http://dbd.game/killswitch
[KILLER CONCEPT]: The Stray
NAME: The Stray
REAL NAME: Katerina Volkov
PLAYSTYLE: Stealth/Close-Range
ROUND DIFFICULTY: Hard
LORE: Katerina was a relative of Anna (The Huntress). Not a sister, a cousin at that. They got along, played will dolls together like normal girls would.. until disaster struck a few months later.
Katerina was abandoned after sleeping in during the events of what happened with Anna. No one dared to wake up a deep & heavy sleeper, not even Anna herself. After being abandoned, Katerina woke up and found herself trapped in a room with Anna’s old doll, Katerina saw the doll and it had stains on it. She thought it was blood..
After growing up. Katerina became a cosplayer for Anna, still not forgetting how they cared and played with each other until Anna (PRESUMABLY) died in Katerina’s eyes. She didn’t wanna accept it.. so she picked up 2 katanas, a broken white cat mask they made when they were younger and became the killer she is now.
Once Katerina became who is now called “The Stray” by many civilians due to her being a broken, lost girl who grew up to be a murderer. A few months passed, The Entity found her and snatched her up whilst she was hiding from a Swat Team. Appearing in The Entity’s Realm. Trapped. Scared. But also wanting to avenge her sister. Until then.. The Stray doesn’t want to kill other girls (survivors) as she thinks they are her sister in her eyes. But The Entity, it forces her to..
RELATIONSHIPS: Relatives, Friends, Enemies, Lovers or Allies
The Trapper: Allies
The Wraith: Friends
The HillBilly: Friends
The Nurse: Allies
The Hag: Enemies
The Doctor: Allies
The Huntress: Relatives
The Demogorgon: Allies
The Lich: Enemies
The First: Forced Allies
The Krasue: Enemies
The Animatronic: Allies/Friends
The Ghoul: Friends
The Houndmaster: Enemies
The Dark Lord: Enemies
The Unknown: Enemies
The Good Guy: Enemies
The Xenomorph: Allies
The Singularity: Enemies
The Skull Merchant: Enemies (DUE TO HER THINKING THE SKULL MERCHANT HAS ANNA’S SKULL)
The Knight: Friends/Allies
The Mastermind: Enemies (Could he have planned it?)
The Dredge: Enemies (Hates things that look like this)
The Onyrō: Friends
The Artist: Friends/Allies
The Nemesis: Enemies
The Trickster: Allies/Lovers?
The Twins: Friends/Allies
The Blight: Enemies (HATES EXPERIMENTERS)
The Executioner: Allies
The Deathslinger: Friends/Lovers?
The Oni: Allies
The Ghostface: Friends/Allies
The Plague: Enemies (HATES SICKNESSES)
The Legion: Friends/Allies
The Spirit: Friends/Allies
The Clown: Enemies (HATES/SCARED OF CLOWNS)
The Pig: Allies
The Nightmare: Enemies (HATES NIGHTMARES AND BURNT SKIN)
The Cannibal: Allies
POWER - Feline’s Patience
The Stray is a stalking duelist who excels in short burst aggression
SPECIAL ABILITY - Silent Prowl Hold the Active Ability button to enter Silent Prowl.
• Terror Radius Reduced To 16m For 8s
• No Red Stains
• Footsteps Are Quieter
• Gains Bloodlust For 2s
• Medium Cooldown
SPECIAL ABLITY 2 - Feline’s Fang
Press Attack while a survivor is hunted
• Dashes forward in a fast, violent lunge
• First blade injuries
• If Already Injured → Deep Wound
• Missed Dash → Heavy Cooldown
STATS
Movement Speed: 115%
TerrorRadius: 28 → 16 (IN PROWL)
Height: Average - Tall
Weapon: Dual Katanas
PERKS:
FERAL FOCUS: When you chase the same survivor for 20s
• Gain 5% Haste for 5s
• Pallet Stun Duration reduced by 20%
HEX: NINE-LIVES: Each time a survivor stuns you, gain a token.
• Next successful ”Feline’s Fang” causes Broken for 30s
SILENT WITNESS: When a survivor heals within 24m
• You see their and the healer’s aura for 4s
• Cooldown: 25s
ADD-ONS:
Common (Frayed Bandages) → Slightly longer Prowl duration
Common (Worn Cloth Wrap) → Slightly faster Prowl movement
Uncommon (Cracked Mask Fragment) → Hunted duration + 1s
Uncommon (Rusted Blade Edge) → Deep Wound timer reduced slightly
Rare (Barn Cat Whistle) → Survivor hear faint cat meows whilst Hunted
Rare (Blood-Soaked Hem) → Gains brief 3% Haste after injuring a survivor with Hunted using “Feline’s Fang”
Very Rare (Anna’s Old Ribbon) → Silent Prowl activation becomes 5% faster
Very Rare (Broken Porcelain Shard) → Dash distance increased by 8%
Ultra Rare (Iridescent Paw) → Hunted survivors become Exposed for 10s after being Hunted
OFFERINGS:
Tattered Gray Ribbon → Slightly increases chance of Coldwind Farm
LOBBY IDLE: Checking out her katanas, pointing one at the screen.
MORI: Impales a survivor’s back whilst they’re on the ground before stabbing their head, twisting the katana and taking both katana’s back.
RUN: Just running with the Katanas trailing behind her.
