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Some overall buffs to killers I'd like to see

Elan
Elan Member Posts: 1,402
edited September 1 in Feedback and Suggestions

Basic movespeed

→ Every killer base are 5 % faster when in chase

→ Every killer is 15 % faster when out of chase (this will have 10s cooldown after landing basic attack when in or out of chase)

Basic lunge

→ base value increased by 30 % so it's sorta works like mini antiloop at unsafe pallets across killer roaster

Basic damaging

→ kicking generator regresses it by 10 % (max 8 kicks)

→ the base gen regression is also applied to perks that don't rely on kicks (fe. surge now gives away 18 % of the gen - was 8 %, eruption would give away 10 % on kick and 20 % on explosion better worth it burning out limits faster)

→ Killers can now destroy windows, leaving them open area (same as what happen when you destroy breakable wall)

→ Once per game, killer can destroy upright pallet (you can choose which pallet you won't to get rid of at start of game (shack, main building etc.)

Basic chase

→ Bloodlust grants 8 % movespeed (was 5 %) but happens less frequently B1 after 15s, B2 after 35s, BL3 after 45s

→ Bloodlust is no longer lost when destroying pallets, windows, breakable walls

→ Basic attack cooldown reduced to 2.5s (was 2.7s)

→ Landing a basic attack grants 5 % haste for 10s

Scouting

→ Aura of all survivors on the map are revealed when:

  • you damage generator
  • when you hook a survivor
  • when you destroy pallets, windows, walls
  • for 20s at the start of the trial

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