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Weskers infection rework

KingOfDoom55
KingOfDoom55 Member Posts: 322
edited October 26 in Feedback and Suggestions

Please provide feedback, id really appreciate it, I'd really want to know what people think of these ideas and want people's inputs on it, thanks for taking the time to read, and hope you all have a great day or night!

Uroboros infection has 3 stages:

Stage 1: infected: the infection itself is slow when it's passive, however, doing any conspicuous action like repairing generators, opening exit gates, unhooking, healing or cleansing will increase the Rate that the infection grows but once stopped doing such actions, will revert it back to a slow crawl

Stage 2: half way point: provides a debuff to cleansing, healing and unhooking by 5% each and when interacting with other Survivors (healing, unhooking, etc) the infection spreads to those uninfected

Stage 3: full infection: provides 5% gen repair speed reduction and still allows automatic carry even if Survivors are fully healed and 5% hindered

First aid spray: provides Immunity to the infection either for A: 1 health state or B: 30s

Reason for these changes:

Tunneling: large part of the issue with weskers infection is the need to tunnel people, which is largely a problem and unacceptable and unfair, with the first stage only increasing or decreasing its growth rate, there is no downside, even more so when fully infected, and combined with the fact that the infection resets to 1% everytime in the live game of dbd, it rarely provides any benefit

Passive and active: large problem with this, is that how fast it picks up right off the bat, changing how fast it is depending on the action will not only allow Survivors to not worry about for a bit but still be conscious about what they do depending on their stage or situation

More useful but not too powerful or unfair:

The only down side is the 5% gen repair speed reduction and the 5% hindered which is only applied when fully infected but also allowing others who aren't infected to become infected even if not caught in the bound dashes

While also providing Immunity for a set duration or health state depending on how people would feel would be best for it or how the devs would feel to be the right choice, so when someone deinfects themselves, they wouldn't be having a risk to get it back immediately and prevents tunneling if it's someone who got off the hook immediately without losing their endurance and haste to get away once unhooked

Edit: values for hindered and gen speed has been changed

Post edited by KingOfDoom55 on
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Comments

  • CompetitifDBD
    CompetitifDBD Member Posts: 821

    I don't like the idea of a kit having built in gen slowdown. Old Freddy had this through some add ons, paired with certain perks and every game was just Forever gens that wouldn't ever pop, tis the name Forever Freddy.

    Wesker doesn't really need buffs per say, the Pallet Density Update just needs to be reverted and he'll be back to his peak balance state.

  • KingOfDoom55
    KingOfDoom55 Member Posts: 322

    Fair point, but the the infection is pretty much useless as it is right now, only providing 1-3s of time to get rid of, on top of the fact that when someone is hooked, all infection progress is reverted to 1% unless fully infected which rarely ever happens

  • KingOfDoom55
    KingOfDoom55 Member Posts: 322

    The main reason I suggest a complete rework of his infection and how it works is bc 4% hindered doesn't do anything when the Survivors almost never get critically infected and even if they do, it's easy to get rid of, ik his chase is strong but if the infection is pretty much useless, then what's the point of it? It's like saying that the Plagues power doesn't cause people to become broken until fully infected that doesn't go away unless using an item that can be carried and only 2 or 3s of use to get rid of it or when being hooked, this is why I feel like his infection is a pointless addition to his kit and needs a new function or reason for it to be apart of his kit, bc it is underperforming, not just in its use, but also of how easy and quick it is to get rid of it and how little it actually benefits wesker at all, but that's just me