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Full Patch Feedback + Suggestions

TripleStryke
TripleStryke Member Posts: 239
edited September 24 in Feedback and Suggestions

I've played a while now and here are my opinions on everything. I think there's more good than bad, but it is definitely a mixed bag. If I don't mention something it's because I think its fine or good.

The Krasue:

I go in depth here:

Summary of Suggestions:

  • Replace Head Form's Pallet Vault with a Pallet Break
  • Remove Regurgitate Splash Aim Assist
  • Increase Regurgitate Cooldown
  • Increase Head → Body Transition speed to 2.3 m/s from 1.15 m/s
  • Maybe change Head Form to 4.6 m/s from 4.8 m/s if still too oppressive

New Killer Perks:

  • Ravenous is cool, Wandering Eye is pretty much useless, and Overture of Doom is fine within a Hex build, but nothing crazy.

New Survivor Perks:

  • Road Life and One-Two-Three-Four are solid in their niche scenarios. Ghost Notes is very dumb with Light Weight, and combos too well with Vigil and Sprint Burst, which are still extremely meta.

Ghost Notes should have the opposite condition while NOT Exhausted. The 10% faster recovery speed would make more sense then.

Quality of Life (Including Maps) Improvements:

  • Overall solid, but I've definitely seem some issues where areas are too strong. Like on Father Campbell's Chapel on the broken building sort of tiles I've seen both pallets spawn instead of just one.

The Shape:

  • I like the new stalk mechanic, but the actual Evil Incarnate mode sucks and needs some heavy changes.

The Unknown:

  • Does not solve Unknown's main issues, while nerfing an already bad add-on (Vanishing Box). Make Weakened 11 seconds, and the cooldown 6 seconds and then he's in a really solid spot. People like Unknown because the projectile is fair, but he is a bit underpowered and a little help would go a long way.

The Dark Lord:

  • He's basically the same so I don't have much to say, but he already had add-on variety issues and this doesn't change that.

Clown, Ghoul, Oni:

  • Good changes, but I think Oni could use 8-10 blood orbs instead of 5.

Survivor Perks:

Mostly fine, but I'm going to go through the ones I have issues with.

  • Friendly Competition: Flawed concept, needs a rework
  • Leader: If anti-slug is going through in any capacity this should not affect Sabotage speed. It could be 35/40% in that scenario even.
  • Tenacity: Give this perk back recovery while crawling, that should not be a base-kit feature with the Anti-Slug changes.
  • Vigil: Only fixed 1/3 issues. It should not effect hindered to destroy killer powers, and it should be 40% instead of 66%.

Killer Perk Updates:

All of these are honestly either solid or fine. Monitor and Abuse being nerfed for the killers that actually use it is weird though.

  • Leverage: Should've stayed 50%, it didn't need a side-grade with the healing oriented meta survivors are in right now.
Post edited by TripleStryke on

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