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Ideas how to change Krasue to make her bearable

tes
tes Member Posts: 1,160
edited September 26 in Feedback and Suggestions
  1. Her fly should works like Dracula’s bat form and be related to different button, so u need change between forms. It also would be nice if her ability to use this flight would go progressively, giving chargers only after infecting people, so she wouldn’t have such mobility from the start.
  2. Infection can stay even if person would be unhooked, but the speed of getting rid from this infection should be changed. It’s too slow right now.
  3. Her dash and scamper. This should be completely reworked
    1) She shouldn’t be able to whip through low textures, hitbox need to be adjusted
    2) Her dash should work like special power with longer charging, not basic attack
    3) After vaulting through object, she needs 2 sec. window for not being able to charge her dash
  4. Remove addon for oblivious status after eating mushroom. Solo q actually can seriously suffer from it, while this killer having extremely good potential for slugging

She is not extremely unbearable killer and I don’t find her higher than Nurse, at least because playing survivor whole day showed me she is not that easy and players still learning her, but her snowball is nasty. And in hands of experienced player who already knows about quick changes of forms like Dracula and Twins the experience gonna be straightforward uncounterable for survivors. Even experienced one. The only way to win against her is when killer consciously don’t tunnel or simply playing worse than you.

It’s good, devs, that u made dash more controllable, so it has less tendency messing with direction like Myers’ dash does, but 3rd face perspective, infection and mobility makes countering her problematic. She has too much from different killers at the same time. Since many perks still aren’t banned on specific killers, some Infectioned Fright, Dissolution or exposing builds on her is simply uncounterable.

And please, don’t change degrees or angles when dashing. We already have a lot of clumsy killers in terms of dash slop. I think her biggest issue now is how infection works

Post edited by Rizzo on
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Comments

  • SkeletonDance
    SkeletonDance Member Posts: 550

    Imo these two changes needs to be nerfed:

    image.png
  • tes
    tes Member Posts: 1,160
    edited September 25

    I doubt they will do it. I talk about first thing

    Every killer in this game with infection mechanic share same feature. The timer just stops

    But other killers have insta rid of infection. She’s not. Here is the problem. At least for me.

    For scamper idk. I haven’t played as her since PTB so don’t know about timing. When played as survivor didn’t notice it’s breaking a lot of timings. It’s like Chucky old scamper probably

    Agree with last thing. Flight low key wasn’t necessary for her at all

  • tes
    tes Member Posts: 1,160

    English isn’t my native language, sorry. What do they meant by obstructions and wind-up? Translator doesn’t make a lot of sense for me, probably in my native language term is completely different

  • SkeletonDance
    SkeletonDance Member Posts: 550

    When you attack with your internal whip you're ignoring the hitbox of the objects. Basically you can just slide of the wall and land a hit. Something similiar to what Wesker can do but Krasue can do it with better control. This change makes it so you can ignore most of obstructions on the loop and hit survivor very easily.

    Wind up is basically the start of the whip attack animation. In that case you do it quicker. This didn't really needed a change since it was okay in PTB.

  • tes
    tes Member Posts: 1,160

    Oh yeah thanks. Now I understand when I didn’t have time to react and felt frustrated, they changed her wind up. I would call it charging ability tbh just because it sounds more simple. I thought making it m2 and not m1 able to fix it

    Actually I also like the idea about her sliding, saw Puffalop stream and thought they finally made hug tech not a bug but a tech with some skill expression. But as I realised they just removed collision? If yes it’s… weird. Then it should be cancelled

    Or maybe, just maybe, they can finalize this principe and also transfer it to Wesker, making Hug Tech finally not a bug but a feature :( I likes flicking and slides on killers a lot, just feel it adds extra micro and make it a lil harder to learn power. But now it’s too buggy or weird like on Wesker or Oni

  • SkeletonDance
    SkeletonDance Member Posts: 550

    I think if the ignoring obstruction change duration would match up the wind up time it would be a lot much fair and better

  • tes
    tes Member Posts: 1,160

    Kinda. She definitely will be changed later

    I still don’t like approach BHVR looking for. One person on this forum posted a video that shows that infection spit has some form of auto aim. Just imagine - the only reason why u got infected would more likely to be how server registered survivor movement. For high ping players they would be overcooked

    I don’t want to call it power creep even. It’s like… we trying to help with everything in this game, but instead of fixing actual things and better prototyping making it more confusing through crutches. Catch up tool creating more problems rather than fixing older ones.

    AUTO AIM damn it. I wasn’t that mad on ghoul even. Maybe it’s range killer main crying inside me. I can’t imagine phead having such “assistance”. On unknown. Huntress. DeathSlinger. That’s just ridiculous giving auto aim

  • SkeletonDance
    SkeletonDance Member Posts: 550

    I also don't like auto aim. I prefer to have a full control over my power.

  • CLHL
    CLHL Member Posts: 428
    edited September 25

    The killer is poorly designed since it revolves around playing downed pallets, since it can't break them. If the vault is slow, it will never catch up to the survivor, but if it's too fast, there is no counterplay. One would say “Well, you have to find the perfect middle ground.” Well, there is no such thing, because every loop is different. No mather the numbers, a straight corridor after a pallet will always be a win for the killer, and a close doble vault will always be a win for the survivor. This killer will either be strong or go straight to the pit; there is no middle ground.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 3,077

    Honestly? Just remove Leeched on unhook and remove her pallet vault, those are the biggest problems she has atm