Killer Idea [The Mimic]

After talking about some of the stuff going on, in the forums and speculations people have about the potential new licensed killers and survivors to come around the 10th anni coming up, with a friend and neither of us being excited about any of the speculated options we started spit balling back and forth and this actually sounded kinda cool as a potential original killer. The Mimic.

The idea is simple. A killer that copies the current look of any given player in the lobby, costume included, as 1 of 2 parts of their ability. Requiring having hit the selected survivor at least once within the last 60 to 90 seconds and not having disguised yourself within the last 30 seconds. While disguised they would receive the undetectable status. While transformed part 2 of the ability would make a black smoke come from the killer and any survivors within 6 meters of the killer when they release their wave of darkness and revert back to their original form would either receive 20% hindered for 6 seconds or get blinded similar to a flashlight blind for 4 seconds. While disguised the mimic can run like a normal survivor and crouch and use the point and call emotes. The mimic may also WALK while reverting back to their original form to help trap survivors in their ability.

While not transformed the mimic has a "shadow figure" like appearance with glowing eyes and shifts between a humanoid shape when close by and a dark mist when farther away.

While their transformation ability is on cool down they can use a secondary ability to shoot a short range projectile at a survivor infecting them with a smog that spews out from their mouth and other parts of their body causing them to choke. Like artist's crows if not dealt with a second attack from it can down/injure them.

We didn't really think of perks outside of one that we called "Blood Rush". A basic perk that while affected by the undetectable status they receive 10% haste and gain 1 token for every survivor they hit while affected by that haste buff. Tokens last for the match duration and cap at 5. for every token they have the undetectable status lasts 2 seconds longer.

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