Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

The First does NOT Need Nerfing

Incredibly disappointed to see there are plans to nerf the newest killer, who is already is a very slow and easily countered character. Good survivors seem to have absolutely no issue dodging his ranged attacks as he is currently. Really sick of all the fun killers being made incredibly easy to counter - first can't even injure all the time, he needs three hits initially if not in world breaker mode!!

Not to mention the fact that if you go underground, people can run in straight away and unhook in your face and you're stuck in an incredibly long animation trying to resurface, then have an impossible task catching up because you're only 4.4. There needs to be less time you're punished for trying to use power around a hook AFTER the person has been unhooked. Understandable while they're still on it.

Please stop balancing killers around new players, it's pushing everyone to play blight and ghoul (who are 4.6 despite having much stronger powers than every single 4.4 killer btw) I honestly think 4.4 killers shouldn't exist, their powers should be balanced around 4.6.

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Comments

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,724
    edited February 28

    Imagine if the nurse wasnt released till this year lol. She wouldve been obliterated with nerfs. And yea he doesnt need nerfs. Unless hes using a full aura build staying out of line of sight and keeping distance is quite simple to avoid attacks. He alredy has more counterplay than krasue or kaneki so i dont see a reason to shoot him down.

  • Dinadin
    Dinadin Member Posts: 284
    edited February 28

    So much false information is quite insane. The First obviously needs nerfs, cause good survivors cannot dodge its attacks against good killers. so just spamming attacks is a free win.

  • Defnotmeghead
    Defnotmeghead Member Posts: 381

    The problem with Henry is that he can spam, and that survivors cant realistically dodge his attacks. Mechanically its possible, visually its not. Other than that, the amount of spam he can do is insane regardless of dodgability. It needs to be relatively easy to dodge if it can be spammed like that.

    He has design problems, that doesnt make him OP, just impossible to face unless you shift+W away from him. And we can all agree that shift+W is quite boring gameplay.

    I rather see him be able to destroy pallets and block windows around him when he emerges from the ground instead. Makes it quite powerful, worth the use and prevents players from just dropping a pallets and shift+w, because he could emerge on The Game and destroy 6 pallets at once

  • ControllerFeedback
    ControllerFeedback Member Posts: 681
    edited February 28

    BHVR always nerfing the 2 most used add-ons on killers seemingly just because they're the most used is really annoying. It just reeks of stat chasing.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,317

    He wasn't really hit hard. I personal thing they could go harder on his worldbreaker duration.

    I am glad they didn't nerf his vine attack.