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2v8 buff suggestions for ghost face, nemesis and PH

KingOfDoom55
KingOfDoom55 Member Posts: 322
edited November 9 in Feedback and Suggestions

This post has been edited with changes

Ghost face:

Base speed when crouching and stalking increased by 15%

Increasd Exposed survivors timer by 20s and increases the exposed meter being filled by 15%

Increase the time it takes to reveal Ghostface by 1.5s

Nemesis:

Increase max zombies from 2 to 4 and when exit gates are powered, have 1 zombie in the exit gate area or around the general area if any of them are killed

Increase zombies movement chase speed by 15%

Increase movement speed when holding tenticale strike by 10%

Pyramid head:

Increase punishment of the damned from 11.5 meter to 14 meters

Decreases the recharge rate of rites of judgment by 10s (was 4s)

Increase rites of judgement trail creating movement speed from 4.2 to 4.3 (and beginning speed from 3.8 to 4.0)

When a Survivor is on death hook regardless of cage that they were sent too, and while tormented, allows Pyramid head to final judgment the Survivor (was at least 1 cage of atonement in order to do so, which is stupid tbh, people don't really get tormented in 2v8 anyways when it's in mid chase but even still, not many people get tormented)

Post edited by KingOfDoom55 on
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Comments

  • KingOfDoom55
    KingOfDoom55 Member Posts: 322

    On top of the PH buffs, have his power gauge deplete slower and increase the amount of time that the trails last for, bc for the amount of time it takes to set up in one area to another, is unbearable, bc by the time your done with the 2nd or 3rd area, the first area Is already with no one tormented

  • KingOfDoom55
    KingOfDoom55 Member Posts: 322
    edited November 9

    Also increase the amount of gens from 8 to 10 and increase the time to do them, bc gens pop WAY too much and should at least be 10 gens to do instead of 8 but this is just my personal opinion

    Edit: I'm getting tired of people who down vote and don't even explain why, like, cmon,, however, if these changes aren't good or would benefit these characters enough, then I'll suggest a few addons that could be added as basekit for these 3 in a new post

    Post edited by KingOfDoom55 on