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Killer Idea: The Grandmaster

anomymosbingbong
anomymosbingbong Member Posts: 14

Killer

The Grandmaster

Movement speed

4.6 m/s

Terror radius

32m

Height

Tall

Power

Cursed Pieces

The Grandmaster has a selection of 4 pieces. Queen, Bishop, Knight and rook

When the Queen is selected

press the power button to dash forward, this dash will end when a wall is hit. Once a dash ends The Grandmaster has a 1 second delay before regaining full movement speed and ability to attack. There is also a 2 second cooldown before the queen dash can be activated again.

When the Bishop is selected

The Grandmaster can used a ranged power that can attack through walls. This attack will have four points of attack diagonally from The Grandmaster’s position

When the Knight is selected

The Grandmaster has the ability to use a ranged attack, when this attack is aimed at a wall the power will hug the wall and created a 0.5 meter circle around it. This attack will end when it meets it starting point on the wall, is intercepted by a survivor, is intercepted by a window or is intercepted by a pallet.

When the rook is selected

The Grandmaster can place a rook above the highlighted location, creating a visible rook above the location and a shadow below. When a survivor walks or runsbelow the rook. The rook will come crashing down. The rook will not be activated by crouching survivors. causing a loss of a health when the rook successfully hits. The Grandmaster has 3 tokens for rooks by default, regaining a token once a rook is activated.

Perks

Scourge Hook: Trophies Of Desperation:

At the start of the trial, 4 random hooks are changed into scourge hooks

When a survivor is unhooked gain 1 token up to a maximum of 6/7/8 tokens

You refuse to lose, especially after your history of success

Once the exit gates are powered, for every token collected gain 1% haste and decrease the terror radius by 2 meters.

This effect lasts until the end of the trial

"NO! NO! NO! This is MY success, MY legacy" - GM Roderick Moore

Rehearsed Opening

You have started a trial so many times that your starting movements become second nature

At the start of a trail, gain undetectable and 5% haste. This effect lasts until a chase starts or a survivor loses a health state, once one of these conditions are met, the effects of Rehearsed Opening linger for another 5/10/15 seconds.

"Its like he's memorised every possible response. 20 moves in to such an obscure system and he still takes two seconds to think, surely he'll make a mistake at this pace" - GM Olivier Laprise

Cruel Sacrifice

You never allowed your opponent to take a step forward unpunished, so why should you now?

Once any survivor completes a generator, all injured, dying or hooked survivors are given the broken status effect for 30/35/40 seconds and the mangled status effect for 40/50/60 seconds.

"You fool, you think your winning? you just played into my plan" - GM Roderick Moore

Lore:

Roderick Moore was identified as a prodigy at a young age, often described as having other worldly ability to see many moves ahead. Quickly climing the rank as he aged. His climb caught the attention of many groups. The fame, the recognition, everything constantly build the image he held of himself. at the age of 8 he'd win his first tournament. never losing a single one he'd enter after that point. In his teens he'd get greater recognition. spectators from the press were a constant presence all for him, all for his greatness. at 16, in his preperations, a strange man approached him. saying that Roderick's success was not his own, that he was using that mind of something that wasn't human. Proposterous, its just some rambling old man, he doesn't know what he's talking about, he doesn't know who he's in the precense of. Roderick swore his greatness was his own. In 1882 he entered his first national championship. Wearing his long black coat, light grey shirt and black pants, he’d enter the vast hall, towards the beginning of the tournament he would win game after game. Points slowly increasing as he climbed the tournament standings. with one tie and the remainder wins, Roderick was tied for first. at the final game he would play the man he was tied with, Olivier Laprise. To Roderick's dismay, he would lose. The game was long and his mind was foggy, his opening strong as always but as the game when on something happened that he never experienced before. He made mistakes he never had before, blunders he’d laugh at the idea of, his streak lost he would fall from first to end the tournament in 4th place. Rodrick refused to accept this. He was the prodigy, this was his story, this was supposed to be his success. That night he stormed away walking deep into the night. Eventually after hours of walking, he would see him. Olivier Laprise. The man who defeated him. Laprise wore the smile that should have been Rodrick’s, carried an envelope of dollars that should have been Rodrick. He stole these things from him. He didn’t deserve what should be mine. So Rodrick followed Olivier, carrying a wooden analog chess clock in his hand. It wasn’t swift, the screams of pain would ring out for what felt like hours, the wood of the clock cracking as it was slowly dyed red. When Rodrick looked up he was surrounded by fog, the same fog that clouded his mind in that fateful tournament. But now it wasn’t blocking his vision, it was giving him a new one, a new tournament that he swore he wouldn’t lose.

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Comments

  • Jay_Whyask
    Jay_Whyask Member Posts: 936

    Awesome idea! I have a question though. 🤔

    I don't understand what the point of the knight piece is when you can just use the bishop.

    The knight piece seems so situational & easy to counter, am I missing something?