Killers on here complain about everything.
Im sorry but when I look throught the “balance fixes” or whatever its called category, all I see is killers complaining about slight advantages that survivors have. Im honestly hoping the devs will read this so they dont get convinced to do any of these.
-The Hatch.
I see a lot of salty killer mains on here complaining about the hatch. First of all, killer is already very overpowered. Removing the hatch would make killer even more unbalanced. Sure, the idea to close it was good, but thats basically a game over for survivor. Unless, they can clutch (assuming) three gens. Also, this is targeted toward specific killers who think theyre gods at the game but complain about hatch. If youre so good at the game, you should be able to track down the hatch, and grab the survivor. Perks like insidious would help. Also, you could just kill the survivors before the gens are done (its not that hard) plus, i dont think that you would want to wait around for an immersed survivor whose probably sitting in a locker, waiting for you to DC. If you really think that hatch is a free win for survivors youre wrong. Im sorry but you are.
-Infinites.
Infinites are patched and it is basically impossible to infinite. Killer will get bloodlust and get you. Killer is so easy, and i can easily counter infinites. (im a trash killer)
I know my infinite point wasnt as in depth as my hatch breakdown. But the overall lesson is that killers need to stsrt getting used to not winning and grow a pair. ( y e e h a w ) 🤠
Also, i know the devs will most likely never remove the hatch, but if theyre thinking about it, this is to persuade them not to.
Comments
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So are you also a killer who complains about everything?19
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Tsulan said:So are you also a killer who complains about everything?2
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I was agreeing with you until you said killers are OP. No killer is truly OP right now aside from Nurse and MAYBE hillbilly. The game is in a pretty good spot right now. We just need a few tweaks to make it better for both sides INCLUDING some survivor buffs10
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As far as I can see, this game is as balanced as it can be. Due to the large number of killers, maps, and the randomness of what addons and offering killers use, it's impossible to perfectly balance it. It's not chess or tennis where you're on equal footing with your opponent. Nor does it have to be. Sometimes the odds are against you, sometimes they're not.
Complaints... yeah, there are way too many of those. I love it how people demand "remove xyz perk immediately"
But I think you're completely wrong about killer being overpowered. With proper play, decent survivors can beat the killer rather easily.
Like a number of players put it, it's like this:
SWF (on comm) > killer > solo survivors. That's roughly how it is. And a lot of luck.2 -
@PhantomMask20763 said:I was agreeing with you until you said killers are OP. No killer is truly OP right now aside from Nurse and MAYBE hillbilly. The game is in a pretty good spot right now. We just need a few tweaks to make it better for both sides INCLUDING some survivor buffs8
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Vietfox said:@PhantomMask20763 said:I was agreeing with you until you said killers are OP. No killer is truly OP right now aside from Nurse and MAYBE hillbilly. The game is in a pretty good spot right now. We just need a few tweaks to make it better for both sides INCLUDING some survivor buffs0
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@PhantomMask20763 said:@Vietfox said:@PhantomMask20763 said:I was agreeing with you until you said killers are OP. No killer is truly OP right now aside from Nurse and MAYBE hillbilly. The game is in a pretty good spot right now. We just need a few tweaks to make it better for both sides INCLUDING some survivor buffs
About hitboxes that would be a fix not a buff, but yeah i think it's mostly because of latency. We'll see once we get dedicated servers.
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I'd correct it to say that a vocal minority on killer mains on ehre complain about everything the same as the vocal minority of survivor mains.
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Vietfox said:@PhantomMask20763 said:@Vietfox said:@PhantomMask20763 said:I was agreeing with you until you said killers are OP. No killer is truly OP right now aside from Nurse and MAYBE hillbilly. The game is in a pretty good spot right now. We just need a few tweaks to make it better for both sides INCLUDING some survivor buffs
About hitboxes that would be a fix not a buff, but yeah i think it's mostly because of latency. We'll see once we get dedicated servers.1 -
@P3ToxicLaurie said:
Disclaimer: This post is very opinionated but reply with your own opinions!Im sorry but when I look throught the “balance fixes” or whatever its called category, all I see is killers complaining about slight advantages that survivors have. Im honestly hoping the devs will read this so they dont get convinced to do any of these.
-The Hatch.
I see a lot of salty killer mains on here complaining about the hatch. First of all, killer is already very overpowered. Removing the hatch would make killer even more unbalanced. Sure, the idea to close it was good, but thats basically a game over for survivor. Unless, they can clutch (assuming) three gens. Also, this is targeted toward specific killers who think theyre gods at the game but complain about hatch. If youre so good at the game, you should be able to track down the hatch, and grab the survivor. Perks like insidious would help. Also, you could just kill the survivors before the gens are done (its not that hard) plus, i dont think that you would want to wait around for an immersed survivor whose probably sitting in a locker, waiting for you to DC. If you really think that hatch is a free win for survivors youre wrong. Im sorry but you are.-Infinites.
Infinites are patched and it is basically impossible to infinite. Killer will get bloodlust and get you. Killer is so easy, and i can easily counter infinites. (im a trash killer)
I know my infinite point wasnt as in depth as my hatch breakdown. But the overall lesson is that killers need to stsrt getting used to not winning and grow a pair. ( y e e h a w ) 🤠
Also, i know the devs will most likely never remove the hatch, but if theyre thinking about it, this is to persuade them not to.
As far as the hatch goes, I could not care less about what happens in regards to hatch as the only time it's ever frustrating is if a survivor brings in a key which in that case it goes in two ways ;
A : 1 or 2 people die and the survivor uses the key to leave early which can upset the killer
or
B : A survivor uses a key and ditches their team so they die leaving their teammates upset.
So as long as you aren't using a key, hatch isn't an issue. In addition to this, a killer isn't a "god" if they get a hatch grab because that isn't a matter of skill, that's a matter of having the patience at a hatch standoff where both sides can be just as bad as each other where both feel completely and totally entitled to their own outcome. You also treat it like it's the easiest thing in the world for a killer to get all kills before a single gen or two gets done when in reality even the best killers can fail to do this unless the survivors are incredibly bad or unless you're playing like a dick with the strongest possible setup you can get your hands on.
tl;dr your opinion is flawed and you did not put very much thought into this at all, though I will agree that the hatch issue is a lost cause. Reading your post here really gives a "my opinion is law" and "I can never be wrong" vibe.Regarding infinites, this is actually the best way to describe a very good loop that against most killers in the community they might as well be called infinites just for how long a chase can be dragged out by them. Examples of these incredibly good loops generally include the disturbed ward center building (especially with balanced landing), haddonfield (structures with balanced landing + garage building if certain windows are open), badham's "house of pain" (same thing as on haddonfield), wretched shop has a pretty nasty loop and some of the coldwind farm maps are also notoriously bad but not just for bad structures but also the see-through jungle gyms. Bloodlust should not exist as it was a bandaid to many of the bad loops and infact was nerfed when thanks to the dev's many of the double pallets and near-infinite loops were patched. The real solution is to continue off of this which means to remove bloodlust and fix up the remaining bad maps - that right there is infact, real balance. The fact that you do not go in-depth about this yet can talk a lot about the hatch (which even that point is lackluster) tells me that you're lacking a bit in your points here whether that's intended or not.
Lastly, some (not all) survivors are just as bad with their complaints. With a community like this, both sides are split to the point where the moment one change is implemented to help one side, the other will riot about it. I could make a post talking about how survivors complain about everything, but at the end of the day that wouldn't solve any of the problems in the community and the game itself. You become part of the problem when you complain about the fact that people are complaining.
By no means is this an attack just to clarify, but I do think you need a broader look at the game itself as both sides have their issues.
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P3ToxicLaurie said:Tsulan said:So are you also a killer who complains about everything?2
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killer is already very overpowered.
opinion discarded
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What most people don't understand is that the Hatch NEEDS to be here, because there is no timer for the match. The match had a timer then the Hatch wouldn't exist because Survivors could just wait out the clock and tbh that hurts everyone, so the Hatch needs to be here. But anyway because most people don't acknowledge that it's very controversial and difficult to balance the Hatch. And your comment about the Killer beating the Survivor to the hatch is stupid, if the Killer beat them there then that Survivor will do a standoff like a child instead of take the loss. The Killer has every right to catch that Survivor so they don't hit them because the hatch is broken and denies Killers their 4k. Honestly, if the Devs would just take out the Hatch Grab then this wouldn't be a thing, no Hatch Grab, no jumping into the Hatch while in the Dying state. And no, before you say it, i'm not a salty Killer Main, I play both sides and I despise things that don't work properly.
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I was hoping to see some constructive criticism from op, but he is just another one of those.
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PhantomMask20763 said:I was agreeing with you until you said killers are OP. No killer is truly OP right now aside from Nurse and MAYBE hillbilly. The game is in a pretty good spot right now. We just need a few tweaks to make it better for both sides INCLUDING some survivor buffs0
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@PhantomMask20763 said:
I was agreeing with you until you said killers are OP. No killer is truly OP right now aside from Nurse and MAYBE hillbilly. The game is in a pretty good spot right now. We just need a few tweaks to make it better for both sides INCLUDING some survivor buffsI honestly would call spirit op, there's no counter to her. You just have to guess. She takes 0 skill.
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@Laakeri said:
I was hoping to see some constructive criticism from op, but he is just another one of those.What are you expecting from someone with that name? Are we sure this isn't bait? "Killers need to get used to not winning and grow a pair" "kill survivors before gens are done (it's not hard)" both statements contradict each other. "I can counter infinites" =/= "I'm a trash killer"
Just pointing these out.
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@P3ToxicLaurie said:
Disclaimer: This post is very opinionated but reply with your own opinions!Im sorry but when I look throught the “balance fixes” or whatever its called category, all I see is killers complaining about slight advantages that survivors have. Im honestly hoping the devs will read this so they dont get convinced to do any of these.
-The Hatch.
I see a lot of salty killer mains on here complaining about the hatch. First of all, killer is already very overpowered. Removing the hatch would make killer even more unbalanced. Sure, the idea to close it was good, but thats basically a game over for survivor. Unless, they can clutch (assuming) three gens. Also, this is targeted toward specific killers who think theyre gods at the game but complain about hatch. If youre so good at the game, you should be able to track down the hatch, and grab the survivor. Perks like insidious would help. Also, you could just kill the survivors before the gens are done (its not that hard) plus, i dont think that you would want to wait around for an immersed survivor whose probably sitting in a locker, waiting for you to DC. If you really think that hatch is a free win for survivors youre wrong. Im sorry but you are.-Infinites.
Infinites are patched and it is basically impossible to infinite. Killer will get bloodlust and get you. Killer is so easy, and i can easily counter infinites. (im a trash killer)
I know my infinite point wasnt as in depth as my hatch breakdown. But the overall lesson is that killers need to stsrt getting used to not winning and grow a pair. ( y e e h a w ) 🤠
Also, i know the devs will most likely never remove the hatch, but if theyre thinking about it, this is to persuade them not to.
People who play alot of killer or main it complain about alot of things because there are alot of things that are broken. Hatch robs your 4th kill so win by losing. Second chance perks infinites takes extremely long to catch up to the survivor. Repair speed is foods fast. Keys are overpowered. Killer is screwed in endgame unless if the survivors didn't cleanse 5 totems and the killer has Noed. To many killers are weak against good survivors. Almost every map is extremely survivor sided. God pallets. And to say"killer is overpowered but I'm a survivor main" makes you look really REALLY dumb.
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They do need to do something with the hatch though, unless you think both players standing there waiting for the other to give up is a fun game mechanic?
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New account, that account name... looks like a troll post
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When people complain about an infinite, they're usually talking about the spots most maps have that are too strong. They aren't infinites, but chasing people looping spots like the ironworks window or cowshed will cost you the game by the time you catch them on most killers0
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The irony of this post.
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Infinites don't exist anymore.0
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Welcome to dbd forums, where the ones with the loudest saltiest tears coughkillerscough get buffed into the stratosphere and everyone else gets nerfed into extinction.
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@ygnea said:
@PhantomMask20763 said:
I was agreeing with you until you said killers are OP. No killer is truly OP right now aside from Nurse and MAYBE hillbilly. The game is in a pretty good spot right now. We just need a few tweaks to make it better for both sides INCLUDING some survivor buffsI honestly would call spirit op, there's no counter to her. You just have to guess. She takes 0 skill.
I main Spirit and I've never ever been gen grabbed by her unless i've been finishing that last few % as she comes closer. She also does in fact take a lot of skill because if you just use ehr power non stop you'll not get very many sacrifices except versus potatoes and low ranks.
At red ranks if you don't know what you're doing than it's gen rush and 4 escapes pretty quickly and oh you might get lucky and get 1 sacrifice and may'be some hooks but that's it.
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Bloodlust might seem powerful against rank 20s but that's it. It ends when you break pallets, which is something you will have to do as many are ultra safe, and if you're getting bloodlust 2 or 3 then your chases are going on too long.1
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Infinites still exist, just because you don't know about their existence doesn't mean they don't exist.
Hatch is just a very poorly designed mechanic for both sides. It's obvious that players try to come up with a better solution and it's naturally in favour of their prefered role. It's up to the devs to find a proper balance out of all suggestions but fact is, the hatch as we have it now is a bad mechanic, I think we can all agree to that.
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@e8Lattice said:
Welcome to dbd forums, where the ones with the loudest saltiest tears coughkillerscough get buffed into the stratosphere and everyone else gets nerfed into extinction.So, when you started to play this game a week ago, did the killers feel really strong? Don't worry, you will play another week and be here back to apologise.
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George_Soros said:As far as I can see, this game is as balanced as it can be. Due to the large number of killers, maps, and the randomness of what addons and offering killers use, it's impossible to perfectly balance it. It's not chess or tennis where you're on equal footing with your opponent. Nor does it have to be. Sometimes the odds are against you, sometimes they're not.
Complaints... yeah, there are way too many of those. I love it how people demand "remove xyz perk immediately"
But I think you're completely wrong about killer being overpowered. With proper play, decent survivors can beat the killer rather easily.
Like a number of players put it, it's like this:
SWF (on comm) > killer > solo survivors. That's roughly how it is. And a lot of luck.1 -
Oh boy, time for some arguments
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Ok here's the thing. (My Opinion here)
I play both Survivor & Killer right...
Ok so my only complaints on Survivor side of gameplay is Camping Killers & Hitboxes.
If they could make a better punishment for Killers that camp, it would make this game 10 times better to play (Yes I understand the endgame camp with gates open... That's fine) and if anyone understands, hitboxes are broken af in this game and I can't believe they haven't fixed it......... Still 😒.
Now from a Killer side on gameplay my problem is pretty much just Gen rushing.
I hate the fact that when you're playing Killer it's like you're playing on a timer.
If Killers are still having problems with loops... Idk what to even say... I mean there's selective perks and killers that can end looping easy or maybe just stop wasting time with silly mind games and just break the pallets. (Obviously some actually work but not all the time.)
The lesser the pallets the easier it gets at catching them.
EDIT: SWF... Not really a problem. It's in the game to stay and nothing can be done about it.
One thing they should do is allow the killer while creating the lobby to see survivors that are in a group together that way so killer can actually prepare going against a serious team.1 -
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homo_superior said:
What would killers do if hitting survivor required actual aiming skills?
Game is already so casually forgiving for them. They can miss as many times as they want, still have their bloodlust and keep trying to hit you until they do. That is when hitreg is working as intended and doesn't count clear hits in the air.
Look it up.0 -
@TheMidnightRidr
@P3ToxicLaurie You’re looking through rose tinted glasses, my man. There are just as many survivors who complain in these forums who complain about everything.
As for killers complaining about the hatch, it is a free escape. I have no clue why you would say it isn’t but there is no sort of skill involved and there are plenty who will camp it until it opens.
When you suggest that killers should “just kill everyone before enough gens are done” and that it’s “not that hard”......yeah whatever. Maybe it’s not hard at your ranks as killer, but in the red and purple ranks, it’s near impossible to do that unless the survivors are potatoes. There is little to nothing a killer can do to slow down gens. Only one person can be chased at a time while 3 others can repair. I’m sorry, but that is the lamest argument I have ever heard.
As as for infinites, I can almost agree with you. Run bamboozle and the survivor will definitely have to find another loop. However, once again, you stated how OP killers are which is laughable. I mean look at poor Freddy. Nerfed basically as soon as he was released because of low rank survivors. Killers like Freddy rely on survivor mistakes (of which they can make many while killers cannot) and have little going for them. It wouldn’t surprise if you were to believe he is too strong still, because based on what you’ve said, you seem like that kind of survivor.0 -
I don't think the hatch is a bad mechanic. I think it's a good mechanic that gives survivor teams that got outclassed a way for at least one of them to escape.
If the match ever got to the point that the hatch opens, I don't see why killers are complaining. The killer has already "won" at that point. Saccing or killing 3 survivors is a win for any killer, and the entity is pleased. You don't have to get 4Ks every time to "win" this game.
Killers whining about the hatch basically are saying that they must get 4ks every game, or else this game sucks. I mean, seriously? Survivors have a 30% to 40% escape rate as it stands. Just escaping is a dance for joy. And we get a ton less bloodpoints for it than a killer normally does. And there are ways to counter teh hatch so that you get 4Ks. Why is the hatch even a problem?
If you're saying it encourages bad behavior on the survivor's part, so what? I consider camping and tunneling to be bad behavior on the killer's part. Should we remove the ability for the killer to camp a player -- like a big black globe sprouts around the hooked survivor that a killer can't see or pass through but survivors can? Or remove the ability for killers to tunnel a survivor -- like you can't hit or touch a survivor you just hooked until you hook a new survivor.
If these kinds of mechanics don't have a place in the game, then let's just leave the hatch alone. It may encourage some bad behavior, but there are a lot of things in this game that encourage bad behavior. There is no need to forcefully remove any of them.
If hatch standoffs are a problem, then just remove the killer's ability to grab the survivor while jumping in, and remove the survivor's ability to jump into the hatch after being hit for a while. Make it a simple game of sneak into the hatch and get out or get hit.
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P3ToxicLaurie said:Tsulan said:So are you also a killer who complains about everything?0
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@P3ToxicLaurie said:
Disclaimer: This post is very opinionated but reply with your own opinions!Im sorry but when I look throught the “balance fixes” or whatever its called category, all I see is killers complaining about slight advantages that survivors have. Im honestly hoping the devs will read this so they dont get convinced to do any of these.
-The Hatch.
I see a lot of salty killer mains on here complaining about the hatch. First of all, killer is already very overpowered. Removing the hatch would make killer even more unbalanced. Sure, the idea to close it was good, but thats basically a game over for survivor. Unless, they can clutch (assuming) three gens. Also, this is targeted toward specific killers who think theyre gods at the game but complain about hatch. If youre so good at the game, you should be able to track down the hatch, and grab the survivor. Perks like insidious would help. Also, you could just kill the survivors before the gens are done (its not that hard) plus, i dont think that you would want to wait around for an immersed survivor whose probably sitting in a locker, waiting for you to DC. If you really think that hatch is a free win for survivors youre wrong. Im sorry but you are.-Infinites.
Infinites are patched and it is basically impossible to infinite. Killer will get bloodlust and get you. Killer is so easy, and i can easily counter infinites. (im a trash killer)
I know my infinite point wasnt as in depth as my hatch breakdown. But the overall lesson is that killers need to stsrt getting used to not winning and grow a pair. ( y e e h a w ) 🤠
Also, i know the devs will most likely never remove the hatch, but if theyre thinking about it, this is to persuade them not to.
classical 5-post stuff
Im not gonna bother
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anybody knows that killers can mathematically not win against survivors who tryhard unless you're playing nurse/billy.
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@MhhBurgers said:
anybody knows that killers can mathematically not win against survivors who tryhard unless you're playing nurse/billy.A lot of people have problems with math
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@P3ToxicLaurie said:
First of all, killer is already very overpowered. Removing the hatch would make killer even more unbalanced. Sure, the idea to close it was good, but thats basically a game over for survivor. Unless, they can clutch (assuming) three gens. Also, this is targeted toward specific killers who think theyre gods at the game but complain about hatch. If youre so good at the game, you should be able to track down the hatch, and grab the survivor. Perks like insidious would help. Also, you could just kill the survivors before the gens are done (its not that hard) plus, i dont think that you would want to wait around for an immersed survivor whose probably sitting in a locker, waiting for you to DC. If you really think that hatch is a free win for survivors youre wrong. Im sorry but you are.I agree, it isn't a free win, and I also agree that it should be in the game because your teammate's performance is out of your control as a survivor. I disagree that killer is overpowered however. A few select killers are objectively overpowered, such as Nurse and Billy, and a few are really frustrating to play against because you have no control over your own survival, such as Legion and Spirit. But the overall state of killer is actually pretty balanced, despite what people say on these forums.
Infinites are patched and it is basically impossible to infinite. Killer will get bloodlust and get you. Killer is so easy, and i can easily counter infinites. (im a trash killer)
There aren't any infinites, but there are some problematic structures that are braindead easy to loop that force you off a chase so you don't waste any time. The house of pain in Haddonfield and Preschool, for example, is basically impossible to mindgame and you easily lose bloodlust due to the line of sight loss. Essentially you are forced to leave a chase once a survivor goes here, which is bad for reasons I shouldn't have to explain.
I know my infinite point wasnt as in depth as my hatch breakdown. But the overall lesson is that killers need to stsrt getting used to not winning and grow a pair. ( y e e h a w ) 🤠
Survivors are about as salty as killers are. They just aren't nearly as vocal on here as killers for some reason.
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@Mochan said:
If the match ever got to the point that the hatch opens, I don't see why killers are complaining.
Killers whining about the hatch basically are saying that they must get 4ks every game, or else this game sucks.
Killers have no such mechanic themselves, if we had something similar to the hatch you wouldn't see us complain. We have no failsafe mechanic in case we get genrushed to hell.
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ez bait.
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ygnea said:
@PhantomMask20763 said:
I was agreeing with you until you said killers are OP. No killer is truly OP right now aside from Nurse and MAYBE hillbilly. The game is in a pretty good spot right now. We just need a few tweaks to make it better for both sides INCLUDING some survivor buffsI honestly would call spirit op, there's no counter to her. You just have to guess. She takes 0 skill.
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@P3ToxicLaurie said:
Disclaimer: This post is very opinionated but reply with your own opinions!Im sorry but when I look throught the “balance fixes” or whatever its called category, all I see is killers complaining about slight advantages that survivors have. Im honestly hoping the devs will read this so they dont get convinced to do any of these.
-The Hatch.
I see a lot of salty killer mains on here complaining about the hatch. First of all, killer is already very overpowered. Removing the hatch would make killer even more unbalanced. Sure, the idea to close it was good, but thats basically a game over for survivor. Unless, they can clutch (assuming) three gens. Also, this is targeted toward specific killers who think theyre gods at the game but complain about hatch. If youre so good at the game, you should be able to track down the hatch, and grab the survivor. Perks like insidious would help. Also, you could just kill the survivors before the gens are done (its not that hard) plus, i dont think that you would want to wait around for an immersed survivor whose probably sitting in a locker, waiting for you to DC. If you really think that hatch is a free win for survivors youre wrong. Im sorry but you are.-Infinites.
Infinites are patched and it is basically impossible to infinite. Killer will get bloodlust and get you. Killer is so easy, and i can easily counter infinites. (im a trash killer)
I know my infinite point wasnt as in depth as my hatch breakdown. But the overall lesson is that killers need to stsrt getting used to not winning and grow a pair. ( y e e h a w ) 🤠
Also, i know the devs will most likely never remove the hatch, but if theyre thinking about it, this is to persuade them not to.
this is what i have to say0 -
e8Lattice said:
Welcome to dbd forums, where the ones with the loudest saltiest tears coughkillerscough get buffed into the stratosphere and everyone else gets nerfed into extinction.
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@XavierBoah17 said:
e8Lattice said:Welcome to dbd forums, where the ones with the loudest saltiest tears coughkillerscough get buffed into the stratosphere and everyone else gets nerfed into extinction.
Every post needs that one guy who brings no thoughts but something just to annoy. Carry on.
i have live footage a real conversation with a person like this check it
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Just use killer mains' logic on survivors. Survivors complain about camping and tunneling, and they say something inane like don't get caught. Survivors complain about Noed, they say cleanse all the totems.
Well when they complain about the hatch, simply tell them not to let 2 gens get done. They complain about DS, tell them to use iron grasp and agitation and dribble them to a hook. They complain about SWF then tell them to git gud. They complain about body blocking, then use mad grit. They complain about flashlights then tell them to use lightborn.
Simple solution.
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@Dwight_Fairfield said:
Just use killer mains' logic on survivors. Survivors complain about camping and tunneling, and they say something inane like don't get caught.Well when they complain about the hatch, simply tell them not to let 2 gens get done. They complain about DS, tell them to use iron grasp and agitation and dribble them to a hook. They complain about SWF then tell them to git gud.
Simple solution.
Just give killers a 8v2 mode so we can play with friends too.
Give killers a hatch-like mechanic, like a free rancor on anyone for 1 survivor if the killer for example only hooked each survivor once. It would be a 1k at most and would reward killers for not camping/tunneling.What feels really bad right now is all the free ######### survivors are getting while ur pretty much shafted as a killer. The "survivor nerfs" were fixes to impossible mapspots and there's still plenty of loops that would take too much time if you ever commited to them not to mention the cornmaps that are unmindgameable.
You cannot directly balance a 4v1 asymetrical game but there should be basics like both partys having a win condition, I still don't see why killers don't also get a pitty-kill if survivors get their pitty hatch (don't give me the "last survivor would hide forever" bs because then I'd just say "the entity could reveal the last survivor after X minutes if the doesn't progress gens enough".
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@homo_superior said:
What would killers do if hitting survivor required actual aiming skills?
Game is already so casually forgiving for them. They can miss as many times as they want, still have their bloodlust and keep trying to hit you until they do. That is when hitreg is working as intended and doesn't count clear hits in the air.I can already tell that you've never played high ranks because bloodlust is not a viable thing there. If you need to bloodlust a survivor then you're already taking too much time.
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