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Pyramid head adjustments for 2v8 are needed

KingOfDoom55
KingOfDoom55 Member Posts: 360
edited March 1 in Feedback and Suggestions

Like trapper, ph will remain as a bad killer due to poor adjustments, but unlike is PH, trapper is getting a rework that will most likely improve his performance in 2v8 and 1v4

So, here are my ideas:

Punishment of the damned:

Increase the width of the PotD by 20%

Increase PotD travel speed by 10%

When landing PotD attacks, recharge ToT gauge by 15% of the remaining guage that's left uncharged

Increase PotD range from 11.5m to 12m

Trial of torment:

Increase trial segment from 100 to 200 or 250 (seriously, why is the original trial segment still here when the maps are at least 3x the original 1v4 map sizes!?)

Increase ToT creation speed from 4.0 (or 4.2, whatever it is right now) to 4.3 or 4.4m/s, with the escapist role and how big the maps and how many survivors, alongside woth NO MOBILITY to traverse the 3x bigger 2v8 maps, there is no reason he should remain this slow

Reasons for these adjustments:

The creation speed is too slow for what's mentioned above, as well as the trial segments for how big the maps are, it'll Increase map pressure and efficiency of the killer, making Ph worth using and so it's easier to torment survivors to make the 1 cage of each requirement actually WORTH the trade off, bc rn, tormenting survivors rarely to almost never happens bc of 2 reasons, 1: the segment and map pressure is too low to be reliable, 2: even if you do cage someone, they'll lose their torment once getting rescued from the cage of atonement, making it unreliable to even use the ToT to begin with, so it also rewards constant time and strategic trial creations while making it worth using

PoD, while good, needs more help, specifically with he width, and travel speed, these changes, while small, won't make the killer too op but not too weak, making it a mutual middle ground and for better dependency on the PotD attack, as well as rewarding PotD hits with ToT Guage recharge per PotD attack hit, encouraging more use of the attack

These will pretty much make up for PH's weaknesses for 2v8 without being too powerful or oppressive

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Comments

  • AGM
    AGM Member Posts: 887

    I definitely agree that they need to buff Pyramid Head in 2v8.

    • Increasing the amount of trail that can remain active is a good start
    • I really like the idea that successful PotD hits give back some charge to his power meter
    • Personally I'd like them to consider adding Torment on PotD hits. It was too oppressive for 1v4, but could work for 2v8
    • Bonus points if they let the other killer send tormented survivors to cages as a check to Torchbearer.
  • MechWarrior3
    MechWarrior3 Member Posts: 5,736

    Great Ideas!

  • akawshi
    akawshi Member Posts: 48

    I generally agree with the proposed buffs. Pyramid Head is a killer who is still considered viable in normal mode thanks to his add-ons (though he's not overpowered). In 2v8 mode, he hasn't received significant buffs and remains weak. In my experience, Pyramid Head and Deathslinger were killers I rarely encountered. Overall, his special abilities should be strengthened a bit more (being able to put players in cages isn't a unique advantage in 2v8 since everyone can do similar things).