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Killer Suggestion [SCP-096]

Hello my name is Emilia and ive created my own Concept for a Killer for SCP-096 called The Shy One:

Killer Name: The Shy One

Realm: Containment Breach

A ruined underground research facility filled with flickering lights, broken blast doors, observation chambers, and long sterile hallways stained by panic and blood.

Terror Radius

24 meters (while calm)

40 meters (while enraged)

Movement Speed

4.4 m/s (110%) while calm

4.8 m/s (120%) while enraged

Height

Tall

Power: Don't Look At Me

The Shy One begins the trial in a passive, slouched state, covering its face and moving quietly.

Survivors who look directly at The Shy One’s face for too long trigger its rage.

Special Mechanic: Face Exposure

When a Survivor has direct line of sight to The Shy One’s face for 1.5 seconds, they gain Marked by Shame.

This causes:

Loud global scream from The Shy One

Killer Instinct reveals the Survivor for 5 seconds

The Shy One enters Enraged State

That Survivor becomes the Target

The Target suffers from:

Oblivious

Exhausted

Cannot perform rushed vaults silently

Enraged State

During Enrged State:

Movement speed increases to 120%

Breaks pallets and walls 30% faster

Vaults windows faster

Cannot be stunned by pallets (instead slows briefly)

Can leap over dropped pallets by holding Power button

The Shy One remains enraged until:

The Target is downed, OR

60 seconds pass without chase

Afterward, it enters a brief cooldown and returns to passive state.

Secondary Ability: Blind Panic

Hold Active Ability to emit a horrifying shriek.

Survivors within 20 meters:

scream

reveal location

suffer Blindness for 30 seconds

Cooldown: 45 seconds

This helps punish survivors hiding nearby or trying to bodyblock.

Killer Perks

Hex: No Witnesses

Those who see too much never live to tell.

When a Survivor blinds or stuns you:

gain 1 Token (max 5)

Each Token causes:

healing speed reduced by 4%

At 5 Tokens:

all dull totems become rekindled Hex Totems

"It has breached containment."

Unnatural Silence

Panic kills sound first.

When a Survivor enters your Terror Radius while not in chase:

their grunts of pain are suppressed

after 8 seconds, they suffer Oblivious for 20 seconds

Cooldown: 40 seconds per Survivor

Inevitable Pursuit

Running only delays it.

Each time a Survivor escapes chase:

gain 1 Token

At 3 Tokens:

your next chase grants:

5% Haste for 20 seconds

Tokens are then consumed.

Mori

The Survivor accidentally looks directly at its face.

They freeze in terror.

The Shy One slowly lowers its hands.

The Survivor begins screaming.

Instantly, it launches forward with impossible speed, tears them apart violently, then returns to kneeling and covering its face.

Silence follows.

Visual Design Notes

Unlike many killers, The Shy One should feel terrifying because of:

sudden speed

audio escalation

forced eye-contact mechanics

psychological pressure

The horror comes from trying not to look at it.

Players should constantly think:

“Where is its face?”

instead of

“Where is the killer?”

Counterplay

Survivors can:

avoid direct facial line of sight

use corners carefully

force rage at bad times

split pressure while it tunnels a Target

use stealth during cooldown state

This keeps the killer strong but fair.

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