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New survivor: Evelyn Walker

Debremus72
Debremus72 Member Posts: 7

This survivor goes with The Forgotten.

Evelyn "Evie" Walker

Lore

Evelyn Walker had always noticed the things others didn’t. The scrapyard behind her neighborhood groaned with forgotten sorrow. Charles White flinched at every slammed door and distant siren—long before he vanished.

They’d been close once. Two lonely kids bound by proximity and silence, finding solace in the rusted wreckage of their small town. But then Charles disappeared, and the world moved on. Evelyn didn’t. Something in the air shifted that day—thick and wrong. The scrapyard grew quieter. Emptier. She felt it in her chest like static.

She spent days, weeks even, searching that scrapyard. Yet, she had found no trace of him.

Guilt took root. She could have said something. Could have done something. But she didn’t. And with time, that guilt turned into ritual: visiting the yard, tracing old paths, whispering apologies to the wind. She scavenged broken radios and rewired them, hoping to hear his voice in the static. She never did.

Then came the night the fog crept in—silent, crawling. It felt all too familiar, she knew the face she had to go see.

With a guilt filled heart, she stepped into the fog.

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Core Appearance (Default Outfit):

General Look: Evelyn is in her late teens, with a lean, wiry build suited for slipping through narrow scrapyard gaps and hiding in shadows. Her eyes are a striking green—piercing, constantly searching, never quite at rest. Her face is soft but haunted, with dark circles under her eyes and an almost permanent furrow between her brows.

Hair: Long, dark brown hair usually pulled into a loose, practical ponytail, with a few strands falling out, framing her face. Grease or dust sometimes streaks her hair—evidence of digging through scrap or machinery.

Clothing:

Jacket: A faded olive-green utility jacket with a frayed collar and stitched elbow patches. There’s a tear on the right sleeve, clumsily repaired with mismatched thread.

Shirt: A soft, pale-blue graphic tee underneath, faded with time. The graphic is almost unreadable now—perhaps a band she and Charles once liked.

Jeans: Weathered dark jeans with a few rips around the knees and cuffs stained by rust and dirt.

Boots: Sturdy, old hiking boots—scuffed and dusty, but reliable.

Accessories:

Charm Bracelet: Her signature piece—a silver bracelet with tiny hanging trinkets: a wrench, a heart, and a little radio. A gift from her mom, never removed.

Back Pocket Item: An old folded note, partially visible—it's the last message she ever wrote for Charles before he vanished, never delivered.

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Visual Details & Animation Notes:

Her lobby animation includes fidgeting with her bracelet or nervously adjusting her jacket cuffs.

Her breathing is quiet, almost held, until she sprints—then ragged and panicked, like someone running from their guilt.

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Perks:

1. "Guilt Bound"

The weight of your guilt empowers your escape, even if just for a moment.

After unhooking someone or being unhooked, gain 5/7.5/10% haste for 10 seconds. This perk can only activate once every 60 seconds.

The weight of your guilt empowers your escape, even if just for a moment.

2. Shared Burden

You can’t stand seeing someone else's life on the line.

This perk activates once you are healthy and 12 meters close to a survivor on death hook.

If they get hit, you become injured and broken for 60/50/40 seconds

They start healing over time, finishing after 15 seconds.

This can only activate once per trial.

3. "Memory's Echo"

The echoes of past actions guide your path, revealing who is near.

Each time a generator is completed, gain the ability to see the auras of any survivors who are within a 16-meter radius of any generator for 4/5/6 seconds.

The echoes of past actions guide your path, revealing who is near.

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