https://forums.bhvr.com/dead-by-daylight/discussion/472588/future-of-dead-by-daylight-forums
Event Balancing
Comments
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I played 13 games as survivor on the event, escaped once, and that was crawling through the hatch while slugged.
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The first day of the event I won more than I lost (and 'won' in terms for 3+ survivors out, not just me out). Yesterday, I lost more than I won (as in, the killer got a 3k or 4k).
I found in chases that I get downed quicker since I'm always managing to get that 10% hindered from the wandering ghosts, but in some games the generators get done a lot faster thanks to the crystal. I say some because in other games there is just a lot of event go-getting and not a lot of genning.
Balance-wise I feel like I'm escaping around 40% of the time on average across all the games I've played, but tonight if my wi-fi fixes itself we will see again!
I haven't played killer so I won't speak on that, but I can say the remote gen repair from just repairing gens will likely be very good with coordinated teams, so I imagine some killers will see gens flying very fast.
As a side note, I feel like I'm always seeing gen slowdown in the games now compared to some games without it in normal gamemode. Probably a combo of the gen repair tool in the event mode for survivors and help wanted being good now.
Nonetheless, I am having fun and my only thing is that I'm still hoping for a limited time gamemode that completely changes the DBD gameplay loop instead of just a reflavor.
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I haven't played a ton of matches, but I've escaped at least half the time, and not alone. Anecdotally this even has not seemed killer sided to me.
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Tbf I agree that this event is a bit too killer sided thanks to haunts everywhere giving you free 10 % hindred for quite significant time. But using pumpkins in chase is very fun.
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The entire event is just full of judgement players and that killer is complete bs to go against just another event I’ll skip
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Well when every thing adding in event side just buffs killer. Ghosts hinder 10% that jsut spawn and chase as they please, every map being brightened up 100%, and the smoke bomb is non existent as the only real use is to repair (and you cant touch it when you do do) with it and you can void that with a kick.
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It's not only kicks. Any form of generator regression causes the crystals to become void. The event is killer-sided and poorly put together, as usual for this dev team.
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