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[KILLER CONCEPT]: The Stray

NAME: The Stray

REAL NAME: Katerina Volkov

PLAYSTYLE: Stealth/Close-Range

ROUND DIFFICULTY: Hard

LORE: Katerina was a relative of Anna (The Huntress). Not a sister, a cousin at that. They got along, played will dolls together like normal girls would.. until disaster struck a few months later.

Katerina was abandoned after sleeping in during the events of what happened with Anna. No one dared to wake up a deep & heavy sleeper, not even Anna herself. After being abandoned, Katerina woke up and found herself trapped in a room with Anna’s old doll, Katerina saw the doll and it had stains on it. She thought it was blood..

After growing up. Katerina became a cosplayer for Anna, still not forgetting how they cared and played with each other until Anna (PRESUMABLY) died in Katerina’s eyes. She didn’t wanna accept it.. so she picked up 2 katanas, a broken white cat mask they made when they were younger and became the killer she is now.

Once Katerina became who is now called “The Stray” by many civilians due to her being a broken, lost girl who grew up to be a murderer. A few months passed, The Entity found her and snatched her up whilst she was hiding from a Swat Team. Appearing in The Entity’s Realm. Trapped. Scared. But also wanting to avenge her sister. Until then.. The Stray doesn’t want to kill other girls (survivors) as she thinks they are her sister in her eyes. But The Entity, it forces her to..

RELATIONSHIPS: Relatives, Friends, Enemies, Lovers or Allies

The Trapper: Allies

The Wraith: Friends

The HillBilly: Friends

The Nurse: Allies

The Hag: Enemies

The Doctor: Allies

The Huntress: Relatives

The Demogorgon: Allies

The Lich: Enemies

The First: Forced Allies

The Krasue: Enemies

The Animatronic: Allies/Friends

The Ghoul: Friends

The Houndmaster: Enemies

The Dark Lord: Enemies

The Unknown: Enemies

The Good Guy: Enemies

The Xenomorph: Allies

The Singularity: Enemies

The Skull Merchant: Enemies (DUE TO HER THINKING THE SKULL MERCHANT HAS ANNA’S SKULL)

The Knight: Friends/Allies

The Mastermind: Enemies (Could he have planned it?)

The Dredge: Enemies (Hates things that look like this)

The Onyrō: Friends

The Artist: Friends/Allies

The Nemesis: Enemies

The Trickster: Allies/Lovers?

The Twins: Friends/Allies

The Blight: Enemies (HATES EXPERIMENTERS)

The Executioner: Allies

The Deathslinger: Friends/Lovers?

The Oni: Allies

The Ghostface: Friends/Allies

The Plague: Enemies (HATES SICKNESSES)

The Legion: Friends/Allies

The Spirit: Friends/Allies

The Clown: Enemies (HATES/SCARED OF CLOWNS)

The Pig: Allies

The Nightmare: Enemies (HATES NIGHTMARES AND BURNT SKIN)

The Cannibal: Allies

POWER - Feline’s Patience 

The Stray is a stalking duelist who excels in short burst aggression

SPECIAL ABILITY - Silent Prowl Hold the Active Ability button to enter Silent Prowl.

• Terror Radius Reduced To 16m For 8s 

• No Red Stains

• Footsteps Are Quieter

• Gains Bloodlust For 2s

• Medium Cooldown

SPECIAL ABLITY 2 - Feline’s Fang

Press Attack while a survivor is hunted

• Dashes forward in a fast, violent lunge

• First blade injuries

• If Already Injured → Deep Wound

• Missed Dash → Heavy Cooldown

STATS

Movement Speed: 115%

TerrorRadius: 28 → 16 (IN PROWL)

Height: Average - Tall

Weapon: Dual Katanas

PERKS:

FERAL FOCUS: When you chase the same survivor for 20s

• Gain 5% Haste for 5s

• Pallet Stun Duration reduced by 20%

HEX: NINE-LIVES: Each time a survivor stuns you, gain a token.

• Next successful ”Feline’s Fang” causes Broken for 30s

SILENT WITNESS: When a survivor heals within 24m

• You see their and the healer’s aura for 4s

• Cooldown: 25s

ADD-ONS:

Common (Frayed Bandages) → Slightly longer Prowl duration

Common (Worn Cloth Wrap) → Slightly faster Prowl movement

Uncommon (Cracked Mask Fragment) → Hunted duration + 1s

Uncommon (Rusted Blade Edge) → Deep Wound timer reduced slightly

Rare (Barn Cat Whistle) → Survivor hear faint cat meows whilst Hunted

Rare (Blood-Soaked Hem) → Gains brief 3% Haste after injuring a survivor with Hunted using “Feline’s Fang”

Very Rare (Anna’s Old Ribbon) → Silent Prowl activation becomes 5% faster

Very Rare (Broken Porcelain Shard) → Dash distance increased by 8%

Ultra Rare (Iridescent Paw) → Hunted survivors become Exposed for 10s after being Hunted

OFFERINGS:

Tattered Gray Ribbon → Slightly increases chance of Coldwind Farm

LOBBY IDLE: Checking out her katanas, pointing one at the screen.

MORI: Impales a survivor’s back whilst they’re on the ground before stabbing their head, twisting the katana and taking both katana’s back.

RUN: Just running with the Katanas trailing behind her.

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