerf on a game style.

  • Shroompy
    Shroompy Member Posts: 7,775

    Awww <3

    Im actually not against it, maybe it regresses like 10% and then Pain Res it self could increase the value to 20%? (Just kind of throwing these numbers out there).

    One thing though that Im worried about is high mobility killers being able to stack both basekit Pain Res as well as running Pop. So what Im thinking currently is Pop replaces basekit PR so that high mobility killers cant have the best of both worlds. That would mean Pain Res would do absolutely nothing if its being ran with pop, but there are several instances of this happening already where 2 perks simply dont work with each other and in this case in particular its for the best.