New killer idea! The Plague!
Just wanted to suggest a new killer idea... He shall be the Plague...
He will resemble a plague doctor... Those people who tried to cure/avoid the plague but died cuz of it anyway...
Height: Slightly Tall (between tall and average)
Walk speed: 4.4 m/s
Terror Radius: 32m
Ability:
Plague's Touch
You charge up a lunge forward with your left finger... Upon contact, the survivor is injured and suffers from the plague... Like the nurse, using this ability causes a stun, between 2-7 seconds depending on addons... And like Doc, he has to switch his to his alt action (plague mode)... Pallets can, of course, intercept this... He raises his hand and his finger gets a poisonous aura around it when charging up...
Upon finding a survivor, he says, 'Hello there...'
What is the plague?
The plague inflicts statuses which have no bounds... Multiple statuses can be afflicted at once...
100% chance -
Haemorrhage (constant)
Mangled [you heal at 1/4 the speed as usual] (until healed)
75% chance -
Aura blindness (until healed)
Exhaustion (until healed)
50% chance -
Hindered [Considerably] (Until The Plague recovers from stun)
Or
Haste [Considerably] (until The Plague Recovers)
25% chance-
Exposed (until the gates open)
Broken (50-90 seconds)
The Plague is not aware of your afflictions
Addons may:
1. Decrease stun time
2. Increase chances of statuses
3. Inflict death
4. Increase lunge speed
5. Increase lunge dictance
6. Make it so the lunge is a swipe instead of a lunge, hitting multiple survivors
7. Increase his walking speed in plague mode
His teachable perks are -
Long grasp
Allows lunge attacks to interrupt survivors
Adds a 35/30/25% penalty to missing
'Just grab him already'
If the interrupt cannot be done (they've already vaulted, they came off the gen, they fully came out the locker) then you will perform an attack...Easy prey
After a survivor is saved from a hook, they are inflicted with the broken status for 40/60/80 seconds
'I mean, it is a rusty old hook'
-I said neigh
Damaging a generator will cause the next survivor, to perform a skill check on it, to suffer from the exposed status for 25/40/55 seconds.The skill check will be considerably more difficult. Failing this will result in a 10%/15%/20% regression
Also notifies the killer of the survivors location
A great skill check negates this but will still notify the killer
This is just an idea... Feel free to comment and criticise... Give some suggestions on how to change it etc...
Also thinking about bringing in a new survivor idea as well...
The map to be brought in with him would be a London street kinda area with three buildings and a few underground bits and a forest park area off to the side... It will be similar to Haddonfield but bigger... the benches will be vaultable
Comments
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Its a good concept how ever how it would act in game I'm not so sure... This killer would seem to rely heavily on RNG for his power to be in full effect. Also the perk "I Said Neigh" is literally Overcharge mixed with Pop Goes The Weasel and Make Your Choice.
Here's how I'd change it
When kicking a generator, gain a token.
Every time a survivor fails a skill check, they receive the exposed status effect for 15/20/25 seconds
A survivor failing a skill check consumes 1 token
Maximum of 3/4/5 tokens0 -
@Shroompy said:
Its a good concept how ever how it would act in game I'm not so sure... This killer would seem to rely heavily on RNG for his power to be in full effect. Also the perk "I Said Neigh" is literally Overcharge mixed with Pop Goes The Weasel and Make Your Choice.Here's how I'd change it
When kicking a generator, gain a token.
Every time a survivor fails a skill check, they receive the exposed status effect for 15/20/25 seconds
A survivor failing a skill check consumes 1 token
Maximum of 3/4/5 tokensMake your choice for gens... Nice...
However, it would be more handy if it was less nice...
E.g.- When kicking a generator, gain a token.
- Every time a survivor hits a good skill check, they receive the exposed status effect for 20/25/30 seconds and the killer is notified
- A survivor failing a skill check consumes 2 tokens
- Maximum of 2/4/6 tokens
- Hitting a great skill check will negate the effect
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