Killers on here complain about everything.
Comments
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"everything"
"hatch & infinites"
Mkay.0 -
I don't have that much against complains. But when I see people who think all survivors are toxic or every survivor problem is irrelevant, I can't really take those people seriously because they are delusional from saltiness.0
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Survivors complain just as much. In my opinion, we all ######### and whine the same amount.
Side note: I love how mains of a certain side will almost ALWAYS complain about the other side XD it’s so pathetic.0 -
@RSB said:
@e8Lattice said:
Welcome to dbd forums, where the ones with the loudest saltiest tears coughkillerscough get buffed into the stratosphere and everyone else gets nerfed into extinction.So, when you started to play this game a week ago, did the killers feel really strong? Don't worry, you will play another week and be here back to apologise.
Oh dear, let's see what else he they're wrong about!Not quite sure why everyone keeps making 'it' about me, I just want the game to be fairly and consistently balanced. Maybe it's because they're just poorly programmed npc's with an even poorer quality set of repeating scripts.
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@Master said:
@MhhBurgers said:
anybody knows that killers can mathematically not win against survivors who tryhard unless you're playing nurse/billy.A lot of people have problems with math
It's not that people have problems with math it's that the math used sometimes is heavily tilted towards the biased arguers favor. What's also amazing is if you look at some killers that 4k constantly against even try hard survivors it's always well those survivors were potatoes.
It's never that the killer was good or played smarter, nope it has to be they were potatoes, if the killer loses or does badly it's swf even when it's 4 solos. The Tru videos tell it all he plays badly it's because survivors are op not the simple fact he played badly and still does.
It was either Monto or Hybrid or whomever it was that 4k'd in over 100 straight games yet that'll get ignored with the usual deflection oh he was playing against potatoes.
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vampire_toothy said:
@P3ToxicLaurie said:
Disclaimer: This post is very opinionated but reply with your own opinions!Im sorry but when I look throught the “balance fixes” or whatever its called category, all I see is killers complaining about slight advantages that survivors have. Im honestly hoping the devs will read this so they dont get convinced to do any of these.
-The Hatch.
I see a lot of salty killer mains on here complaining about the hatch. First of all, killer is already very overpowered. Removing the hatch would make killer even more unbalanced. Sure, the idea to close it was good, but thats basically a game over for survivor. Unless, they can clutch (assuming) three gens. Also, this is targeted toward specific killers who think theyre gods at the game but complain about hatch. If youre so good at the game, you should be able to track down the hatch, and grab the survivor. Perks like insidious would help. Also, you could just kill the survivors before the gens are done (its not that hard) plus, i dont think that you would want to wait around for an immersed survivor whose probably sitting in a locker, waiting for you to DC. If you really think that hatch is a free win for survivors youre wrong. Im sorry but you are.-Infinites.
Infinites are patched and it is basically impossible to infinite. Killer will get bloodlust and get you. Killer is so easy, and i can easily counter infinites. (im a trash killer)
I know my infinite point wasnt as in depth as my hatch breakdown. But the overall lesson is that killers need to stsrt getting used to not winning and grow a pair. ( y e e h a w ) 🤠
Also, i know the devs will most likely never remove the hatch, but if theyre thinking about it, this is to persuade them not to.
As far as the hatch goes, I could not care less about what happens in regards to hatch as the only time it's ever frustrating is if a survivor brings in a key which in that case it goes in two ways ;
A : 1 or 2 people die and the survivor uses the key to leave early which can upset the killer
or
B : A survivor uses a key and ditches their team so they die leaving their teammates upset.
So as long as you aren't using a key, hatch isn't an issue. In addition to this, a killer isn't a "god" if they get a hatch grab because that isn't a matter of skill, that's a matter of having the patience at a hatch standoff where both sides can be just as bad as each other where both feel completely and totally entitled to their own outcome. You also treat it like it's the easiest thing in the world for a killer to get all kills before a single gen or two gets done when in reality even the best killers can fail to do this unless the survivors are incredibly bad or unless you're playing like a dick with the strongest possible setup you can get your hands on.
tl;dr your opinion is flawed and you did not put very much thought into this at all, though I will agree that the hatch issue is a lost cause. Reading your post here really gives a "my opinion is law" and "I can never be wrong" vibe.Regarding infinites, this is actually the best way to describe a very good loop that against most killers in the community they might as well be called infinites just for how long a chase can be dragged out by them. Examples of these incredibly good loops generally include the disturbed ward center building (especially with balanced landing), haddonfield (structures with balanced landing + garage building if certain windows are open), badham's "house of pain" (same thing as on haddonfield), wretched shop has a pretty nasty loop and some of the coldwind farm maps are also notoriously bad but not just for bad structures but also the see-through jungle gyms. Bloodlust should not exist as it was a bandaid to many of the bad loops and infact was nerfed when thanks to the dev's many of the double pallets and near-infinite loops were patched. The real solution is to continue off of this which means to remove bloodlust and fix up the remaining bad maps - that right there is infact, real balance. The fact that you do not go in-depth about this yet can talk a lot about the hatch (which even that point is lackluster) tells me that you're lacking a bit in your points here whether that's intended or not.
Lastly, some (not all) survivors are just as bad with their complaints. With a community like this, both sides are split to the point where the moment one change is implemented to help one side, the other will riot about it. I could make a post talking about how survivors complain about everything, but at the end of the day that wouldn't solve any of the problems in the community and the game itself. You become part of the problem when you complain about the fact that people are complaining.
By no means is this an attack just to clarify, but I do think you need a broader look at the game itself as both sides have their issues.
Thats a great response. I genuinely agree with most of the points that you made. Im gonna come out with a more in deptg breakdown of everything. And ill include what survivors complain about too, so it doesnt seem like im bias toward killer.
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Tsulan said:P3ToxicLaurie said:Tsulan said:So are you also a killer who complains about everything?0
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Laakeri said:I was hoping to see some constructive criticism from op, but he is just another one of those.0
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Both survivors and killers complain all the time. A good amount of people just get sore about not being as good as they wish they could be sometimes.
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MhhBurgers said:
@Mochan said:
If the match ever got to the point that the hatch opens, I don't see why killers are complaining.
Killers whining about the hatch basically are saying that they must get 4ks every game, or else this game sucks.
Killers have no such mechanic themselves, if we had something similar to the hatch you wouldn't see us complain. We have no failsafe mechanic in case we get genrushed to hell.
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e8Lattice said:
@RSB said:
@e8Lattice said:
Welcome to dbd forums, where the ones with the loudest saltiest tears coughkillerscough get buffed into the stratosphere and everyone else gets nerfed into extinction.So, when you started to play this game a week ago, did the killers feel really strong? Don't worry, you will play another week and be here back to apologise.
Oh dear, let's see what else he they're wrong about!Not quite sure why everyone keeps making 'it' about me, I just want the game to be fairly and consistently balanced. Maybe it's because they're just poorly programmed npc's with an even poorer quality set of repeating scripts.
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Maybe if you weren't biased survivor main and you played ONLY killer for a month or two then you might see that things like hatch or looping have very little counterplay for most of the killers and are really unfun if you face optimal survivors who already get loads of second chances to win. Killers most of the time can do like 1 semi-serious mistake and if they do more they'll most likely lose.
I'm not saying that there isn't a ton of needless crying but you adding another crying post over other people crying certainly isn't helping.3 -
OP has great points I agree! I would only add, that killers can easily find the hatch before the survivors. If the survivors are trying to get their objectives done, ie, generators, and killers are doing their objectives, ie, running around the map chasing hooking and looking for survivors, (killers also move much faster than survivors - except michael tier I ) They would easily find the hatch faster. survivors can't just run the map looking for the hatch without getting unwanted attention, and if they're not the last survivor, and their looking for the hatch, then they're in most cases, not following their objectives.
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b8?0
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P3ToxicLaurie said:Disclaimer: This post is very opinionated but reply with your own opinions!
Im sorry but when I look throught the “balance fixes” or whatever its called category, all I see is killers complaining about slight advantages that survivors have. Im honestly hoping the devs will read this so they dont get convinced to do any of these.
-The Hatch.
I see a lot of salty killer mains on here complaining about the hatch. First of all, killer is already very overpowered. Removing the hatch would make killer even more unbalanced. Sure, the idea to close it was good, but thats basically a game over for survivor. Unless, they can clutch (assuming) three gens. Also, this is targeted toward specific killers who think theyre gods at the game but complain about hatch. If youre so good at the game, you should be able to track down the hatch, and grab the survivor. Perks like insidious would help. Also, you could just kill the survivors before the gens are done (its not that hard) plus, i dont think that you would want to wait around for an immersed survivor whose probably sitting in a locker, waiting for you to DC. If you really think that hatch is a free win for survivors youre wrong. Im sorry but you are.
-Infinites.
Infinites are patched and it is basically impossible to infinite. Killer will get bloodlust and get you. Killer is so easy, and i can easily counter infinites. (im a trash killer)
I know my infinite point wasnt as in depth as my hatch breakdown. But the overall lesson is that killers need to stsrt getting used to not winning and grow a pair. ( y e e h a w ) 🤠
Also, i know the devs will most likely never remove the hatch, but if theyre thinking about it, this is to persuade them not to.
Anyway, you must be fairly new to the game. This is not a complaint from me, simply a statement of reality: killers are far less powerful than survivors with two exceptions, which are nurse and spirit. This is purely speaking in terms of potential ability. In expert play, nurse and spirit are the only killers that are capable of defeating an optimal survivor team.1 -
Kebek said:
Maybe if you weren't biased survivor main and you played ONLY killer for a month or two then you might see that things like hatch or looping have very little counterplay for most of the killers and are really unfun if you face optimal survivors who already get loads of second chances to win. Killers most of the time can do like 1 semi-serious mistake and if they do more they'll most likely lose.
I'm not saying that there isn't a ton of needless crying but you adding another crying post over other people crying certainly isn't helping.0 -
TheHourMan said:P3ToxicLaurie said:Disclaimer: This post is very opinionated but reply with your own opinions!
Im sorry but when I look throught the “balance fixes” or whatever its called category, all I see is killers complaining about slight advantages that survivors have. Im honestly hoping the devs will read this so they dont get convinced to do any of these.
-The Hatch.
I see a lot of salty killer mains on here complaining about the hatch. First of all, killer is already very overpowered. Removing the hatch would make killer even more unbalanced. Sure, the idea to close it was good, but thats basically a game over for survivor. Unless, they can clutch (assuming) three gens. Also, this is targeted toward specific killers who think theyre gods at the game but complain about hatch. If youre so good at the game, you should be able to track down the hatch, and grab the survivor. Perks like insidious would help. Also, you could just kill the survivors before the gens are done (its not that hard) plus, i dont think that you would want to wait around for an immersed survivor whose probably sitting in a locker, waiting for you to DC. If you really think that hatch is a free win for survivors youre wrong. Im sorry but you are.
-Infinites.
Infinites are patched and it is basically impossible to infinite. Killer will get bloodlust and get you. Killer is so easy, and i can easily counter infinites. (im a trash killer)
I know my infinite point wasnt as in depth as my hatch breakdown. But the overall lesson is that killers need to stsrt getting used to not winning and grow a pair. ( y e e h a w ) 🤠
Also, i know the devs will most likely never remove the hatch, but if theyre thinking about it, this is to persuade them not to.
Anyway, you must be fairly new to the game. This is not a complaint from me, simply a statement of reality: killers are far less powerful than survivors with two exceptions, which are nurse and spirit. This is purely speaking in terms of potential ability. In expert play, nurse and spirit are the only killers that are capable of defeating an optimal survivor team.0 -
HURRI_KAIN said:
OP has great points I agree! I would only add, that killers can easily find the hatch before the survivors. If the survivors are trying to get their objectives done, ie, generators, and killers are doing their objectives, ie, running around the map chasing hooking and looking for survivors, (killers also move much faster than survivors - except michael tier I ) They would easily find the hatch faster. survivors can't just run the map looking for the hatch without getting unwanted attention, and if they're not the last survivor, and their looking for the hatch, then they're in most cases, not following their objectives.
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@P3ToxicLaurie said:
TheHourMan said:
P3ToxicLaurie said:Disclaimer: This post is very opinionated but reply with your own opinions!
Im sorry but when I look throught the “balance fixes” or whatever its called category, all I see is killers complaining about slight advantages that survivors have. Im honestly hoping the devs will read this so they dont get convinced to do any of these.
-The Hatch.
I see a lot of salty killer mains on here complaining about the hatch. First of all, killer is already very overpowered. Removing the hatch would make killer even more unbalanced. Sure, the idea to close it was good, but thats basically a game over for survivor. Unless, they can clutch (assuming) three gens. Also, this is targeted toward specific killers who think theyre gods at the game but complain about hatch. If youre so good at the game, you should be able to track down the hatch, and grab the survivor. Perks like insidious would help. Also, you could just kill the survivors before the gens are done (its not that hard) plus, i dont think that you would want to wait around for an immersed survivor whose probably sitting in a locker, waiting for you to DC. If you really think that hatch is a free win for survivors youre wrong. Im sorry but you are.-Infinites.
Infinites are patched and it is basically impossible to infinite. Killer will get bloodlust and get you. Killer is so easy, and i can easily counter infinites. (im a trash killer)
I know my infinite point wasnt as in depth as my hatch breakdown. But the overall lesson is that killers need to stsrt getting used to not winning and grow a pair. ( y e e h a w ) 🤠
Also, i know the devs will most likely never remove the hatch, but if theyre thinking about it, this is to persuade them not to.
"Killers are overpowered" "killers need to get used to not winning and grow a pair"
Anyway, you must be fairly new to the game. This is not a complaint from me, simply a statement of reality: killers are far less powerful than survivors with two exceptions, which are nurse and spirit. This is purely speaking in terms of potential ability. In expert play, nurse and spirit are the only killers that are capable of defeating an optimal survivor team.
In my opinion killers are overpowered. Opinions are different! And thats fine! Also, ive been playing dead by daylight since 2017.
I disagree with you, killers are pretty underpowered. Watch TydeTyme's video about why it sucks to play killer and why survivors are more powerful
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powerbats said:
I'd correct it to say that a vocal minority on killer mains on ehre complain about everything the same as the vocal minority of survivor mains.
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StopDropPANIC said:
They do need to do something with the hatch though, unless you think both players standing there waiting for the other to give up is a fun game mechanic?
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NoShinyPony said:
New account, that account name... looks like a troll post
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@e8Lattice said:
@RSB said:
@e8Lattice said:
Welcome to dbd forums, where the ones with the loudest saltiest tears coughkillerscough get buffed into the stratosphere and everyone else gets nerfed into extinction.So, when you started to play this game a week ago, did the killers feel really strong? Don't worry, you will play another week and be here back to apologise.
Oh dear, let's see what else he they're wrong about!Not quite sure why everyone keeps making 'it' about me, I just want the game to be fairly and consistently balanced. Maybe it's because they're just poorly programmed npc's with an even poorer quality set of repeating scripts.
Then it is even worse than I've thought - you are playing this game for a long time, yet you are either lying to create an echo chamber with other survbois, or you just can't comprehend simple facts about balance in this game.
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@P3ToxicLaurie said:
TheHourMan said:
P3ToxicLaurie said:Disclaimer: This post is very opinionated but reply with your own opinions!
Im sorry but when I look throught the “balance fixes” or whatever its called category, all I see is killers complaining about slight advantages that survivors have. Im honestly hoping the devs will read this so they dont get convinced to do any of these.
-The Hatch.
I see a lot of salty killer mains on here complaining about the hatch. First of all, killer is already very overpowered. Removing the hatch would make killer even more unbalanced. Sure, the idea to close it was good, but thats basically a game over for survivor. Unless, they can clutch (assuming) three gens. Also, this is targeted toward specific killers who think theyre gods at the game but complain about hatch. If youre so good at the game, you should be able to track down the hatch, and grab the survivor. Perks like insidious would help. Also, you could just kill the survivors before the gens are done (its not that hard) plus, i dont think that you would want to wait around for an immersed survivor whose probably sitting in a locker, waiting for you to DC. If you really think that hatch is a free win for survivors youre wrong. Im sorry but you are.-Infinites.
Infinites are patched and it is basically impossible to infinite. Killer will get bloodlust and get you. Killer is so easy, and i can easily counter infinites. (im a trash killer)
I know my infinite point wasnt as in depth as my hatch breakdown. But the overall lesson is that killers need to stsrt getting used to not winning and grow a pair. ( y e e h a w ) 🤠
Also, i know the devs will most likely never remove the hatch, but if theyre thinking about it, this is to persuade them not to.
"Killers are overpowered" "killers need to get used to not winning and grow a pair"
Anyway, you must be fairly new to the game. This is not a complaint from me, simply a statement of reality: killers are far less powerful than survivors with two exceptions, which are nurse and spirit. This is purely speaking in terms of potential ability. In expert play, nurse and spirit are the only killers that are capable of defeating an optimal survivor team.
In my opinion killers are overpowered. Opinions are different! And thats fine! Also, ive been playing dead by daylight since 2017.
And, don't forget, you "are a killer main btw"
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Your nickname make totally worthless reading such a long post.
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Both sides complains equally about stupid stuff man, neither complain "more", it's equal.
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@Mochan said:
I don't think the hatch is a bad mechanic. I think it's a good mechanic that gives survivor teams that got outclassed a way for at least one of them to escape.And why the killers don't also get a way to kill at least one survivor when they are outclassed? And plese, don't say NOED because it's a perk, the hatch not.
I'm pretty sure a lot of survivor mains who defend the hatch would come and cry if the killers get one free mori for killing one downed survivor with the generators done and the 4 survivors alive, which would be "hatch version for killers".0 -
@RSB said:
@e8Lattice said:
@RSB said:
@e8Lattice said:
Welcome to dbd forums, where the ones with the loudest saltiest tears coughkillerscough get buffed into the stratosphere and everyone else gets nerfed into extinction.So, when you started to play this game a week ago, did the killers feel really strong? Don't worry, you will play another week and be here back to apologise.
Oh dear, let's see what else he they're wrong about!Not quite sure why everyone keeps making 'it' about me, I just want the game to be fairly and consistently balanced. Maybe it's because they're just poorly programmed npc's with an even poorer quality set of repeating scripts.
Then it is even worse than I've thought - you are playing this game for a long time, yet you are either lying to create an echo chamber with other survbois, or you just can't comprehend simple facts about balance in this game.
I'll just put this out here:
My Last Breath Chapter says I added it 3 days after release, which is impossible as Last Breath wouldn't be released for another 2.5 months.
Ergo, I wouldn't give much on that date there. Aside from that, if he really played for such a long time, he definitely has a git gud issue at this point and I agree with you, @RSB
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I can say for certain that killers are not overpowered, except maybe Nurse if played correctly. The hatch is a problem because the killer can do nothing to counter it unless the survivor is an idiot. And about infinites I don't really know what to say, I wouldn't say that there are infinite loops anymore but most can take the killer a long time to end and cost him/her the game.
Since you say you are a "trash killer" I would like to ask you about your rank if you don't mind0 -
@George_Soros said:
As far as I can see, this game is as balanced as it can be. Due to the large number of killers, maps, and the randomness of what addons and offering killers use, it's impossible to perfectly balance it. It's not chess or tennis where you're on equal footing with your opponent. Nor does it have to be. Sometimes the odds are against you, sometimes they're not.
Complaints... yeah, there are way too many of those. I love it how people demand "remove xyz perk immediately"
But I think you're completely wrong about killer being overpowered. With proper play, decent survivors can beat the killer rather easily.
Like a number of players put it, it's like this:
SWF (on comm) > killer > solo survivors. That's roughly how it is. And a lot of luck.You hit the nail on the head and I don't think you even realize it, you should not be on equal footing in an asymmetrical game do you understand what asymmetrical means? the odds should be against the 4 ( survivors ) and the one ( killer ) should hold the power role, now ask yourself is that how it is in DBD?
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"Killer is so easy, and i can easily counter infinites. (im a trash killer)"
This is where is started reading, and i stopped instantly. You havent vsed dominant 3k hour per player teams i bet
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@P3ToxicLaurie said:
MhhBurgers said:@Mochan said:
If the match ever got to the point that the hatch opens, I don't see why killers are complaining.
Killers whining about the hatch basically are saying that they must get 4ks every game, or else this game sucks.
Killers have no such mechanic themselves, if we had something similar to the hatch you wouldn't see us complain. We have no failsafe mechanic in case we get genrushed to hell.
The hatch is an amazing game mechanic. I play both killer and survivor, and ill give them hatch if they dont wiggle. As I was saying, the killer has perks like devour hope, make your choice, ruin, noed, etc. Its basically impossible to counter these, especially if theyre not hex totems. Killers also have powers that can insta down survivors on impact. Basically the only perks that can give u a second chance is DS, Unbreakable, adrenaline, deadhard, and maybe sprint burst. Thats only 5 perks, three lf those perks cause exaustion, and they can be easily countered if youre playing someone like clown or hillbilly. Survivors need a last chance to escape before they get slaughtered. I actually liked the mechanic to where you were able to close the hatch, but they replaced it with the grab. Also, if the hatch was removed the game would go on FOREVER. Survivors could just hide in the corner of the map, and wait till the killer DC’s. This would work because there is no game timer.
Im not even gonna argue with you, in my youth I also never argued with anybody who went to any school below cambridge standard so I don't know why I'm bothering here. Thinking isn't even hard yet so many people have issues with it but I think at this point you're probably just trolling.
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@ygnea said:
@PhantomMask20763 said:
I was agreeing with you until you said killers are OP. No killer is truly OP right now aside from Nurse and MAYBE hillbilly. The game is in a pretty good spot right now. We just need a few tweaks to make it better for both sides INCLUDING some survivor buffsI honestly would call spirit op, there's no counter to her. You just have to guess. She takes 0 skill.
She takes more than Nurse. Git gud LOL
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EDIT: This was a serious comment, but I saw the "Killers are OP" part and knew it was a troll lol
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@MineAntoiya said:
EDIT: This was a serious comment, but I saw the "Killers are OP" part and knew it was a troll lolYour original post was not wrong though...
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My opinion:
Playing killer sets you at a disadvantage as it feels survivors have a headstart by being able to doing gens instantly. Killer can only chase 1 survivor.
Killers have to brute force their way through survivors showing little or no respite to guarantee good results.
Rng can instantly screw you as both killer and sometimes as survivor.
Bad killers are given rewarded for bad anti gameplay strategies such as facecamp and playing dirty in general.
Playing dynamically (not camping, just basic patroling objectives) punishes the killer.
Crutch perks waste precious time decisive strike is the worst. I don't mind noed because I tend to do totems and go stealth mode once gates are powered just in case.
Survivors are really whiney sometimes and killers retaliate by sucking out the fun sometimes by playing dirty.
A toxic survivor is as toxic as a toxic killer except there's probably 4 toxic survivors v a killer.
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Also can I just make it clear that toxic survivors are comfortable boasting about how toxic they are but they complain about killers being toxic. Really hypocritical and dumb argument.1