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Killer Concept - A Quiet Place

Sharpzz_157
Sharpzz_157 Member Posts: 13

Dead by Daylight Concept

 

A Quiet Place

Killer

Death Angel

Killer Name

The Death Angel

Speed

4.5m/s

Terror Radius

24m

Power Name

A Quiet Death

Power Description

Death Angels are blind, but their hearing is second-to-none.

Blind Information

The Death Angel cannot see the survivors nor the auras of the generators at the start of the trial.

The Death Angel cannot be blinded.

When a generator is first interacted with, it creates a loud noise notification and its aura is revealed for the rest of the trial until it is completed.

Survivors have the chance to reveal their aura to The Death Angel when making noise.

Special Passive: Noise Meter

Located on the right side of the survivor’s screen is a Noise Meter with 15 levels. Groups of noise levels have a different colour: Green (first 5), Yellow (next 5) and Red (last 5) in that order.

When a noise level has been reached, that level and all the levels below it will become coloured. For each level coloured, the chance to reveal that survivor’s aura to The Death Angel increases by 5% (except for Red levels, which increase this chance by 10%).

The only ways to lower a noise meter is to either do nothing or perform a quieter action.

Survivor actions also affect the noise meter.

Nothing - Doing nothing will lower the noise meter to the lowest level.

Crouching - Increases meter by 3.

Walking - Increases meter by 6.

Running - Increases meter by 9.

Creating a loud noise notification - Maxes out meter. The effect lasts for 10 seconds.

Staying near a generator with progress - Staying within 8m of a generator with progress will slowly raise that survivor's noise meter.

Staying inside a locker - Gradually increases meter.

Aura Revealing Noise notifications

Every 10 seconds, a survivor has a chance to trigger Killer Instinct for 2 seconds (unless the meter is at max, which will then trigger Killer Instinct for 4 seconds) and reveal their aura, this chance is determined by their noise level. The aura reveal lasts until the survivor no longer triggers Killer Instinct.

Special Passive: Heartbeat

While within the terror radius of The Death Angel, survivors will randomly have to perform a skill check. On a success, that survivor’s noise meter will lower by 1. On a failure, their noise meter will increase by 2.

Special Ability: Screech

Pressing the Active Ability Button will create a loud screeching noise. Every survivor who has their aura revealed becomes Exposed for 6 seconds.

Perks

A killer raised in blindness. You have found other ways to hunt your prey. Perks Bloodthirsty, Looming, and Hex: Found you locate survivors and make them hurt.

Bloodthirsty

Hunt them down.

Whenever you are travelling in the direction of a survivor’s aura, you gain a 10/20/30% Haste buff. This perk goes on a 45 second long cooldown after you look away or their aura disappears.

Looming

Your mere presence can cause tremors in even the bravest of souls. You feel these tremors.

After standing still for 5 seconds, all survivors' auras in a 24/30/36 radius are revealed to you; if a survivor’s aura was already visible, they become 20/30/40% Hindered. These effects last for another 8 seconds after you move.

Hex: Found you

They can’t hide from you.

At the start of the trial, one random totem is turned into a Hex totem that’s aura is revealed to you in Red.

Each time a survivor enters your Terror Radius, Hex: Found you activates.

  • That survivor screams and becomes Exposed for 3/4/5 seconds.
  • Hex: Found you goes on a 30 second cooldown.

When the hex totem is cleansed, all survivors scream and become Oblivious for 10/15/20 seconds.

Mori

The Death Angel charges at a survivor and tackles them to the ground, where they proceed to slash and smash into them. It rises and twists to look at the camera.

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Comments

  • L0veBug_
    L0veBug_ Member Posts: 3

    Finally something to synergise with insidious

    Overall great. But maybe increase the exposed from 'found you'?