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Trickster PBT

ZarRubik
ZarRubik Member Posts: 1
edited February 27 in Feedback and Suggestions

Dear developers,

I don’t have the words to describe the horror you have created. You are killing your own game with your own actions. And no, I am not going to pour water here — I ask you to take everything I write below seriously.

I haven’t been playing DBD since release, no, I am not a person who knows absolutely everything. But I think my 3000 hours are enough to evaluate the stability and playability of everything that currently exists.

Trickster is the most discussed and terrible decision in recent times, talked about on all platforms across the internet. His gameplay and visual design look like something generated directly by AI, which is simply disgusting. I would like to hear a full public comment addressing this take.

To make a killer 4.4 m/s with no alternative mobility options? And in your game this is still called “killer mobility.” Mobility exists on Nurse, Blight, Spirit, Mastermind, Oni (conditionally), Legion (indirectly), Artist, Xenomorph. I won’t continue listing, because I thin

Let’s take the closest comparison to Trickster — Huntress. She also throws her weapon, she also has 4.4 m/s (since her release in 07.2017). Do you know what she can do? Orbital throws, cross-map throws, excellent environmental control, and zoning. Do you know what her terror radius is? 20 meters. Do you know what Trickster’s was? 40 meters before the PTB, with a Main Event activation window of 24 seconds, while a surv

Let’s calculate and see that even if Trickster wants to use camping tactics and secure a kill through Main Event, it won’t work, because within 24 seconds it simply expires — not to mention that he realistically cannot even stand at the hook that lon

I’ll explain why

1.1. Let’s imagine a situation where Trickster hooks a survivor, leaves the hook, builds up Main Event, and before that he injured everyone. The situation on the map is now: 3 injured survivors, 1 hooked, and the hooked survivor has 30 seconds left on the stage. Assuming the other survivors easily allowed themselves to get injured or Trickster played very well, what

Noth

This gives no profit to the killer, because survivors understand they don’t have time to heal, and now they will simply shamelessly come and unhook, trading stages. No, this is unfair, and here’s why: the killer didn’t make a mistake, he didn’t just stand at the hook staring at the victim’s face, he went to play further, he punished their mistake, he did everything for his future victory. But not only does Main Event now reveal Trickster — and yes, separately I’ll say that it looks beautiful, but it is not functional — they can simply trade hook stages openly, because you would like to secure a stage, but with the latest anti-camp updates this is not even indirectly possible. Even if you stand near the hook for 10 seconds, the self-unhook bar already builds up.

Option 1 — stand at a sufficient distance and confidently wait for survivors to come and punish them for mistakes — kill them or secure the hooked survivor. But what can’t Trickster do? Correct — use HIS OWN ability at 4.4 speed. He gains nothing. Absolutely nothing.

By doing this you are pushing killers toward tunneling, because everything that happened was for nothing: the hooked survivor was saved at the last second. You start thinking — what should I do? In that same minute, almost two generators get completed (90 seconds base repair time without perks). In real conditions, there will not be a situation where Trickster is a professional who knows everything and survivors are making huge mistakes. That means the actual conditions for the killer are even harshe

Even if Trickster could use Main Event at hook, his speed is 4.4, and the unhooked survivor has 110%, which equals — surprisingly — 4.4. Let’s say Trickster uses Main Event on that survivor, removes their Endurance from hook, gives Deep Wound and 50% haste for 4 seconds. So now a 4.4 killer with a D-tier ability is running across the entire map just to see that survivor again, and then, God forbid, run into Decisive

Speed 4.4.

Right now, I must admit, you are actually trying to give killers mobility across the map. Recently — Ghoul, Animatronic, Artist, Vecna — all of them have 4.6 base speed. They don’t throw knives, but they infect at range, hit at range (Ghoul), throw axes at range (Animatronic), or simply hit at range (Vecna). And Vecna only needs to land one hit during his “World Breaker,” which I consider fairly balanced given the strength of that ability.

What do we have when comparing new and old characters? Vecna — 4.6, ranged pressure, and a unique map traversal me

Map depende

L

When I came to play survivor with my girlfriend, it was incredibly interesting. Survivor games felt complex, strategic, situational: perks you trusted with your life, resources on the map that you carefully saved until the end (shack pallet), and endless action in chase.

But unfortunately, in current realities, killers cannot do anything against me, my girlfriend, or our random teammates. I would like to say these killers just don’t know how to play, but I have over 3000 hours, with 50% on survivor and the re

I return to my initial thought: survivor was fun until it became too easy. Killers no longer camp or tunnel. Chases are long not because I am trying as hard as before, but because I just run straight and loop every strong pallet. If I don’t have distance, I simply es

The game has given survivors so many tools to win that even losing is now harder. My teammates can literally do nothing, but it is enough for me and my girlfriend —

That is why I started playing killer. Even 2 kills give more emotion than defeating a poor killer who once again could do nothing. But unfortunately, now I don’t want to play killer either. The gates of toxicity you opened became the final tick. Every match has someone who clicks a flashlight and crouches to bait my Decisive Strike, then runs and drops every pallet on my head, and if not, they just run to the next one without even thinking whether they will make it — because yes, they will. Three seconds. Three meters. That same shack window. And at that moment you just w

The game no longer gives the same enjoyment, even though the interest in it is still genuine. I would like to continue playing, and that is why you are reading thi

There is also a topic that doesn’t get as much attention as Trickster — I am talking about Wesker and the “hug tech,” which does not provide an advantage in public matches. It is literally just a beautiful and fun mechanic that is hard to master. I am also against removing it, like any other Wesker main, because it is simply fun. Sometimes you just want to mess around in a match and show survivors cool tricks, stylishly close them

I suggest you reconsider the changes to these two killers, which bring nothing good for them and only damage the overall perception of both the game and the characters themselves.

Thank you very much for rea

With all respect,
Zarrubik

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Comments

  • nensi2101
    nensi2101 Member Posts: 1

    I absolutely agree. Please stop listening to the whiners. The survivors don't learn how to play because you're constantly weakening the killers. This will go on indefinitely.