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Rift grind is unfair

The rift system, as is, sucks. It's unfair, prioritizes daily play (something not everyone can do) and the rifts also feel less rewarding than before. Give us infinite shards at the end of the rift, please. Increase fragment gain. Right now, the system is just trash.

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Comments

  • Emeal
    Emeal Member Posts: 6,601

    Yeah, if you want the full Rift, you need daily play too.

    Its almost like the system was made to incentivize players to play and not for players who don't want to or cant play to still get a cool reward. I put in my hours playing surely I should be rewarded more than you?

    If you are not playing, why should you still get rewarded?

  • Blaconia
    Blaconia Member Posts: 50

    They probably saw people like me finishing the last rift in 87 games and decided "naaaahhhh, let's not".

  • Emeal
    Emeal Member Posts: 6,601

    I don't think you HAVE to play every day, I have missed many and I still made it to the End.

    A few hours a week should be all that is required.

    To unlock the whole rift? huh nah I dont think that is at all fair, You got to be kidding me?

  • Emeal
    Emeal Member Posts: 6,601
  • Emeal
    Emeal Member Posts: 6,601

    Well that is an opinion, Why should I think the Battlepass is anti consumer?

  • Emeal
    Emeal Member Posts: 6,601

    Nobody is "forcing" you to play, if playing a game feels like a second job to you. Maybe you should not play it?

    Besides I don't think its even required to play every day.
    I'd like to see the math, cause it sounds false from just head math. Would counting up all the Rift Fragments matter?

  • Emeal
    Emeal Member Posts: 6,601

    So you are saying to me, that you play 5 hours a week, but you will be unable to finish the rift?

    Are you sure about that?

  • Choaron
    Choaron Member Posts: 818
    edited September 17

    It doesn't prioritize daily play at all. You can effortlessly complete every single available quest in it in like 2 evenings.

  • UnicornMedal
    UnicornMedal Member Posts: 1,509

    Not gonna lie, I don't know how likely it is that I'll finish it this time. The added tiers, messy Rift challenges, and really unfun 2v8 Survivor experience is giving me less progress than usual. I won't cry if I don't get a bunch of cosmetics I'm unlikely to use, but it should be more of a viable choice whether I want them or not. Not sure why they made it more difficult this round.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,922
    edited September 17

    Its almost like the system was made to incentivize players to play

    Yeah, such changes will have opposite effect and less rifts sold.

    I put in my hours playing surely I should be rewarded more than you?

    You get extra 5k BP after max level, that's how valuable your time is for BHVR…

    Higher time investment also gets you your rewards faster. That's what daily quests should do for you + let you ignore some challenges.
    If permanent quests are not enough to finish the rift, then it's just bad design, because after some time of rift being active, it simply doesn't make sense for new/returning players to buy it, because it's impossible to finish for them.

  • Emeal
    Emeal Member Posts: 6,601

    Nobody here argues in good faith, I asked if we should do a count of Rift fragments dealt out and nobody seems to want to get to the actual truthful number that is contentious.

    But nobody seems to take it seriously and then you complain to me about not arguing in good faith, please.

    Yeah, such changes will have opposite effect and less rifts sold.

    How do you know this? Are you sure about that? This might be the case for you, but how do you know all the others will follow?
    I dont see any way you COULD know for sure, but please enlighten us.

    Even so if the squeeze is too hard BHVR will likely change it, they have the statistics to to show how hard the Rift needs to be to get the most out of it for themselves. I am open to that.

    You get extra 5k BP after max level, that's how valuable your time is for BHVR…

    You mean playing a game I enjoy? nah you misunderstand my argument, I am asking what is wrong with some people who dont have enough time to play not making the rift full? so they either have to buy the rest or live without them.

    That is my question and how many hours total of gameplay should reward a full rift?

  • Emeal
    Emeal Member Posts: 6,601

    Yeah I kind of suspected it to be a personal.

    Rift should be possible to finish at almost any point

    In how many hours?

    because honestly that sounds less than a Battlepass and more like free goodies.

  • Emeal
    Emeal Member Posts: 6,601

    There is a wide cap between 20 or 200 hours spent over 80 days. But it would be constructive to have a number here.

    Other than that I dont think I agree that the entire Rift should be done by quests.

  • Emeal
    Emeal Member Posts: 6,601

    You will finish the Rift before the Milestones, or at least that is my experience. Probably because I play both sides.

    Looking over this I saw on the wiki the last rift has 4500 rift fragments (45 levels) in the last Rift Pass Quest Pool.
    if thats true then we have even more points this season, but its taking longer cause we have had less event so far?

  • Aznex
    Aznex Member Posts: 12

    Gonna weigh in my thoughts here: I believe the Quest system is fine.

    I will admit the milestone quests have insane numbers to reach for a reward that doesn't reflect the effort expected, but the Daily and Weekly quests still give a lot of fragments.

    However, I do have one particular issue with the Quest system: the compensation nerf that came with it.

    Before this system was added, you gained fragments based on match XP. This meant during a match, I could potentially gain multiple fragments in that one match (guaranteed during Double XP). Then the quest system came along to increase the required fragments for gaining a tier to 100 (from 10), but the refreshing Quests gave a lot of them to compensate.
    Yet the one thing that got butchered was your fragment gain from the match. Now you get a whopping 5 fragments from the match you played, doubling the matches you need to play to gain one tier when Quests aren't available.

    I honestly would just settle for both the Milestone and Per-Match fragment reward being doubled from their current values.
    Their goal with this system is to make the Rift less grindy. Nothing should have to be nerfed in that same process because it defeats the purpose of what it's meant to do.

  • Emeal
    Emeal Member Posts: 6,601

    Before just from quests you finished 59% of what you needed, while those games also gave you more progress and events gave us more.
    Currently quests get you to 37,5% of what you need.

    See thats a powerful analysis-

  • GreyBigfoot
    GreyBigfoot Member Posts: 959

    I missed about a week and only noticed the other day that Milestone quests give significantly less.

    Even with the 2v8 event it has not given that much compared to the previous season's. Just more dumb FOMO for some recolors of ugly outfits. I don't feel super compelled to reach level 100.

  • UnicornMedal
    UnicornMedal Member Posts: 1,509

    I prefer the system overall as well, especially when it comes to dailies.

  • PleaseRewind
    PleaseRewind Member Posts: 343

    The number of hours I mentioned was just a ballpark. I honestly have no idea how many hours it’s been but it's most likely averages to around that. But yes, I won't finish.

    I’m on tier 68 right now, and by my calculations I’ll only reach tier 93 out of 100 when the Rift ends. I’ve completed every quest so far except for one.

    There are two weeks left, with 5 quests per week awarding 75 fragments each. If I finish them all, that’s 825 fragments. With 17 days left, the dailies add up too 25 per daily × 4 dailies = 100 per day, which totals 1,700. Altogether, that’s 2,525 fragments. Short of the 3,200 I need to reach the end.

    My point is, if you do all the Rift quests, you really should be able to finish the Rift. I haven’t seen a good reason why that shouldn't be the case and don't understand your push back to it.

  • Emeal
    Emeal Member Posts: 6,601
    edited September 20

    There should be at least 1 modifier coming before it ends here in September.

    idk if next week is gonna be Oh look Krasue and boom surprise Chaos Shuffle or something.

    image.png

    Is my memory dying or did we not have a modifier in July?
    EDIT: NO WE DID NOT HAVE A MODIFER IN JULY!

    @PleaseRewind How would your chances of completing this look if you have had the upcoming and the modifer in july?

  • PleaseRewind
    PleaseRewind Member Posts: 343

    A modifer would help. I will acknowledge that I did do some thing differently this time. The last Rift I was doing every daily for a while because people were saying you had to to complete the rift. When I realized that wasn't the case I stopped. I haven't done as many this rift. Since they increased the milestone requirements I'm not getting as many fragments from that.

    My concern is if they were willing to up requirements after their first iteration, will be a trend. It's called Rift quests and so you proregression should be tide to these quests. Daily quests, milestones should be a supplement if you can't get quests done.

    Anyway, we'll see what they do next one.

  • Wezqu
    Wezqu Member Posts: 722
    edited September 20

    Modifier was canceled when they extended the Anniversary Event so it overlapped the modifiers time slot.

  • Aznex
    Aznex Member Posts: 12

    During the 9th anniversary, that modifier was supposed to be a version of Chaos Shuffle that would've been used to test anti slug. It was canceled because "it did not meet their standards" during internal testing, so they extended the anniversary event instead.

  • Aznex
    Aznex Member Posts: 12

    The milestone stuff I agree with as I covered that too in my previous comment. The other two points? Not so much.

    the over-reliance on dailies makes the game feel like more of a chore

    I'd say it's the opposite, and I can prove it mathematically.

    On the old system, you had a bunch of challenges at the start that you could only do one at a time. It took at least two of them to gain a tier, meaning you had to spend two matches to tier up and it wasn't even a guarantee you'd complete the challenge. Don't even get me started on some of those Master challenges that you HAD to get done in a single trial (Decisive Light still gives me vietnam flashbacks). Even if you got all of them done, you then had to wait 2-3 weeks for the next set to open, meaning you had to play ~10 games to tier up without them if Double XP wasn't active.

    On the new system, all quests available progress at the same time. Each round of dailies guarantees a tier up if you complete them all, and since they all progress at the same time you can potentially get them all done in one match. The game is incentivizing you to keep playing with a more reliable way to advance the rift.

    Also the quests are a lot easier to complete too. It literally rewards you for just doing what's normally expected of your role, and I'd take that any day over some of the hyper specific stuff in the tome like "Escape a trial after activating Mettle of Man as Ash" or "Escape with nothing but No Mither in your build". Those tome challenges were a chore. These are far from it.

    I miss the old rift.

    That's just your nostalgia speaking.
    Is the new rift perfect? No.
    Is it better than the old one? By a mile.

  • Amanova
    Amanova Member Posts: 379

    yeah super grindy, last rift was better I could finish it when 25 days left, and usually I play only in weekends😋

  • UnicornMedal
    UnicornMedal Member Posts: 1,509

    The reason I prefer the new dailies is because I can actually play them. I remember when they'd do those daily boost weeks and I'd only finish 2 of them because the rest were all for Killer. But having the Rift rely on dailies is also a terrible idea. It's only contributing to the ongoing player fatigue.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,922

    I can prove it mathematically

    I think you forgot to use math… So here you go:

    Current system:
    Fragments needed: 10 000 (100x100)
    Permanent quests can give you 3 750 (50x75)
    There is usually at least one event, so 600 (12x50)

    If you somehow managed to finish all milestones that's 1 750, but with least amount of games you will get like tier 3 or so, which would be 525.
    That would be 5 125 fragments…

    You gain 5 fragments per game. It's not that difficult to finish all daily quests in 2 games, so that would be 110 fragments.
    So to finish it in most efficient way you need to play 46 days two games.

    Previous system (Tome 20):
    Deep rift used to be 85 levels, so you needed 850 fragments.
    All challenges gave you 505 fragments.
    Before you were getting 1 rift fragment per 500xp, which was usually 1 fragment per game unless it was first game of the day that gave you near 2 for each side. Just this you can see is at least double of what we get now. (5 out of 100 vs 1 out of 10)

    Major event rifts (Blood moon for example) usually gave you 170 fragments. Last anniversary quest system gave us 1200 fragments, so also less…

    Before just from quests you finished 59% of what you needed, while those games also gave you more progress and events gave us more.
    Currently quests get you to 37,5% of what you need.

    So issue is right now you need more points to finish whole rift and weekly quests, event quests and individual games give you less.

    TLDR: current system force you to play regularly to finish daily quests, old system was better for longer sessions

  • Emeal
    Emeal Member Posts: 6,601

    Hey if they continue these new types of Quests, Chapter Quests.

    image.png

    Then there is still hope

  • PleaseRewind
    PleaseRewind Member Posts: 343

    This was a nice boost. I might just scape in and get to 100.

  • MarylinMonhoe
    MarylinMonhoe Member Posts: 186

    I don't like this new system at all

    The rewards from the Milestones should be increasingly better not a flat 25

    The new dailies are way better, which is the only good thing

    I enjoyed the old system better, when i could catch up in a day or two

  • Amanova
    Amanova Member Posts: 379

    So no extending rift and buffing rewards right mods? In steam forums you said you will probably extend it and change rewards…

  • Hexonthebeach
    Hexonthebeach Member Posts: 584

    They should get rid of this huge amount of timegated and daily quests.

  • Syrehn
    Syrehn Member Posts: 9

    Where did they say this?

    Feeling more like they'd rather their players burn out and stop giving them money. 😅