Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application

BHVR Has a Knee Jerk Overreaction Problem Lately

SkeletalElite
SkeletalElite Member Posts: 2,889
edited October 3 in Feedback and Suggestions

I get that they're trying to be proactive, but they're so out of touch that they're basically throwing stuff at the wall and seeing what sticks. When something doesn't stick, they instantly go nuclear on it and make things even worse.

Fog vials released with several issues (spam, large strength difference between maps) and what do they do? Double nerf them into the ground so they do nothing except on the maps where they're the most effective like dead dawg saloon AND you only get 2 uses. They didn't need both nerfs. They needed to be fixed to have a constant effect on visibility regardless of a map and be given a limited number of charges. Now them and all of their addons are bloodweb bloat, like we needed more of that.

Anti tunnel system on the PTB favors survivors much too heavily? What do they do, completely strip it away while leaving in several nerfs/buffs that were meant to go along with it leaving the game in a worse state overall. The anti tunnel on PTB was fixable. Literally just scrap the penalty for killing the most recently hooked survivor. Take the penalty for killing with too few hooks and either A) change it to be based on generator progress or B) reduce the number of hooks so that it only targets extreme tunelling. Then they can keep all the other buffs like semi basekit OTR and delayed hook notifications as well as the killer no tunnel incentives like basekit BBQ and pop. Right now tunelling is even better because of the OTR nerfs. Edit: also scrap the incentives being different for different killers, the devs can't even balance killers with the amount of variiables they have currently and you want to add even more? If these incentives are too strong on the top killers that means the top killers need to be nerfed

The anti slug system wasn't even that bad, 90 seconds slug time is quite a bit of time before it activates, all they had to do was revert the basekit crawl speed increase. Now slugging is better because of the tenacity nerf.

Edit: And they're probably gonna do the same thing to Krasue (not that she doesn't need a nerf, but I wouldn't be surprised at this point if they murdered her), however I won't make judgements on something that hasn't happened yet.

Comments