What would make you play more often as killer?
Comments
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When I started to play dbd (ps4) I loved to play killer. I had fun chasing survivors and hook them. Even swf wasn't a problem or annoying to me.
Than there was the "moment" when it became IN to be toxic as survivor. They didn't hide in fear anymore. It became fun to search the killer and juke, 360, teabag and or blend him permanently. This moment was the moment when it became stressful and annoying to play killer.
Like the others here it's no more fun for me to play killer. I could play 4-5 hours as survivor with no probs. As Killer I'm stressed out after 3-4 games.
I think more BP for killers won't solve the problem. Maybe the needed time for gens should be adjusted to the killers rank. For example the actual time at Rank 20 and every 5 Ranks it should last 5 seconds longer per gen. The adjustment to the killer rank would ignore swf groups with different ranks so there it shouldn't be that difficult to change.
Another possibility is to change the bloodlust mechanic. Maybe it should be tested how the gamebalance works if the bloodlust won't reset during a chase.
Summary: as long as it's more stress than fun to play killer I ll stay survivor main.
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@Bongbingbing said:
@NoShinyPony said:
@Bongbingbing said:
I wish there was a rating system at the end of a game that would factor into match making to keep the toxic people together.
That would be very cool if the rating at the end would be used like that.
Or another thumb up/down and that too for matchmaking.0 -
I can't play Killer any more than i do now, having changed to being a 100% main.
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More rewards.
Sadly we play a game where killer is afraid of survivors ...0 -
This event 'cause I feel bad for survivors' long waiting times
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If ruin wasn’t such a necessity to do anything without gens being completed by the time you down someone.
Matches aren’t determined by you, but by survivors. Which really sucks.3 -
@ProfessorDunwich said:
Losing as Killer feels like crap. Dealing with coordinated SWF is one of the worst gaming experiences I've had, the tbagging at the gates just rubs it in.But your main problem is the advantage that SWF groups have compared to solo survivors, correct?
If SWF was balanced, you wouldn't mind the occasional tbagging from SWFs or solos that much?0 -
i play killer more then survivor before
and now i don't want to touch killer at all bc of those toxic stuff0 -
I'm not playing killer right now because they get far less coins on average than a survivor for the Moonrise event.
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@preetygoodforumsofar said:
i play killer more then survivor before
and now i don't want to touch killer at all bc of those toxic stuffWhat includes toxic stuff for you? Is it getting DS'ed multiple times or is it "only" tbagging and flashlight click-click?
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Balanced game, less survivor toxicity, an end to looping.
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Well, like fire, there is the usual triangle. Mood, time, energy. Take one away, and it's hard to fuel the fire.
Outside of that, I want games to feel balanced. They should be balanced around SWF with voice, around how big/numerous the SWF is, etc.
Or at the least a big fat blood point bonus so I can get an SWF killer build going.
Ya'll say it's so easy to kill SWFs, but ya'll have moris stockpiled, and the best addons stockpiled, and a page or two of rank 3 perks.
I don't have all that. Game gives me trials to kill by my own hand with cypress moris. ######### a.
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Either balance SWF groups by giving them a handicap of some sorts, or reward the killer more for playing against them. I don't mind the added difficulty as long as I get something out of it.
Make a timer that starts as soon as all gens are done that reduces the playing field or somehow threatens the survivors so the last one doesn't crouch around the map looking for the hatch.
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@Eninya said:
I'm not playing killer right now because they get far less coins on average than a survivor for the Moonrise event.And besides the event? It was more a general question what would people get motivated to play more games as killer.
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Having unlimited common or uncommon addons, ngl.
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I need something to make me want to play the game more often
Incentives for ranking up, and gaining levels/devotion, currently no reason to besides
Only thing ranking up does is get you matches with "better players", I use that lightlyI see the game in my library, debate if I want to bother, see if an event is going on. If event is on, I avoid the game like it's the plague. If there is no event, it's basically a coin toss.
No compelling reason to play
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I'm a Survivor Main and haved played killer a lot too .. Playing as Killer despite you get all 4 Survivors eventhough sometimes it feels Rewarding when You wreck an entire SWF group with DS and flashlights .. to me it doesn't feel as fun as Surviving with others .. you're eventually on your own as a killer so it feels like a personal win ..
While On the other hand it feels more fun to know that because of you someone else Survived the trial.. Stealth gameplay and so on .. maybe if they added a Game mode with Several killers or Someone controling the entity from another Realm that'd be fun I think and make me want to play killer more . I always wonder why some killer offerings say stacks underneath when there is only one killer anyways maybe the devs planning something who knows but i doubt it.
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In short words surviving as a group feels more fun than winning on your own.0 -
My list -
Balance the game with comms in mind.
Rework the end game so games cannot go on for hours once the gate is open.
Make the hatch less appealing. It's supposed to be a last chance, not a reward.
Fix the sound.
Fix it so it's not a slideshow on consoles.
Fix totem placements.4 -
Game turned into a bully simulator a long time ago.
New players think they have to git gud. Because survivors tell them.
After a longer time most killer mains realize that it's not a getting gud thing.
They then either switch to survivor as M.Cote recommended or play a different game.
Survivor mains claim that they don't care that killers leave left and right. But the long queues tell a different story.
The game is almost always on sale for 9,99$/€/£ to desperately attract fresh meat.
On top of that, survivors make ridiculous wishes like temp bans for lobby dodging.
They don't realize that killers just don't enjoy their gameplay.
But since survivors are the larger group, they can easily review bomb and force the devs to act in their favor.7 -
Tsulan said:...But since survivors are the larger group, they can easily review bomb and force the devs to act in their favor.
And exactly that is what I m missing in many threads here. The insight that when there are no killer anymore there are no survivors needed and the game is gone.1 -
Bloodpoint bonus to playing against SWF. I understand it's extremely hard to balance it as a mechanic, but I'd be so much more willing to face SWF groups if I got a bonus for essentially playing at a disadvantage.0
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Killers that are designed to be fair and balanced while fun for both sides. The power is something interesting.0
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xxnazgulxx said:Tsulan said:...But since survivors are the larger group, they can easily review bomb and force the devs to act in their favor.
And exactly that is what I m missing in many threads here. The insight that when there are no killer anymore there are no survivors needed and the game is gone.
Because survivors review bombed.
No buff in sight. It has been over a year since the devs recognized that they acted to fast.2 -
@Tsulan said:
Game turned into a bully simulator a long time ago.
New players think they have to git gud. Because survivors tell them.
After a longer time most killer mains realize that it's not a getting gud thing.
They then either switch to survivor as M.Cote recommended or play a different game.Survivor mains claim that they don't care that killers leave left and right. But the long queues tell a different story.
The game is almost always on sale for 9,99$/€/£ to desperately attract fresh meat.On top of that, survivors make ridiculous wishes like temp bans for lobby dodging.
They don't realize that killers just don't enjoy their gameplay.But since survivors are the larger group, they can easily review bomb and force the devs to act in their favor.
This sums a lot of issues up.
Dead by Daylight has always been about the people playing survivors. Catering to the majority and making sure they're happy is what's generating revenue to Behavior. Just look at the store fodder for the original survivors and the free survivors compared to the killers of the same area.0 -
Killer is mindless to me. Hit boxes are broken, finding survivors is super easy, the chase doesn't last long if you are half decent at mind games. I only play killer to rack up BP. Survivor is more fun for me, I like being chased and having to really play well in order to not get caught. Plus the thrill of seeing Myers pop up out of nowhere is always fun0
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@xxnazgulxx said:
Tsulan said:...But since survivors are the larger group, they can easily review bomb and force the devs to act in their favor.
I think the opposite is the case. Even if it's 90% survivors VS 10% killer the devs have to orientate at (realistic) killer opinions. If not the player base moves further to 95 vs 5% and so on. And this would be the death of the game.
And exactly that is what I m missing in many threads here. The insight that when there are no killer anymore there are no survivors needed and the game is gone.You kind of describe what is happening right now. At least on PS4, there is an obvious lack of people playing killer so that the waiting times for survivors are super high.
People explain why they don't play a lot of killer or no killer at all. The devs need to take action and make some changes. If they don't, the number of killer players will continue to decrease.
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The toxicity I use to play toxic as survivor but after how the games been going I’ve stopped I also like cleansing totems which for the most part stops the gen rush problem0
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Nerf decisive strike
thats all0 -
Give me the option to play with a friend too. It just feels like ######### knowing survivors are having a good time in discord while you're sitting there alone.
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@ToxicFengM1n said:
Nerf decisive strike
thats allYes to the DS nerf.
Do you think the same about insta-heals ?0 -
@TreemanXD said:
The toxicity I use to play toxic as survivor but after how the games been going I’ve stopped I also like cleansing totems which for the most part stops the gen rush problemAlso stops NOED. 2 Birds one stone.
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MhhBurgers said:
@TreemanXD said:
The toxicity I use to play toxic as survivor but after how the games been going I’ve stopped I also like cleansing totems which for the most part stops the gen rush problemAlso stops NOED. 2 Birds one stone.
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@NoShinyPony said:
@Eninya said:
I'm not playing killer right now because they get far less coins on average than a survivor for the Moonrise event.And besides the event? It was more a general question what would people get motivated to play more games as killer.
I play them somewhat equally outside of it, though I wish I could endlessly use certain addon combinations on a few killers.
Examples:
-6 Jigsaw box Pig
-Full Phase Walk speed Spirit
-XXXtra dark traps Trapper0 -
@Eninya said:
@NoShinyPony said:
@Eninya said:
I'm not playing killer right now because they get far less coins on average than a survivor for the Moonrise event.And besides the event? It was more a general question what would people get motivated to play more games as killer.
I play them somewhat equally outside of it, though I wish I could endlessly use certain addon combinations on a few killers.
Examples:
-6 Jigsaw box Pig
-Full Phase Walk speed Spirit
-XXXtra dark traps TrapperThat's because besides Nurse and maybe Billy, the killers are in general too weak to be played without add-ons. Some killers are so weak that you would need strong add-ons as base kit, to be fair.
(And aren't Trapper's tar bottles still bugged? I thought the devs haven't fixed them yet.)
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@NoShinyPony said:
@Eninya said:
@NoShinyPony said:
@Eninya said:
I'm not playing killer right now because they get far less coins on average than a survivor for the Moonrise event.And besides the event? It was more a general question what would people get motivated to play more games as killer.
I play them somewhat equally outside of it, though I wish I could endlessly use certain addon combinations on a few killers.
Examples:
-6 Jigsaw box Pig
-Full Phase Walk speed Spirit
-XXXtra dark traps TrapperThat's because besides Nurse and maybe Billy, the killers are in general too weak to be played without add-ons. Some killers are so weak that you would need strong add-ons as base kit, to be fair.
(And aren't Trapper's tar bottles still bugged? I thought the devs haven't fixed them yet.)
I don't think addons are required so much as perks are. I get along just fine on Pig, Hag, Huntress, and Spirit with crappy addons. Nurse, Freddy, and Myers are some of the few that need them more than not, though.
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Less dc's and decisives would help, and i don't mean removing DS, i mean not having more than 2 DS per match.
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If there could be two killers somehow, I don't like to play alone most of the time, I enjoy killer, really. But I'm a lonely bugger3
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BHVR should stop messing around and finally give us 8/6v2, it's not that hard.
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@Vesperiavi said:
If there could be two killers somehow, I don't like to play alone most of the time, I enjoy killer, really. But I'm a lonely buggerI know a lot of people would like to see this mode but it would not work, I'm afraid.
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@NoShinyPony said:
@Vesperiavi said:
If there could be two killers somehow, I don't like to play alone most of the time, I enjoy killer, really. But I'm a lonely buggerI know a lot of people would like to see this mode but it would not work, I'm afraid.
Works in a ######### mobile game yet BHVR can't implement it on a PC game.
It's not like the current system is working very well either btw judging by how many killer players will dodge/cheese and quit the game, I have never seen such toxicity anywhere else, not even in league.
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I play it a ton as of right now. But, I'd love it if they reworked NOED completely.
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A second way to sacrifice survivors would be nice. I feel like the hook is cool, but I wish there was more creativity in your sacrificing them.
I'd really love at least 2 more ways to sacrifice a survivor....they could use the same algorithm they use for hooks to simply work for all 2-3 sacrificing types so you don't have like 8 hooks, 7 altars, 6 pits, etc. And then set a minimum of 2 of each sacrificial type.
That is genuinely the most disappointing thing about killer for me. It just feels more repetitive then survivor.
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Nothing, I already main killers.0
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Mc_Harty said:
@NoShinyPony said:
Really? For me it's the opposite. I get instant lobbies as killer and have to wait quite some time when I want to play survivor.You should come to Australia sometime.
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I prefer to play killer. Yes, it is fun as survivor to hide and get out of the gate, but I find it scary and stressful. My heart pounds.
My heart doesn't pound as killer. I find it quite relaxing. I'm not the best but I was at rank 5 before the reset.0 -
@Poweas said:
I play it a ton as of right now. But, I'd love it if they reworked NOED completely.If you have an idea for a NOED rework, you could open a thread for that.
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@MissJuliette said:
I'm a killer main and the lobbies are almost instant. My son who is survivor main has to wait a lot longer to get in the lobby.We are in Australia.
I just waited for a lobby at rank 11 for 10 minutes before finding a game... After rank reset.
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Complete buffs to the killers as survivors are very much loved at the minute. Give the killer mains buffs.1
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@NoShinyPony said:
@Poweas said:
I play it a ton as of right now. But, I'd love it if they reworked NOED completely.If you have an idea for a NOED rework, you could open a thread for that.
Already have I got another where people became super toxic but I won't show that. Here's the nice thread. https://forum.deadbydaylight.com/en/discussion/40172/reasonable-nerfs-to-noed-and-adrenaline-but-a-buff-to-brutal-strength-and-deja-vu#latest
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The only thing I need to play more matches as killer a day....is the day should have more than 24 hours0