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Fruits of your Labor will be the next Fast Track

Demon_Swords
Demon_Swords Member Posts: 76

Because Fruits of your Labor is a ramp up perk its boosts get pretty insane very quickly. This perk (unless the numbers get nerfed) is a 20->40->60->80->100% healing progress combined with (presumably) a 5->10->15->20->25% haste for 2 seconds. (and even the 5 gen effect is basically Adrenaline with 25% worse haste, no anti-slug or free mend, but no exhaustion and a ton of value for earlier gen completions).

This will be a survivor Win Harder perk in a meta that makes gen rushing very possible (even if solo que may not be able to coordinate to exploit this, SWFs definitely can.) This perk also has a much bigger effect against weaker killers as they tend to not be able to deal with survivor chase perks very well, most likely to have multiple gens pop before the first down, and they are the ones most likely to enable a survivor being able to start self-healing mid-chase.

I know Hit and Run is pretty much a dead playstyle (because of heal speed buffs, pallet density, and more chase perks) but this perk buries it even deeper. What is the point of trying to get everyone injured if survivors will just not care because they can get up to 80->160->240->320->400% total health progress from a gen being done (and if 2/3, 3/4, or 5th gen gets done then the whole survivor team is instantly healed.) Heck if the survivor had resilience then they might actually want to be injured.

The reason I call this the next Fast Track (In addition to both perks being overturned) is because this perk penalizes damage spreading so much that the best way to counter this is tunneling. Just like how FT reinforced tunneling and increased killers slugging survivors to death. (Slugging isn't a practical counter since a SWF would be able to 99% a gen then only complete after the survivor was picked-up. Which gets even worse if the survivors brought anti-slug perks or heal speed perks. The only strong Hemorrhage, Deep Wounds, or Broken effects are Ghoul, Plague, and SH: Gift of Pain, so these effects aren't much of a practical counter either. Also for Hemorrhage it gets hard countered by Vigil, a decently common perk.)

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Comments

  • Starrseed
    Starrseed Member Posts: 1,860

    Yes let it be a very strong perk for at least a month so every single survivor runs it.

    Sincerely a legion and plague main

  • Demon_Swords
    Demon_Swords Member Posts: 76

    Congrats your already set to counter it.

    Unfortunately even just the haste by itself can make the perk ok. Its theoretically possible for all survivors to escape in less then 2:30 (though solo que will almost never get close to that efficient, and even SWFs will take longer) so up to 5 instances of weak to decent haste boosts isn't that much worse then the around 4-6 instances of exhaustion or finesse a survivor could have gotten instead. (of coarse that assumes the survivor isn't on a hook or downed to be able to benefit from the haste.)

    I wish I had the resolve to be a legion main. I find their kit to be really fun, but I don't like how weak they feel and that many of their add-ons feel pointless so I've stopped playing them.

  • ChaosWam
    ChaosWam Member Posts: 2,158

    I'm willing to wait and see first, and then make a post explaining if it's problematic or not.

    That said, I've always been skeptical of haste perks ever since the original Made For This and how that got out of hand fast. On paper, this perk seems very similar.

    I just hope people don't compare this to Fire Up.