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Regarding Houndmaster

This was a suggestion from a friend, is this possible to be looked into?

  1. Teleport snug to about 0.25 meters in front of Houndmaster whenever you use power (assuming snug is off cooldown.) Make this a blanket change so that, no matter where Snug actually is, you can still use your power because he'll teleport to you. Do not make exceptions for the teleport. It will look janky, but it will make her power more consistent. It also allows you to basically get around not fixing the dog's pathing.
  2. When you enter slipstream (Read: use search command, walk along the search path), replace the base movement speed increase with a haste effect of equivalent speed. This will kill the dreaded "slowdown" bug. The slowdown bug operates based off of a false assumption the game is making about houndmaster's base movement speed. Because we're changing this to haste, you don't touch the base movement speed at all. The haste will always allow houndmaster to increase to top speed and, in the event haste doesn't trigger, doesn't slow Houndmaster's base movement speed down when she leaves slipstream. Is this technically a buff? Yes. It lets her do things like pallets, walls, and gen kicking faster. Oh well. This allows you to fix a gamebreaking bug without actually needing to look into the code itself. (edited)Friday, November 21, 2025 11:15 PM
    I've been thinking for a while on how to fix houndmaster's bugs conceptually without looking at the code and I think I know two workarounds that allow you to eliminate her major bugs while also not needing to fix a good amount of the code.
  3. Teleport snug to about 0.25 meters in front of Houndmaster whenever you use power (assuming snug is off cooldown.) Make this a blanket change so that, no matter where Snug actually is, you can still use your power because he'll teleport to you. Do not make exceptions for the teleport. It will look janky, but it will make her power more consistent. It also allows you to basically get around not fixing the dog's pathing.
  4. When you enter slipstream (Read: use search command, walk along the search path), replace the base movement speed increase with a haste effect of equivalent speed. This will kill the dreaded "slowdown" bug. The slowdown bug operates based off of a false assumption the game is making about houndmaster's base movement speed. Because we're changing this to haste, you don't touch the base movement speed at all. The haste will always allow houndmaster to increase to top speed and, in the event haste doesn't trigger, doesn't slow Houndmaster's base movement speed down when she leaves slipstream. Is this technically a buff? Yes. It lets her do things like pallets, walls, and gen kicking faster. Oh well. This allows you to fix a game breaking bug without actually needing to look into the code too much.

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